Roberts Space Industries · transcript archive
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like so so many of the action so you know from running to Jumping to climbing you know like this it's you make a good point that from the first person you have to kind of convey all those things through
Watch at 00:07:21 ↗cool features um they can do with it and we will go over those points while we go over the questions I would say so let's jump into
Watch at 00:08:53 ↗follow-up on ISC and and some about some of the talking points uh we didn't get to cover but for now let's just jump right into some of the the questions from the community that we have while things
Watch at 00:37:14 ↗make it a reality. Perhaps the the jump gates the the the wormhole jump gates would be and space anomaly, right? That that'll happen at some point. All right, last question, gentlemen. Uh what's a future system {slash} process {slash
Watch at 00:58:04 ↗great i think that would just fall off the stairs let's jump in and try we are going to need to figure out where the starting point is it would make sense to have it like let me drive there like
Watch at 00:38:34 ↗that right now, but I want us to get us to the point where we have creatures in there and stuff that can bite you, stuff that can jump at you and stuff like this. And you when you hear a sound
Watch at 00:40:14 ↗capital ships. I think at that point it's only rolled out for the Polaris and whatnot. Whether it goes to the 890 jump, that's I don't I don't know the answer to that yet. But uh these handling
Watch at 00:33:30 ↗know there's just I'm at a point where I clearly should be stopped and nobody is uh so yeah we're going to jump right into it because we have a lot of questions and stuff uh a few weeks
Watch at 00:00:53 ↗take a while to bring it in and as Chris is pointing out creates Ripple effects and so we have to slow down on features to get those resources to jump into what I call these Camary issues like we're going
Watch at 00:40:46 ↗question an fsr question alex let's just let's just jump those ones right away uh what can you tell us if anything about dlss or fsr at some point any point in development uh must be someone that didn
Watch at 00:25:16 ↗they are life throughout the verse so uh at this point because this is your show here uh i'm gonna turn it over to you let's just jump right into it uh what are we doing today sure absolutely
Watch at 00:02:33 ↗says currently UI elements like icons of station turrets or mission points can be very invasive sometimes filling the screen I've seen this I've come out of quantum jump and just my entire screen is littered with every single turn
Watch at 00:08:14 ↗gravity so um you need to complete a series of jumps to to get to the body and to achieve the data chip and then once you've got to this point it's very difficult to re-enter the route
Watch at 00:34:13 ↗actually somebody jumps on a box um when when you're attracting it it will disable it um so well if your fix is working as i know it's if okay at one point you could shoot the box you could…basically a delay and we have a delay before the tether breaks so people were jumping up before the delay was resetting so then we added it's like now it's like a cumulative value so if you jump
Watch at 00:53:06 ↗know this You didn't know this by this point? It's going to be that kind of show. Nothing. Zera Tor is suspiciously quiet now. All right. So let's jump into the questions we got. These are in no particular
Watch at 00:03:24 ↗that, right? And so at this point, we have we're we have to be very prudent. But >> see, I want I want I want to I want to jump in here make sure to make sure that this doesn
Watch at 02:31:02 ↗were going to do it at some point. Uh the mission system is having some trouble. You obviously don't need me to tell you that if you've tried to jump in. Uh they are working
Watch at 00:20:12 ↗alien races. Uh, at at this point I kind of feel like it it might be easier for them to sort of share in the technology. I mean, before this the we jumped on Will and I were actually spitballing kind
Watch at 00:21:41 ↗active development or some ships we might jump on do a bit of work on and then oh actually something else comes in and so um yeah that's that's a good point there i think it is carry
Watch at 00:23:37 ↗sure those artists free and ready to jump on it and then yeah i think it is just i guess it's just about managing time sorry i'm rambling no the the manufacturing point is a really good point
Watch at 00:55:24 ↗jump I want to jump in and say give give Yogi a chance to catch his breath. That 20 and 25 thing, those were numbers off the top of his head to illustrate a point. No, don't go up update
Watch at 00:37:14 ↗guys don't don't jump on the utterances of myself on shows a little this quite so literally we are definitely heading towards 4.0 i mean we got through the 3.7 stop we got three point eight teams three point seventeen
Watch at 00:44:34 ↗could jump in here because you touched on some things but my involvement was um lead environment so that's kind of overseeing the uh level the landing zone uh from our point of view um managing the team giving them feedback
Watch at 00:45:50 ↗that's sort of the point. Boom. There are any concept artists out there that will agree with me. Done. All right, let's uh Let's leave the masks alone for now and let's jump into something more uh something
Watch at 00:36:48 ↗right someone jumping it looks right I mean Salvage to be honest is really really I I think combining PES with Salvage is a super big win because the opportunities are endless at this point right like yeah abandon the ship
Watch at 00:43:38 ↗

