Roberts Space Industries · transcript archive
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108 moments across 53 videos
coming along it's it's a big big big deal the biggest jump since uh since the jump to 20 we're probably almost certainly not going to hit live in April but uh it will be worth a little…make persistence a thing to move everything up into our new database it's not it's flashy as two point that's massively huge but there's also a lot of user end content I mean the game changes very much
Watch at 00:20:59 ↗realism then you have to bring it back to the point of video game and making a video game work like that so I'm we're not gonna say you can do it I'm not gonna…item kiosks for rec rentals now that's interesting and I'm gonna go ahead and I'm gonna jump in here wreck is it rec is a currency for the the electronic access games it's for its for the game
Watch at 00:42:11 ↗- 00:19:06Star Citizen: Reverse the Verse LIVE - Alpha 3.2 Feature Survey w/ Chris RobertsReverse the VerseMar 20188y old
star sis and alpha 3 point to feature survey we've got a little preamble pretty much a much shorter version of what Chris just did so we'll go ahead and skip that past that and some of the feature improvements…heading to a destination and yeah first of all you need to share the destination and also everyone jumps at the same time so when you're traveling there and someone gets it's addictive you get pulled
Watch at 00:19:06 ↗ crazy you jump over this platform you are in space you're floating around and from that moment on every single joint is going for a physical system yeah it's a physical simulation it's a bit hard to imagine…what we have now is actually pretty interesting and this is this goes back to I mean a couple points that he was mentioning I mean some of these
Watch at 00:26:13 ↗know you know obviously the time frames are dramatically different but you get the but you get the basic point which is that spending time and effort UPF front will often pay enormous dividends on the back…verse we did a little bit of talk about professions um so let's waste no time and and and jump into
Watch at 00:22:05 ↗back oh yeah actually I guess I should point that out you will notice that on the alpha we've got some engine detail sort of filling up the back space and the reason why we did that…have to crouch oh yeah well you don't have to crouch I mean I'm afraid to jump
Watch at 00:32:56 ↗

