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302 moments across 77 videos

  1. there's but so much of what we're building towards with the way that freight elevator play into pyro uh and and and yeah stuff that you're going to see at at citizen con later this year NE next month

    Watch at 00:08:04
  2. mentioned obviously where you operate is important like there's the green zone stuff but even in a place like pyro that doesn't have any uh green zones per se you know it's it's you can align yourself with

    Watch at 00:57:20
  3. point to the jump point you know it will skip that flow and it might just be get it from pyro straight to the jump Point straight to the delivery location um so yes we will have Express bowling contracts eventually

    Watch at 01:02:17
  4. they are but Connor would know but I think there are new Commodities yes are there new Commodities unique to pyro I don't know I'm not sure Connor is your man for that he knows Conor everything about that

    Watch at 00:50:35
  5. environment team on and we are going to create a forward operating base as seen in the upcoming Pyro system. So, come on back to check that out. For Star Citizen Live, I'm Jared. That's That's Alberto. That

    Watch at 01:00:16
  6. vehicle and then avoid uh the the strong wind by by driving in with your ground vehicle or uh with Pyro you might have already seen it in the uh citizen con um demos with the solar flare when when your ship

    Watch at 00:54:21
  7. last topic here engineering um obviously engineering U you know everybody's you know everybody is rightfully excited for 4.0 pyro and and all that stuff

    Watch at 00:55:12
  8. wanted to get it in so we could start St uh testing it in Stanton ahead of pyro um the first place we want to do it is in uh grimhex we're planning to set that up as a neutral zone

    Watch at 00:16:49
  9. imagine when we do when pyro actually comes to the vers and goes live uh you're going to have more Mohawks and you're going to have dreadlocks and urban style and grungy hairstyles and when other things which would

    Watch at 00:36:32
  10. same category yeah yeah and then you could then have um DCS on in like pirate systems like pyro for example where they are kind of up for maybe it's a bit of a capture the flag type episode

    Watch at 00:14:36
  11. made at some point yeah I think you know in the first release of anything he says thinking about pyro right now um you need an occupied version and then when you have that it's kind of like you've done

    Watch at 00:15:26
  12. movement um in the game at the moment yeah so just I see some folks in the questions toaster pyro was looking for toaster was looking for some you know Clarity 36 is the cap jumping out of a fast moving

    Watch at 00:19:44
  13. going to do that in a minute so we're going to throw to a beautiful scene of of pyro 2 four I don't remember which one uh while we Shuffle some chairs around and we'll be back to talk

    Watch at 00:42:01
  14. organization reputation system gets further developed in Star Citizen uh we talked about that a lot with with pyro like a lot of the you know they are going to be NPC you know people at Rough and Ready and stuff like

    Watch at 00:32:30
  15. there uh next week uh ISC returns uh with a look at the Pyro playground and how that all came together and what was involved there and stuff it was a pretty big event in the in the development of Star Citizen

    Watch at 01:08:06
  16. actually have it in space that's the most impressive part well we're landed unexpected we landed on pyro three right now it's crazy it's really nice in here it's gushy they're they're comforable well with

    Watch at 00:00:53
  17. kind of you discover things as points of data so say when you going into the Stanton system or pyro whatever you'll you'll see the planets the the Big Planets probably the moons as well

    Watch at 00:23:34
  18. there is definitely going to be that kind of like and again as we've been looking at pyro like there's been a sort of I push to kind of shift some of the the the atmospheric uh compositions to make

    Watch at 00:55:12
  19. those multiple Landing zones but uh I mean it's no secret that our next star system is is pyro can you can you see a version of the new player experience

    Watch at 00:35:46
  20. assistant design director for pu content and I oversee a lot of the new work that's been done for pyro but not only the content side I also oversee the upu team which Thorson can talk a bit more okay tourism

    Watch at 00:01:42
  21. often used in Stanton stuff but when you know people are you know when people are concerned that like pyro will be empty or won't have stuff to do it's like there are other all these other location teams

    Watch at 00:13:54
  22. from a high level perspective is you know how do tracks work in Stanton how do tracks work in pyro Nick so on and so forth

    Watch at 00:58:08
  23. outposts throughout the Pyro system now um is Claudius even though it's still in development and still working progress is it actively in use anywhere is there is there anything we're currently creating with it it's not yet because

    Watch at 00:43:17
  24. your own under the spotlights this time so 20 people staring at you just uh we've left the Pyro system and we're now parked at beautiful uh new Babbage um so yeah at citizencon

    Watch at 00:02:25
  25. Jenny for only 25 triple nine you'll feel soap safe you could go for a family vacation in the Pyro system and who needs jump points when you can get these Wake Tech XL1 Quantum drives for only 49 triple nine

    Watch at 00:30:44

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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