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86 moments across 25 videos

  1. this there will be permissions available and you can assign roles and tasks ultimately Base building can be your main gameplay Loop or a supplementary one depending on what it is that you value on that final note I would like…thank you on behalf of the crafting and Base building teams we've been very excited to share with you some of the work so far and the vision we have for these systems but before we go we have

    Watch at 00:51:59
  2. their resources that they need carry on their day that's the really important thing here is that all these Base building vehicles have enough storage on board to supply your drones obviously if you're going to build a million things…going to be doing endless cargo runs initially to build your foundation your base you'll be able to build your base and have storage on that eventually but these all get you going in the short term so let's have

    Watch at 00:08:23
  3. this is obviously the original concept for the Pioneer now some time has passed and whilst The Core Concepts of Base building have remained the same at a high level how you physically build your bases has changed slightly so back then…would fly your Pioneer you this is the area I want to build in I'm going to build my base on board the ship and I'm going to drop it down as you've seen bases are a lot more

    Watch at 00:19:24
  4. understanding of how Base building Works let's dive into some of the specifics of what we just saw the construction graph card is one of four devices used for Base building the graph card is a mobile device that lets

    Watch at 00:30:23
  5. systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form Source networks and come with

    Watch at 03:03:04
  6. systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form resource networks and come with

    Watch at 00:22:55
  7. build there's different sizes of them that support buildings from decorations armor weapons components and even ships so like Base building mode you need blueprints resources to craft what you want everything fabricated is produced from a it produces a physicalized

    Watch at 04:24:30
  8. build there's different sizes of them that support buildings from decorations armor weapons components and even ships so like Base building mode you need blueprints resources to craft what you want everything fabricated is produced from a it produces a physicalized

    Watch at 00:34:24
  9. ocean mesh and just displacing it up to the river and instead building specific river mesh sections around the river. This means that we can have far more control over the shape of water, and we can use our own specific river…Morgan. I'm tools programmer from Planet Tech Team, and now I'm going to talk about Rastar. RASTAR: A BASE BUILDING TOOL

    Watch at 00:07:26
  10. variety of gameplay and as we add more game systems more guide types are going to get added too and Base building is a great example of that which is a little teaser there for tomorrow no teaser your tease

    Watch at 00:29:23
  11. from the stream um but anyway I hope you guys like this morning there was the base building and the crafting the ships you'll be able to do it I mean for me the ability to sort of create your

    Watch at 00:00:49
  12. yesterday uh is enables a lot of the stuff that's going to come to the Pu like the base building and the assistant hangers uh so I am incredibly excited by 24 and Beyond and um anyway thank you guys

    Watch at 05:00:35
  13. launch the Drone that is built into the machine and then from there this allows the player to access the base building and also land claim mode with the land claim modes the player can actually change the size and precision

    Watch at 00:32:47
  14. going to show us river demo as well. Then Marc and Morgan are going to talk about Rastar, our new base building tool. So let's get started with Anis. - [Anis] Hi, my name is Anis and I am the senior engine

    Watch at 00:00:03
  15. most excited is finally we've started to think about these as like unified settlements you know base building so as you can see on some of the concepts we we deliberately presented early exploration shots in this kind of like

    Watch at 00:51:54
  16. delving for Unique crafting blueprints a non-combat player mining for high quality resources or building a base with your friends or a PVP player fighting for your org in station Warfare to protect your base each one of you supports each

    Watch at 01:17:52
  17. something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main

    Watch at 02:13:21
  18. something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main

    Watch at 00:02:29
  19. shape and and and scattering of these buildings. So, these these are the lower detail, but higher frequency buildings and they complement that base layering. So, then we need to embed those main plates with these secondary plates, which again add more

    Watch at 00:26:44
  20. Huds and the mfds is they're all using like a common building block framework and we're trying to share the same base code stuff so it's easier to support and maintain cu one of the problems right…hodg podge of the old system which is the old sort of flash scale form system and the new building blocks it's really hard to extend stuff right now and so one of the big obstacles to doing features is actually

    Watch at 04:58:43
  21. possible based on what existed we used modern Technologies to build it that means we did not go the Classic route of building an application in a low-level language we went with web technologies that can help you on the desktop

    Watch at 00:37:01
  22. going underneath the outpost again those those will be opened up or closed off based off of you know just how we want to build the outpost not every not everyone will be built the same um our philosophy

    Watch at 01:40:48
  23. build up your organization you'll have access directly to features to build your own chat lobbies your own forums your own notifications based on that and so you'll be able to switch context create a group with your friends access

    Watch at 00:41:07
  24. which is one a very common simulation that we that you would do with building terrain water flow simulation we see displacement of sand and soil based on wind input and we see terracing so these are just a few examples

    Watch at 00:19:06
  25. just going to dig into that just a little bit so we're closely based on amd's recent paper GI 1.0 we're probably going to build on top of that but at the moment we're quite close

    Watch at 01:40:52

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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