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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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115 moments across 74 videos

  1. mining mechanic new weapons and various quality of life improvements you're definitely gonna want to jump into the PU and check out what three points you has to offer there will also be newly flyable ships

    Watch at 00:09:07
  2. opportunity to jump in the cockpit and see what three-point-one has to offer the universe only gets more compelling the more people who play especially with the recent addition of service beacons into the game player generated content and drama

    Watch at 00:35:45
  3. cycle through and you can select ones and if you're happy at that point you can just click accept and go ahead and jump in the verse right away but uh we wanted to give you guys the ability of course

    Watch at 00:13:12
  4. system and then you just you jump in and there just like a huge Bengal carrier sitting there with like his Fighters around it and stuff and you better not be a parrot at that point which leads me to my last

    Watch at 00:40:12
  5. English so we can easily communicate with the other Studios but at any point in the office you can hear discussions and German Italian Etc uh let's jump into the team see what the team's been working on over

    Watch at 00:02:41
  6. then you just you jump in and there's just like a huge Bengal carrier sitting there with like his Fighters around it and stuff and you better not be a parot at that point which leads me to my last question

    Watch at 00:41:51
  7. more believable one of the kind of key areas was the jumping puzzle there was a bit of iteration to kind of make it fun from the gameplay point of view but also from the our point of view once the pair

    Watch at 00:04:03
  8. kind of look above your head and uh jump off in a in a direction that you want um and so I think we're getting to a point where that's looking really good and we're probably going to start

    Watch at 00:07:36
  9. considered a short jump. A long jump would be like from Earth to Pluto. So, from uh Earth to to um uh the moon, he wanted us kind of feel like a little bit slower cuz you don't reach that…ways of getting to that point and one of um the ideas that came out in the very early of prototype staging was uh the concept of a really nail down the concept of a short jump and a concept

    Watch at 00:17:09
  10. comment you will get one comma point and uh it will be your it will be on your on your profile too so we'll add a new feature too which is the jump to new track reply so for example

    Watch at 00:11:43
  11. catapult two people out and they're going to need to use their jump Jets and everything and their Eva equipment to basically slow down the ascent because you don't want to go Splat on the thing you're trying…form right be it would be some interesting gameplay interesting to say the least so we also have a hard point for for a tractor beam so that way it could hold on to anything and bring anything closer to the ship

    Watch at 00:13:11
  12. hard point in the back as you see engineering here we've also added a little bit more safety feature so when the crew is escaping they can actually you know those fall down seats you see like um the jump seats

    Watch at 00:38:52
  13. Point itself this reduces complexity of the drive code and should make it run smoother we're doing some bug fixing as well as some features that attach to the Quantum Drive such as closing all external doors when doing a jump

    Watch at 00:05:53
  14. point we had I believe 15 visitors here from other offices working across various disciplines we occasionally travel to the other offices to meet and discuss future plans review progress in certain areas uh kickoff large tasks Etc so let's jump

    Watch at 00:01:02
  15. coming much further out and the last frame of quantum puts you where you should be so you had this jump from nothing to Hurston right there solution can be we were simply doing our math off the wrong acceleration values…accelerating your car up to better refer to it going to 88 miles per hour in the DeLorean at which point you hit the max speed or your max acceleration as we accelerate up we were

    Watch at 00:09:13
  16. check points in the game code saying okay this is where this ability starts and this is where it ends you can only access this part of the code if your stamina is higher than the requirement for it the cost…also be processed in different ways there is instant cost like for jumping or vaulting there's lasting cost like for sprinting and holding breath and there's also conditional cost which is instant cost that depends on what other abilities

    Watch at 00:15:35
  17. years the people of Vega lived in constant fear that at any moment um vanuel could come through this jump here from and attack the system prior to the fall of Virgil uh Vega was a pretty prosperous system there were…that the vanuel were on the doorstep people fled from the system very fast they say that at a certain point um the best business in Vega was actually getting people out of Vega um so basically

    Watch at 00:27:04
  18. last candidate we had over drived our storage systems to the point where some of the drives overheated and we lost one of our flash arrays and this was a pretty pretty critical time because that was our that was our live…know all the all the guys in this team are really used to this kind of pressure and so everybody jumped to action and we were able to do some quick maneuvering within the build system and IT jumped

    Watch at 00:30:18
  19. numbers to not jump over the value of 100% for resistances and also instability was capped at 100% so now we can take the instability and take it past the value of 100% so you'll find rocks they're very very…mine a rock once you keep your mining blazer stable on that box if you keep it steady in one point then instability of the rock decreases over time your your laser manages to be less erratic work continues on rest stops

    Watch at 00:05:56
  20. where some of the smaller ships maybe they can't and they must refuel before they can take that next jump. These are all parameters that we're updating and making it um a little bit uh more transparent for the player…something. But now we have much more contextual system where you we could register these things called interactions on interaction points. And what that allows us to do is we could

    Watch at 00:24:16
  21. just being a legit businessman you can you can take those Shady deals and move Contraband from point A to point B and and have purpose to that in how you're you know hiding that stuff in your ship so right…himself on that ship it was Blackbeard and his crew crew of other crazy people who are just going to jump overboard like go to the next

    Watch at 00:23:14
  22. rest and relaxation and that's why every 890 jump not only has a hot tub of its own but comes complete with its own grotto you know for the discerning citizen and when the party gets too big for that…newly reworked Mustang variants and discuss his team's process and rebuilding them for the upcoming alpha three-point-three back to you guys Mustang fans will definitely want to tune in to reverse the verse tomorrow remember that's live

    Watch at 00:05:36

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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