Roberts Space Industries · transcript archive
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why do you want to start the show since we're we're just doing it on let me just do the title card we'll just do a title card there we go and then we'll do we'll do me like hi everybody uh welcome to star citizen live uh
Watch at 00:00:02 ↗hi everybody welcome to star citizen live gangs of pyro concepts uh i'm your host jared huckabee is the echo still on no it's just the room is exceptionally echoey today uh hi uh i just did the intro star citizen live ga
Watch at 00:00:02 ↗- 00:00:02Star Citizen Live Gamedev: Lore Builder - Gangs of PyroStar Citizen LiveMar 20215y oldepisode
hi everybody uh welcome to this episode of star citizen live game uh game dev uh lore builder the gangs of pyro it's just super size title for a super sized episode with super size yes uh joining us on the show this week
Watch at 00:00:02 ↗ also worth pointing out that it's on both sides that ATC check is on pyro as well they they have to they guard their border there so if you're in pyro and you're murdering and causing all kinds…well no there's a bit different because in pyro right the jurisdiction isn't all uee correct so in pyro there there's the law enforcement is that isn't quite what it is in Stanton
Watch at 00:04:48 ↗that would sort of again the goal was hey pyro is coming out we want people to go to pyro so how do we incentivize people to to go storming into pyro and it's it's been one of the things…Xeno threat as well of them taking over like the jump point station and then fleeing into Pyro. And so it was basically the Navy gave the go ahead to go in. So it was basically was like a bunch of missions
Watch at 00:32:24 ↗debuting at this year's event um then the week after that is probably going to be a look at pyro playground uh and the and the um what's it called the public test channel is that what we're calling…things will come to it and why things will go from it Stu and then a look back at the Pyro play P pyro pyro pyro playground um for the folks who didn't get a chance to experience
Watch at 00:51:55 ↗general primer for pyro for people who again most of the show is for photos this week is for folks who are relatively new to the project who have never seen you guys heard you guys uh give me the nickel version…what is pyro and why does pyro matter to to the story to the fiction of uh of the universe maybe we'll take a step so uh pyro is is going to be an interesting addition to the game in general
Watch at 00:49:43 ↗development right now. Is this because it's a prerequisite for Pyro? Uh it's not exactly a prerequisite. It's something that's going to help Pyro a lot. Pyro finding fuel in Pyro is not going to be as easy…bring it in there and sell it to you at whatever price. So, um the problem also comes with Pyro is like it's very hard to find a station
Watch at 00:45:09 ↗another renewed interest because you know sand systems and economic Powerhouse in the universe and so how did that affect pyro and so I I think there's all these individuals who end up in pyro for various reasons…hadn't hadn't actually considered that that you know there's the there's intrinsic value in pyro and not wanting to live under UE and stuff like this but there's also what pyro helps
Watch at 00:54:36 ↗keep that secret fatim uh the colonialism outposts were are created were created as part of our work for the pyro system but that does not mean that they will only be found in pyro if that makes sense pyro the work…pyro may have been the inspiration and the and the start of the work for us but there is nothing to say settlers in the outskirts of damar or yila can't buy their same homesteads from the same company
Watch at 00:29:48 ↗came forward and everybody knows that we're heading towards pyro this year that's the focus of many teams throughout star citizen in the different studios when pirate the idea of pyro was first introduced so many years ago through…that um we haven't seen that as of yet in any of the stuff that we've shown up pyro so the question here is simply will pyro or any of its planets and moons have flowing lava fields right with
Watch at 00:04:52 ↗design aesthetic point of view um so pyro's palette is massively different like visually to to stanton um so it's it it's a lot more turbulent um and with that going to come unique challenges the planet's going…different have a completely different vibe so if you've got a stanton palette and you've got a pyro palette that they're they're in in themselves their own beasts and then you establish like what does stanson feel like
Watch at 00:38:39 ↗there's quite a lot to work with and we've learned a lot working on stanton um so the pyro stuff is uh it's really nice to get our teeth into but yeah it's new it's new uncharted…great deal of fidelity but i think the main challenge is really having that feel a shift between stanton and pyro so when you're in when you're in pyro anywhere in pyro space traversal or actually
Watch at 00:39:26 ↗system designers as opposed to the VFX artist. Uh Zandor has an interesting question. Uh do you find Houdini Pyro VFX or do you find Houdini Pyro effects better in your opinion than non- node-based pipelines uh in like a program…kind of just So, we we were talking about this earlier. Um I'm biased towards Houdini's Pyro because um I'm more of a Houdini kind of person. I've used um the Pyro solver
Watch at 00:20:11 ↗security rankings, right? The idea that we talked about at Citizen Con was Stanton is a high-SE system and Pyro is lowac. So because of the current implementation of law and sort of we don't have the the you know…Players can pirate in Stanton with little to no consequence at all. Um it's the exact same as pyro. There's little to no consequence at all. So, what we want to go towards is that say you're going
Watch at 00:28:22 ↗there uh now that's still being investigated but the current hypothesis on this is that the way the Pyro system was built uh so first of all the the requirement when you connect right what the what the hell…tasks uh which are like all the phases for the connection right uh currently when players load into pyro uh and have a load a long load time it's seems to be related to the way the system was built where
Watch at 01:33:30 ↗system versus the version of the Stanton system you have now, obviously these things change, these things grow over time. Pyro will be no different. Even as we continue Even as we continue to add star system after star system after star…about that yet, but uh it'll be on ISC in a couple weeks. But, 4.0 isn't just all Pyro, and we forget Stanton. So, it's we're talking about Pyro as it is in 4.0, but the uh obviously
Watch at 00:27:22 ↗respawn wherever you last registered your spawn point gotcha so if I if I make if I make it to pyro and I go through and I have some adventures and whatever and then I die if I haven't locked…spawn point somewhere in pyro back you go yeah but even in that Tunnel right so if you are if you yeah registered in Stanton and you're like ah this is great I'm almost to to pyro and um then
Watch at 00:39:42 ↗experience in Pyro. I'm like, yes, there are things to do in Pyro besides fight. It's I know a lot of people are thinking it's just going to be this giant meat grinder of stuff, but there's actually…take our break for the ship showdown with with our Gavin Rothery special. And then we're back back to Pyro with an episode entirely dedicated to fighting because I mean there's a whole lot of fighting
Watch at 01:09:37 ↗Skybox yeah we we go there we did Hyrule Sky books yeah yeah real pyro Skybox and fun fact dying story yeah so dying star now has the actual background from that is being is built for the piracies built for pirate…creation process is if it has changed we get the change so yeah as we're developing the Pyro Skybox maybe something does change you'll be able to see that Nine Star up until you know you can see in pyro
Watch at 00:57:00 ↗have to do what's called the little uh station keeping here because chat is glumming onto your comment about pyro and how you're not working on pyro right now yeah so I'm gonna do some station here…folks who maybe don't follow the entire breadth of star citizens development uh pyro can't be added to the Precision Universe until server meshing isn't server meshing needs prerequisites like persists any streaming coming in 318 and these things
Watch at 00:34:27 ↗time where it's like okay now the underlying systems are in place and we can actually put pyro into the persistent universe that's where the ramp up on that stuff goes that's why when you looked at when…when you we had presentations with pyro during DCC uh he talked about how pyro is basically like 80 complete they
Watch at 00:36:06 ↗generally February of next June February of next year it's quite confidential uh hey while we're talking pyro looking at pyro and potential piracy are there plans of having both nine tails and Xeno threat factions present or just once…mean one there is going to be Xeno threat they're based out of pyro they're the current Runners of Ruin station the main main space station that the hellos like to fight over and operate out of uh Ninetales
Watch at 00:40:16 ↗kind of the distinction uh there might eventually be some crossover but like at the start we really wanted pyro to kind of give you a unique feeling you're going in it's kind of our only our second system…cross-system missions and crimes and stuff that's not to say that Xeno threat is the only gang in pyro uh we did an scl uh which is this show uh last year I think uh dedicated entirely to The Gangs
Watch at 00:41:05 ↗also rare for stanton doesn't mean that it's rare in pyro for example so items that you are more likely to find in stanton are probably less likely to find in pyro gadgets yeah that's a very good point…find how difficult it is to acquire and what you're saying is that items will be rare in pyro but not necessarily rare in stanton and then vice versa yeah you know it's it's we're taking it from
Watch at 00:48:01 ↗

