Roberts Space Industries · transcript archive
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302 moments across 77 videos
those are the main focuses um with refueling this was really to get um get it get us prepped for pyro and so like with pyro we won't have the same kind of infrastructure you know when the way that…down so this is actually us prepping for this so that you know if you need fuel in pyro
Watch at 00:11:11 ↗audio yeah uh i bring that up because the questions is what uh what are you currently working on for pyro and i was wondering if anything at this point or if pyro has made…mike um yeah we have actually done quite we have done some work or quite a lot of work for pyro uh i've been in tons and tons
Watch at 00:52:26 ↗signed up to do more work so obviously this pilot pirate there's a lot that comes with pyro there's the actual um gas clouds themselves so hey guess what lightning is going to be needed in pyro pirate gas clubs…themes we've done some we've done some kind of preparation for for the different planetary effects for the pyro locations um then there's just the actual landing zone well the actual rest stops and locations and things like that
Watch at 00:53:12 ↗eventually encounter in the Pyro system. Folks have already kind of seen a look at one of them with the Overlords stuff, which we introduced through the subscriber program in what was a year or two years…Fire Rats, which was another look at the gangs. So, we have some questions regarding the gangs gangs of Pyro here. Regarding the gangs of Pyro, is it still part of the plan in lore and game for each of these gangs
Watch at 00:40:14 ↗pyro pappy that's not bad that's pretty good pyro papi i give credit in the chat but i can't pronounce that dude's name so you know who you are i do want to add like yeah…think at least for like our working title like for internal we'll go with pyro papi that face scan picture in the corner
Watch at 00:49:48 ↗more uh uh friendly to the solo players than others. Pyro From everything I've seen and read and heard and spoken about Pyro, Pyro definitely seems like a it's dangerous to go along alone. Bring a friend. Exactly. last question
Watch at 00:46:44 ↗remove system maybe for example when you go to virus system this won't be exactly true because in pyro i believe it should feel different not very orchestral probably but at least in the in the system that we are working…orchestra that's one of you now more processed questions here how far ahead do you work you just mentioned pyro are you are you composing stuff for pyro right now or is does that come later like where in the process
Watch at 00:33:04 ↗little bit of an old glimpse at loremaker's guide to the galaxy of just giving the lowdown on pyro to catch people up who may not be as familiar with this system um is my screen being shared yep okay cool…pyro system here in our fantastic arc star map uh and so um but you're not even gonna do the lauren maker's intro hi welcome to lore makers i froze for a second all right continue so i'll actually
Watch at 00:07:55 ↗begin to work at scale and we're already seeing that in the a bit in the creation of the pyro now we're not we're not talking about pyro here but uh it's been it's been really delightful…groundwork now and of course we will be sharing more and more about pyro over the next you know several months so uh let's get to what we're doing today we've set the table enough we've recapped
Watch at 00:08:52 ↗know it could be something volcanic use quite often um but let's show something that we have done for pyro um and i believe the the specifically that one height map we have already shown um in some updates already…mind you we're not going to see pyro we're seeing a pyro no no as applied to micro attack exactly so you you see how small these graphs are and how simple they are and what what kind
Watch at 00:55:54 ↗whole Pyro tech um a bit more robustly, and it is capable of really powerful things that the one of the perks of Houdini being node-based is that even the solver, like all the calculation that happens to calculate…pick your tools for it. I know Fume does produce results a lot faster and a lot easier than Pyro. Pyro can be a bit You know, you've got to work at it to be like clay. But I mean
Watch at 00:20:59 ↗kept up with the clock - PDA with the lower posts and stuff like that look through the star map for pyro I know that I think there's some I think there's a multi-planet or maybe more than…been a while since I've looked at the Galactic guide for pyro but almost certainly there's some there's some lava related functionality with the pyro system and that's yeah that's why it's on people's minds
Watch at 00:24:01 ↗going to find burritos in Stanton and you're going to find uh parat on a stick in Pyro. And sometimes we just have fun with it. For example, Connor suggested that every farm in Pyro should
Watch at 00:05:44 ↗called the the Frontier Fighters who have who have a different take on the Pyro solution, right? because we've established for a long time the citizens for prosperity who are out there who are like if we just resettle Cairo…outlaws just steal. You're making this situation worse. Our solution is burn it to the ground. It's called Pyro. Let's burn
Watch at 00:30:01 ↗this entity not have an authority so our current hypothesis is that if the server that is hosting that pyro spacecap entity which has a giant radius so every client loading into pyro needs
Watch at 01:34:18 ↗course like I said the Lawless systems like pyro and stuff now we did introduce and you just mentioned the idea of planetary Shields how uh what's our current think what's our current plan for how those will work…build it out in the fields of HST or if I put it on somewhere in pyro and I have
Watch at 00:10:38 ↗Chad. Uh Where was that? H Lander 1337 says, "Is this the SCL Live that announces Pyro is coming out?" Yes, Pyro is coming out. Eventually. When it's ready. You heard it here and everywhere else. what's the current status
Watch at 00:44:36 ↗remembered it. Um if you haven't already, check out yesterday's uh Inside Star Citizen about uh the Pyro system and uh non-combat shooty uh game play stuff. You know, everybody everybody's got this idea that Pyro is just
Watch at 01:02:53 ↗unfortunately you know we have to do retcons we have to change stuff like pyro has been like the first big example of that of we had I'm totally not answering your question I'm just but like pyro was like
Watch at 00:39:43 ↗have tenure it's cool uh no I mean with pyro I think there was a lot of that back and forth conversations about like okay yeah we're adding in more places for the player to explore…hold on to that those core elements of what pyro is all about um I guess it's not as drastic it's never as drastic because I pride ourselves on being part of the team well a lot of stuff
Watch at 00:42:54 ↗them. They haven't been released yet. What are you talking about? The what? Things on Pyro? What things? Like locations on Pyro have roads. Like what location? Like the train bus? Uh yeah, the outpost. Yeah, some
Watch at 00:32:33 ↗work uh special on the level design team lots of great looks at some of the some aspects of pyro that you haven't seen as well as a really nice discussion about you know taking the lessons we learned…Stanton and applying them to pyro and I know I've seen a lot of the comments are like you going apply those lessons back to Stanton I we sure hope so it's always it's just a matter of priorities
Watch at 00:58:43 ↗besides Grim heex what's the future hold for the bad guys well pyro is a good one so I mean ultimately I want bad guys I don't think bad guys are always the bad guys you know…crime start you're going to be hunted down what's happening um so when we start to have pyro and we start to develop those systems and we to start to develop the gameplay between multiple systems
Watch at 00:54:12 ↗they make sense when they when they work together uh so you've already seen some glimpses uh uh in pyro in the design of pyro in the design of the prices
Watch at 00:48:31 ↗that exists in pyro right now yeah that I mean that that's a little bit more difficult and I think that's something that that James and Dan and um Kristoff and I will need to sit down and you know…good luck yeah and like have you enjoyed your new player experience yeah yeah if you choose to start in Pyro so I turned away what are we doing now um it well basically it teaches you to store your ship
Watch at 00:36:36 ↗

