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Star Citizen: Around the Verse - A New Origin

12 April 201800:38:111,017 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:14

    hello and welcome to another episode of around the verse I'm sandy Gardner and I'm Eric iron Davis this week we have a new installment of shipshape for you with a detailed look at the updated Aegis avenger a hotly anticipated Arjun 600 eye and a first look at a new starter ship so let's go to jared now to find out more welcome everyone to your April edition of shipshape our recurring segment here on around the verse where we take a look at what's on the ship pipeline who's working on what provide interviews with developers and every so often reveal a new concept addition to star citizens ever-expanding pantheon of spaceships now with over 115 different ships in their variants in star citizen

  2. 00:01:02

    today it can be pretty difficult to know where to begin that's because not every ship is meant to be the starting point for your star citizen adventures let's say for instance something like the Idris by Aegis dynamics its enormous and tremendous and something for citizens and their friends to aspire to certainly but I wouldn't recommend trying to pilot it alone on your first day in the verse to begin your star citizen adventures we provide a number of what we call starter ships ships designed from the ground up to be your introduction to a universe more vast and as varied as any that have come before it whether it's the original Aurora from Robert space industries the currently revamping Mustang from consolidated Outland or the xeno technological reliant from misc these ships are specifically designed to

  3. 00:01:50

    be your starting point when entering the persistent universe and they're all fine choices absolutely but what about a starter for people that value style just as mightily as utility or purpose well the fine folks at origin think they have an answer for you let's take a look at what ship teams in Manchester United Kingdom have been working on and meet the all-new origin 100 I the origin 100 is the new starter ship this is to be basically added to already existing lineup of entry-level ships this is your sort of sleeker slightly more upmarket model basically and this is what we've just been working on and introducing to the lineup Chris wanted more variety you know you wanted to give fans and players

  4. 00:02:39

    more opportunity for personal choice basically it's pretty similar to buying a car you know what what brand do you identify yourself with is it RSI is a consolidated Islands is it's you know it's origin you know origin you know you know it's sort of pitched towards a sort of more youthful market so one Android choice is basically similar to Z or in that it shares basically the same components but it's a bit like when you when you choose you when you choose your first car and basically you can choose between a basic first car or if you have a bit more money basically you can choose like a car that is relatively basic on three level as well but that is like well that

  5. 00:03:28

    that looks cooler so it's it's a bit like this it's a starter ship internet for new players but that looks cooler on that that is basically still about the same like if if you have an or you don't need to get like your one Android it's it's just a different chip for depending on your taste basically some people might prefer there are some people might prefer see one annoyed so unlike C or C is on the screen which is the 100 series as only two variants so one another is a base model with to se you inside the ship on regular weapon high whereas it 125 a is a combat variant which can equip military components on as to missile launchers on finally the 135 C

  6. 00:04:20

    is iago violent with an external cargo pod at array of the ship with for ICU capability on top of that which means 6su total on top of that is in-situ starter ship it has all the basics it's a single seater it can do quantum drive jump drive it has one bed on ya it it has a basic specially you know we've so we've been working with the new concept artist on this star of a concept as always the scariest and most exciting part within timelines we're trying to hit those beats we're trying to sort of guess what chris is going to go for which is why every was give options and so on this one we've provided multiple options right at the start and so there were two

  7. 00:05:09

    very sort of distinct paths that we were taking one which was more sort of 600 I inspired so it was more like an A Class Mercedes it was you know we were slightly bulkier sort of a 600 I sort of know shape and then the other direction was basically the more traditional pointy ER sharpen I'm not sharp I mean we're talking origin smooth lines but more sort of a dart like basically and those are the two avenues that we explored and and you know his constant of constant tussle of luxury but not to luxury we had to factor in the three you know the three variants basically when you're dealing with the sort of internal

  8. 00:05:57

    spacing you know that pretty much defines your act external shape and so you know you've got the Explorer version which is your base version and that has to to SCU internal storage then you have a cargo version that's got an additional for se you and that's kind of like externally located on the ship a similar sort of method to like the aurora has obviously it's this is you know got a different wrapper basically a third one is the con version and now one is again to SD you internally additional additional weaponry I think it's additional missiles it's got the sort of origin style landing gear you know with the

  9. 00:06:46

    wheels which very few have and then an in interior space you know it's got this sort of slick fold-out bad but it's still quite it's still quite minimal let's say and then that we need you into the cockpit and again quite a minimum clean cockpit so the whole ship is on the minimal side you know you don't want it to look modulo you know it's not like it's gonna be like a truck with something that swaps on and off but we have you know we've sort of identified okay these are the areas that we're going to change out if we're going to do any additional bodywork changes they'll probably it'll be additive so it'll be stuff that we can essentially bolt on obviously it will be blended in because origin but should still be something that you know if you are flying around

  10. 00:07:35

    and you know you're stopping at your friend's place and you and you're picking up a crate of radagast whiskey you know he you know you're gonna turn off you're gonna be like hollers that's you know that's my shape that's cool you know right trying to fit in cargo it that is tricky we you know we've sort of done the best we can we've kind of like sort of we haven't tried to hide it we've just we've accepted that that that cargo is there and it's it's part of the shape but it's quite discreet actually you know with the modules everything is quite sort of sympathetic mode to the origin styling so the base and the combat versions don't remain quite sleek the car cargo on as sleek as we can you know really we just you know we haven't we haven't

  11. 00:08:23

    tried to hide it away like I said we've and with the color scheme we've literally gone boom this is it this is the cargo version the hundred series has a sort of refinery item between the fuel intake and the fuel tank which means it can scoop a wider range of gases out the end have the atmosphere or space or nebulas it can then convert them into fuel it's not a endless supply of fuel you can't just go Full Tilt forever but it does allow you to have a significant range advantage over ships that either don't have intakes to recover fuel or have other refinery style items that can't process as much of a range of fuel if they can only say scoop hydrogen or argon out of

  12. 00:09:12

    space rather than six or seven different types they're naturally going to be more limited in range and where they can refuel from I'd say it it has finished pre-production we finished concept out we all agreed on the stats on everything has been approved so it should be ready for to be to be put on the website we we haven't started production work on it right now like concept art is finished but there's no sweaty model or stuff like this to work on right now in terms of pre-production work I'd say that everything is done at the moment it's aimed towards the star tomorrow you know entry-level people want to get in the one cool shape but something that's sleeker sleeker less I sort of

  13. 00:10:01

    was functional looking and so you know I think it's I think it's as simple as that basically it's you know what do you want do you want your BMW doing around you want your your Mercedes doing you know what do you like and why do you like it you know it it's hard you know you can't cater for everybody but hopefully it'll be the sort of the style conscious kind of player and you know hopefully you know they'll go you know all the way you know you know you know they'll match their clothes you know and you know everything it will be part of that scenario so it'll be interesting to see it's a ship that is very more for new players like if you are like an experienced player on already spent a

  14. 00:10:50

    lot of time in the game you wouldn't necessarily want to go back to a starter ship but for a new player now you have not on-like if you want still to prefer on alright still fine but yeah it's it's yet more choice I think I'm just looking forward to you know I think it's got some really elegant shapes like a just for me visually I like how it looks it stands you know it's it's it's it's on the landing pad looks really good so you know I can really see the sort of I can already see the sort of marketing and the you know maybe the you know the sort of sizzle reel that maybe we do with it you can sort of really sort of see how we can really push that and how the lighting is going to play across the

  15. 00:11:38

    surfaces and it's that's I think that's what I'm looking for I'm looking forward to sort of a good execution of of of the concept getting it built and it sort of retaining all the things that we've tried to put into this concept that's a good look at ship the origin 100 and its variants will be available to everyone starting Friday April 13th on that same day we'll also have designers John crew and Quarantine Belmont on reverse the verse to answer your questions about these ships and the future of the hydrogen fuel system live on Twitch and 9:00 a.m. Pacific 4:00 p.m. UTC now I know you're probably as excited as I am that we're getting more and more ships from origin these days let me ask what about Aegis you know right what about Aegis you know what

  16. 00:12:27

    they say you can never have too many age of space ships right and maybe not as we continue through 2018 we intend to spread the ship manufacturer love around a bit and a big part of what allows us to develop more and more origin ships today is the continuing work on the origins 600 I now a big ship with a lavish interior the origin 600 I is our testbed for developing the style guide and common assets necessary to enable development on newer ships like the x1 and the 100 I as well as fleshing existing ships like the 890 jump and the upcoming 300 series rework currently scheduled for later this year but since the 600 is such a linchpin in the development of all origin ships let's go back to Manchester and check in with some of the team working on it now

  17. 00:13:15

    and see where they are in its continuing development so the 600 I is basically there to compete as a rival to the RSI consolation and is essentially the what origin brings to the table in response to that you're going to be using it for much the same things that you do currently use a constellation for whether that be combat whether that be exploration whether that just be traveling along around the verse it's acting as a kind of style guide template for the larger ships from the origin line moving forward so for example the 890 jump it's very much kind of pitched around the same area that most players would expect from say like a RSI constellation but it's basically an origin branded ship so you're kind of expecting a much more luxurious one and because of the kind of advancements in the systems we've got now we've also

  18. 00:14:04

    made it modular ship as well so within the center of the ship there is a core which can be swapped out for other modules two versions of the 600 I there's the Turing and the exploration the touring is a mobile hotel suite it's for sending dignitaries diplomats you know comfortable living that sort of thing so even when you do have the luxury module you do have enough defenders on the ship you've got decent enough shields you've got miss our load outs you you basically have a fully functional ship but it's much more cater towards the kind of person who wants to show off you know exactly what they are kind of flying around and the exploration module that's for planetary scanning long distance exploration that sort of thing that one against his banging the core of the ship and within that you're gonna have an extra two scanning stations a drop lift and also a buggy to be housed in there as well so you're going to be

  19. 00:14:54

    using this one much more planetside landing it taking you boogie out and kind of doing a bit exploring on the surfaces so the ship itself is going to be very sort of minimal sleek quite stylish trying to avoid any kind of noise or clutter it needs to be as smooth and noiseless as possible and we're trying to reflect that throughout the interior and the exterior as well so it's going to be a quite a departure from the other ships in the game it's going to really stand out until we get the other work your books and stuff in so that's gonna be quite exciting when it all starts coming together you bought from the underside there's a elevator that takes you up and then if you've got the exploration module you've also got the garage door the big cargo lift that takes up the rover so yeah there'll be Rover space a storage space as well so that's going to be getting in there as

  20. 00:15:41

    well and then if you come up the elevator when you first enter to the left will be the captain's quarters with his own private bathroom as well and then to the right will take you into the module section so you've got the touring there'll be the touring module if it's the exploration module it'll be the garage you can always take the elevator further up and then up there dead ahead of you you'll have the escape pods and then to the left you'll have the bridge and then to the right there you'll have the upper deck of the touring module or the exploration module for the exploration module you've got there the consoles and the scanning stations for two people as well as holo projectors for things like the planets and you know objects and so on so moving on from there staying on the top deck you'll have an elevator again on your right hand side that'll take you down to the crew quarters that's also accessible from the lower deck of the module

  21. 00:16:30

    section and then on the upstairs you've got an armory at the top of the stairs no that's that's a new addition that used to be at the back but due to size constraints we've had to move that around a bit but that's all part of the learning process and then for the hub is at the back everyone gets this it's this big open space for hanging out it's got a kitchen pool table seating area bar as well and then off to the side of these you've got more engineering areas for storage and then also the compartment room sorry a component room for the various components on the ship so these are all kept side by side on each side of the the ship so we've been looking a lot obviously a luxury runs in real life so you know expensive car manufacturers and just kind of trying to imitate the kind of shape language and

  22. 00:17:19

    a lot of the features they put into their cars I mean luxury is more than just looking nice it has to be functional and convenient so a lot of the functions in the ship easy to use easy to get to as well it's it's not like you're kind of awkwardly bumping past panels and components you know it's all laid out nicely so you can just walk up to where you use it and not have to worry about running around things and you know getting in the way and so on and I'd also like for the doors the doors nice glass doors so you can get lots of light inside because that's always a problem with space ships typically speaking you've got the canopy at the front but that tends to be it so in this one we made sure not only we've got plenty of window space in the front of the back but also the doorways because they're glass you know you can have a light shining through you get a lot more

  23. 00:18:06

    natural light in there and we also have area lights especially in places like the exploration module just to keep it nice and airy and light when the ship increased from I think it was 61 meters to 90 meters or 19 meters it has you know when you do that there's always gonna be knock on and for example the exploration module has become a lot bigger because of that and there's some scale issues there because it's not just the case of scaling everything up because when you do that people people look weird in that space compared to the new scale for example if you took like your typical like kitchen and you decided to scale it up by like 20% suddenly the countertops aren't where they should be and you start feeling like a child everything so yeah just kind of increasing the scale well not increasing the sense of scale it's quite tricky so we've been doing some clever

  24. 00:18:55

    things there like we've been raising the floors a little bit and just giving more space that actually works for us especially in the exploration module because we have more space then for the Rovers and the the cargo down below and it just lets us focus more in the top section but in terms of the style as well there's just been a lot of experimentation a lot of testing a lot of time you know we can you know sketch the see what its gonna look like but sometimes you just have to go in there and actually model it see how it looks see how it feels as well and like how we walk around it how the light reacts to it and so on you just have to get it done and yeah it's a time-consuming process and you know it helps obviously if you have a general idea of what you're trying to do but there has been a lot of changes iterations and so on for example the captains quarters we've actually redone

  25. 00:19:42

    that once and it's just purely because the first pass wasn't quite where we wanted it to be there's a few conflicts with the style compared to the other areas so it's better to just get that done now figure that out now so when we're doing save the jump or future ships we don't fall into the same pitfall so make the same mistakes in the cockpit we've got this nice open canopy with a lot of visibility it's probably the most visibility we've put in any ship so far and that's awesome arid downstairs in the captains quarters but more on that layer but yeah it's it's a fantastic view you can see quite a lot the key was to keep it as an obstructed as possible obviously there's been a lot of development there and there's been a lot of community feedback with things like struts and so on we did decide to get rid of them in the end so I think to be honest everyone's a bit pleased to

  26. 00:20:29

    that because it is just nice though this nice open space where we're at with the 600 I currently is it's basically going for its final art passes at the moment this is kind of the stage where tech design kind of get pretty hands-on with it so we'll start kind of making plans for what we do with the model where we divide where it splits up setting up the thrusters the terrace the sees everything that's basically usable item on board just had a major review for the 600 ie art and on the halt seems to be going good but there are a few things we need to look at two things are the consistency of the style throughout the ship and the lighting for the consistency of the style I mean we've got four artists working on this it's the first time we've done this style so inevitably there's going to be some misalignment somewhere so what we've been trying to do is just kind of now massage those areas so they all are consistent they're roughly the same it's

  27. 00:21:16

    not like we have to do major rework so it's just a couple of like angles and you know shapes and so on the big one is that no lines can terminate so if you have any sort of key lines running through the environment we need to kind of keep them flowing and so they wrap around the section of dough is quite good like that to be honest because the whole ship is kind of curved and has this nice coat of elegant shape to it working with that shape on the inside we can sort of wrap things around or you know terminate things downwards our site so it looks nice and clean and elegant and that was the main issue of the captains quarters it was the older version there were these terminations which looked quite clunky and it's because we had this a 90 degree back wall but we sort of worked with that a bit massaged it and worked around those issues and then the other thing was the lighting and basically the idea with the lighting was that the hub areas were a

  28. 00:22:05

    lot warmer a bit more homely and cozy whereas the technical areas would be a lot brighter and more clinical so lots of Blues whites and so on in the technical areas like the exploration module like the component rooms and so on and then like the living quarters the hubs and so on it would be a lot more warmer in feel that we're still trying to balance this correctly and especially in the bridge and the rear section whether you've got these big windows what's happening is that the sunlight is coming in and actually just over exposing everything because it's right now it's too dark so we need to make it a lot brighter I mean the idea where their ship is it needs to be brighter anyway we don't it's because dank dark place it has to be bright and comfortable to you know play and not just you know as a visual style but if you're a player you don't want to be

  29. 00:22:52

    spending your time in a dark cramped ship you know you want it to be nice and comfortable and airy and that was the idea with the lighting anyway that's where we want to go forwards whatever you're seeing now you probably expect iterations on that improvements as well and we want to try and hopefully nail that feel and that contrast as well between light and dark and you know warm and cold and so on will hopefully make an interesting space to play in so once we then get it back from the art team as you know we're done and dusted with it that's when we kind of start full development on it so we'll start using the final assets to do the final setups get all the animations in there kill the VFX and audio as well ready to go so the first one out is the exploration wheel and honestly I think people are going to be using it to beat the competition to where they're going you know you've got a Akane chugging along taking her over

  30. 00:23:40

    somewhere and you know Connie's are great and I think it's kinase or a star fare or something and then you know if you've got a 62 are you straight past them get their first lund their first start exploring first I think that's what it's about really and then when we eventually at the Toru module out as well and that you'll be able to get to places faster I mean as we saw with the demo last year it takes a bit of time to get around especially if you're in an Aurora so um you know the section or that I hopefully will get you it's places that much quicker and I think that's gonna make all the difference in gameplay if you need to make transactions or be somewhere you know do things I think that's a side of things maybe people haven't considered before so um that's gonna be quite exciting when we get the expanded universe in and we start having those trouble times it's gonna play a role I think the 600 is basically kind

  31. 00:24:28

    of designed for a bit of wow factor so it's one of those things where when you do pull into port others are people are going to know that you've got the money they're gonna kind of see it as though you're pulling into dock in a luxury yacht yeah the origin brand is is obviously very much cater towards slick lines really kind of smooth kind of looking styling to it so it really does fill the void between whether we've got the 300 iron also the eight ninety jump and you'll see a lot more of the the kind of origin designed for out the ship as well this multi-role luxury vessel from Origin jump works features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form at least that's what the brochure tells me JD is looking at me like what I just think it looks cool as all hell and I can't wait to lando calrissian my butt through the

  32. 00:25:15

    cosmos and one of them as soon as they tell me I'm able to now you'll be able to join me when that happens once the 600 ID makes its way into the star citizen universe proper in the upcoming release of alpha 3.2 now before we get started on our last segment we talked about how the 600 I was the development testbed for the origin style guide and common assets necessary to create additional origin ships which to me begs the question what happens after the 600 I goes live well I'm pleased to report that barring any future adjustments to schedules availabilities and priorities which is always a possibility right now the plan is that the team currently working on the origin six near die will split into two teams once that work is complete why split into two teams the split because one of those teams will take what they've learned on the origin 600 I

  33. 00:26:03

    and apply it to building out the 890 jump now what's the other team gonna do well they're scheduled to begin work on the band new defender yeah the banner defender remember what the 600 eye does for the unity jump well the banner defender does that for the bad new merchantman which means the team that's currently scheduled to move onto the defender will now move on to the merchantman and stuff will start to happen so what's all that scheduling me well it means that while you won't see the 890 jump or the bad news defender or merchantman on the RSI roadmap this year because that's a road map of work intended to release in 2018 and these won't they are still nevertheless currently scheduled to begin their journeys later this year not now then so when will then be now you can bet we'll

  34. 00:26:53

    let you know right here on shipshape when those days arrive stay tuned up next before we get to our final segment of the month I wanted to take a step back to last week's UK studio update and it's look at the continuing work on the aegis hammerhead now in the episode we saw a couple quick glimpses at many of the interiors during that show but I figured why not show you some more you people like spaceships yeah are you tired of seeing the Hammerhead already I didn't think so so here's a look at some extended clips of the same interiors you saw last week just because I can [Applause] and here's some work on the in progress cargo bay animations followed by an in-game cargo bay itself in its crew

  35. 00:27:44

    form [Music] and finally the hammerhead bridge as it is today you can be sure we'll follow up again with an in-depth segment on the Hammerhead later this year as make it closer to its completion and release now for our last feature on the show this month let's take a look at another fan favorite star citizen's first bounty hunting ship the little but you know much bigger now penguin that could here's an update on the progress being made on the current Aegis Adventure

  36. 00:28:32

    rework the Avenger is native ship it's a single person fighter it's one of our cheaper ships it's slightly more expensive than starter but cheaper than most of our proper dedicated dog fighters got a handful of missiles it's got a weapon on each wing usually the default loadout is the Joker sucker punch which is effective against fields and on the nose it's got currently it's got at the tiger strike which is a ballistic gatling cannon which is fairly effective at tearing up enemy help the reason for his revamping the old avenger is because the old one was too small you couldn't walk through from the front to back very easily any character be hunched down now in the bigger one you can actually stand up straight and get through far far easier than you could before it's given you a little bit of extra room at the back so with the old avenger anyone that's got one probably noticed the interior section once you go through the the cargo or the the holding cell area is very small very cluttered

  37. 00:29:21

    you had to go through like a canned animation to get into the the central area and your character be likes quite down and you could kind of crawl through the middle area with the ship being made bigger that's no longer the case we've just got door and you can walk through it the doors a short distance off the ground so you might have to have animation of you walking up a step but it's not going to be anything like it used to be you've just got more space in there that the bed is now bigger like is actually the saw size bed that someone would reasonably you know want to get in and sleep in essentially it's a lot of is a quality of life improvement for the pilot of the ship in enlarge in the avenger he wants to make sure that we kept the same design that we had originally for the exterior because it is very recognizable shape the big curves and we wanted to make sure that it didn't look much bigger than it already was so the curves actually helped with that to mask any changes in the size interior-wise it meant that we have more room to play with

  38. 00:30:08

    so the bedroom has been made bigger and there's components that are housed in there now even though we've got all this extra space we wanted to ensure that we kept the same design philosophies that we started with so all the inspiration is the same so we were using NASA space shuttle very heavily to influence the design of it and you'll see that with the new materials that we've made these are more M&S reminiscent of the thermal panels that are used on the exterior of that of those ships the ships is coming along the ship can currently fly it can be destroyed it can break apart we've got the new interiors actually in but we're getting a lot of like the finery sorted so loads and a being like they've been made but I'm just getting them so they'll appear in those places the damage Tech's being sorted it needs to go to audio for an audio pass I mean the ship's a few months out yet but like the fundamentals of it are all there and

  39. 00:30:57

    working and yeah I mean you can fly it and you can fight another vendor in it so that's fine so there are two entry points for the ship one at the cockpit and one at the rear the ship if you enter through the rear of the ship depending on which Berrien you're in you'll be greeted with either a cargo hold an EMP drive or the prisoner sells one of the things I worked on was a bedroom and even though there was already a bedroom there it was really confined and using some of the old tech that we had so it's nice to be able to bring in that new fresh like a paint on it basically and just make it fit make it match the rest of the game the interior is the thing that's most in keeping with the aegis brand you'll see some similarities between the way things are designed on the interior and in the idris for example they're very similar shapes because it is the same manufacturer there are three different variants for

  40. 00:31:44

    the Avenger you've got the stalker the Titan and the warlock the stalker is the Bounty Hunter variant so this has prisoner cells in the back compartment and this is used for storing criminals when you capture them and then taking them and receiving a reward for them and the Warlock is the EMP variant and this is sent behind enemy lines and use to disrupt any electrical interference or weapons anything that your enemies may have and then you have a Titan which is the cargo variant and this is used simply to house cargo or trade in the back and it turns it into like a hauler ship if you're a good general purpose ship the Titan is definitely going to be the go-to because you can dogfight with it you can you can move cargo you can basically do a bit of everything with it it's a really handy little runner but at the same time for like if you just want a slight variant the warlock can

  41. 00:32:32

    definitely like mess up someone's day where you can just fly by and unleash a nasty surprise for them you know it's got some nice distinct clear varied roles with this variance which I think really helps that really helps like the ship have a nice lifespan they're thinking behind having the three different variants is that it offers a different type of gameplay for every person out there who wants to play the game so if you're not into the combat then you've got the cargo side of things with the Titan but if you do like sneaking around and dealing with people one on one and then you've got the stalker there variant that I've worked on the most is the warlock working on the EMP drive at the back there are existing concepts for this what they were doing years ago we wanted to modernize them a little bit and just going through that process now and trying to make it for your really chaotic and alive in there like it's it's just you're in there but you're not you feel like you're not supposed to be in there I think this this is a ship for

  42. 00:33:19

    any player really because it has the variants it has something there to match their play style if you want to be the full frontal assault you've got the EMP drive if you want to be the stealthy kind of play you've got the Bounty Hunter version the stalker and if you just want nothing to do with combat you just want to take your cargo and make money from it then you've got your Titan variant things so it's quite straightforward ship really I think it's kind of what you see is what you get it looks like a cool Space Shuttle because that's essentially what it is it doesn't have anything like a kitchen on there because you're not going to be in it for that long stretch of time there's a bedroom in case you want to camp out overnight or something in between your jobs but aside from that you're going to be using it as transport I don't like having so many ships that I like this much 37 one ship that I like

  43. 00:34:08

    and tick as a favorite yeah here's an idea how about you guys pick my new favorite because I'm over trying to decide what over here why don't you grab the script now what I want you to do is I want you to leave a comment in the up in the comments below in this episode you tell me what my favorite ship is and next month on ship shape I'll do something silly with it I don't know what but chances are it's gonna be lame and terrible you know I'm off the script when I lay my hands all that much and that brings this month's episode of ship shape to a close probably right back here next month with more ship updates more pipeline updates and more awesome ship visuals and some blind thing I just committed myself to regarding a ship that you guys decide doing that as always worked out real well for me in the past surfer shipshape I'm content manager Jared Huckaby back to you Erik and sanny thanks Jared nice to see the reworked Avenger models

  44. 00:34:56

    coming along and the 600 eye is shaping up to be an attractive alternative to the constellation for all of our origin jump works fans out there yes and the 100 series ships look pretty slick as well more information will be available tomorrow so stay tuned for that the 100 series is going to be a cool option for new players that want a bit more style and sophistication out of their starter ships design and the implementation of the air/fuel intake system will give them an interesting edge when those mechanics are introduced a little further down the line they'll definitely be worthy alternatives to our current starters the Mustang and the Aurora with each offering very different advantages as well as aesthetics yeah and speaking of starter ships we have a free fly coming up yes we do is starting tomorrow through the 16th you can get into star citizen alpha 3.1 and fly some of our most popular ships for free that will be

  45. 00:35:45

    a fun opportunity to jump in the cockpit and see what three-point-one has to offer the universe only gets more compelling the more people who play especially with the recent addition of service beacons into the game player generated content and drama continues to ramp up to that point we recently welcomed our two million citizen into the verse we couldn't be more humbled and grateful the dedication that our entire community continues to show remains the backbone of star citizen to commemorate this benchmark we are introducing two in-game t-shirts for all the backers in for two million one shirt will be celebrated with the first million backers while the other design is for those that have joined up since up to and including our two main citizen very cool and with that we say goodbye make sure to tune in to this week's new calling all deaths and bug smashers yes and don't miss this week's reverse the

  46. 00:36:34

    versa live at 9:00 a.m. PDT 4 p.m. UTC where designers John crew and Quarantine bellomont discussed the origin 100 series as well as changes to the fuel system ahead of the refueling mechanics coming online later this year big thanks as always to our subscribers for sponsoring those shows yes we hope you're enjoying those new exclusive ICC weapon finishes yes yes awesome and of course thank you to all of our supporters to all 2 million of you and Counting we thank you it's been a wild adventure so far and we can't wait to continue at all with you yeah until next week we will see you you

  47. 00:37:50

    thanks for watching for the latest and greatest in star citizen squadron 42 you can subscribe to our Channel or you can check out some of the other shows and you can also head to our website at

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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