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Roberts Space Industries · transcript archive

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4 moments across 4 videos

  1. done the same things you know if we were looking at an FPS environment around I go back to this pyro base on the planet but you know if we had a jungle around that base then we might go back

    Watch at 00:29:39
  2. there's still lots more to come we've been working on large-scale nebulae rendering techniques using the pyro system as a test case these techniques will help us create our interstellar scale nebula also for squadron 42 we're exploring

    Watch at 00:06:34
  3. game mode without including the cutless. Um, this is our gunship. It is armed to the teeth. It's got pyro burst shotguns, tarantulas, and long swords. It's You don't want to get in front of this thing. Now that

    Watch at 00:11:37
  4. When they first start out, they are often very unstable and have lots of flares, which is the situation in Pyro, just to have a little incidental piece of knowledge there. And the flares will go out like really, really

    Watch at 00:39:16

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