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Roberts Space Industries · transcript archive

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165 moments across 52 videos

  1. kind of future things the the the buzzwords are things like icash and the persistence and the server meshing and stuff like that

    Watch at 00:40:11
  2. system now we know you know what my cash is going to be doing we know what server meshes is going to be doing and we're we're making sure that when we're building

    Watch at 00:41:49
  3. able to see people on other servers? Eventually, that's going to be one big server mesh, right? And then we're going to try and get as many people playing together as possible, but uh there

    Watch at 00:31:23
  4. streaming comes in. Can't do this until uh server side Can't do this until server meshing comes in. Can't do this until platform persistence comes in. Can't do this until

    Watch at 00:46:52
  5. tell us about server mission well i know it's a server and it's going to be mesh together i guess [Laughter] but uh no my my my knowledge in the server network

    Watch at 00:06:26
  6. what we know about right now is that there are some meshes, when I say meshes, I mean a dedicated game server inside a shard that are running way below uh FPS spec that we want, right

    Watch at 00:39:53
  7. testing environments offline local single-player versus the live servers are we getting the full npc capital ship combat experience or is much still dependent on other systems like meshing and icash to get things where we want

    Watch at 00:17:46

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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