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  1. outposts the eu sandbox 01 team are also exploring new gameplay opportunities out in the farthest reaches of the upcoming pyro system what you're seeing here is some early pre-production work on larger scale points of interest to be explored…debris from capital ships or in this case defunct damaged or destroyed space stations from days gone past the upcoming pyro system is intended to be rich with a history more violent and conflicted than the stanton system you're already familiar

    Watch at 00:09:05
  2. experience and i'm here for it moving higher up and much farther out let's check in with some pyro system let's call it spacebox for lack of a better term development now this potential background for all adventures…pyro is coming along nicely with pipeline improvements yielding stars and subtly different shapes and hues and cloud formations designed to hook in and support those you'll actually be flying through and it all makes for a nice contrast with this

    Watch at 00:04:55
  3. while we're in pyro let's take a look at the yucca brevifolia our outer space version of the joshua tree now you might be saying to yourself it's just a tree well yeah but i thought it looked really…continuing their work building a whole new array of run-down beat up customized and unique items for the pyro system to help sell a very different experience for life and outlaw space just really cool stuff and i want to shout

    Watch at 00:06:34
  4. their specific work building out the various points of interest players can explore on the planets and moons of stanton pyro and beyond it's early days and this simple reclaimer derelict zoo will continue to evolve over the coming weeks…team is also exploring early advanced traversal opportunities for some of the outlaw space stations currently being built for the pyro system if you remember the most recent citizencon demo advanced traversal are ways to get around or through

    Watch at 00:00:52
  5. dynamic and in some cases more recognizable debris for the players to explore yeah we're on the road to pyro this year and you can expect to see lots more as 2022 progresses and before we let you go the teams…outlaw space stations and moving through white box phase designing the variety of them you will encounter scattered throughout the pyro system including some areas that share some assets with the colonialism outposts found planetside and trailing wires throughout while keeping

    Watch at 00:12:07
  6. current thinking is that options 1 and 2 will be moving forward here speaking of the pyro system it wouldn't be a sprint report without a look at the continuing progress of our colonialism outposts being worked on for pyro

    Watch at 00:13:47
  7. follow along with the continued progress of these outposts that'll first be used in npc settlements across stanton and pyro and then eventually be rolled out to player use after that finally before we let you go this week there…possible and recently someone on the vfx team tried revisiting our existing lightning effects ahead of some expected work on pyro

    Watch at 00:12:51
  8. segue i've made all season it's time for another look at early work on the planets of the pyro system in this case pyro

    Watch at 00:09:11
  9. players that operate outside the law. And as a special treat, this first look at the current state of Pyro 1, the planet charred by the constant violent solar flares of the system star's prolonged nova phase. Now, it's worth…noting that the planet seen here is in both an early state and outside of the Pyro system itself

    Watch at 00:08:18
  10. such as a line in mine, operations like Onyx facilities and Rock Rucker, events like Race for Stanton, or even Pyro's contested zones, Tactical strike groups is not a one-time

    Watch at 00:01:37
  11. corporation's LEO. Then we have the recover cargo ship archetype. This was kind of first introduced in Welcome to Pyro and then when we was doing the 4.0 refactor, it was one we didn't get to, but we've brought

    Watch at 00:01:36
  12. this time. It's not available in shops anywhere, dig. >> So, fast forward to the end. The Stanton Pyro jump point is going to be renamed to do with the winning corporation. We don't know on the exact name

    Watch at 00:08:54
  13. than they should. Stormbreaker will start with these data facilities that you will find on Pyro 4. This is where ASD is storing a lot of their data. So, you'll find a bunch of servers and this is actively being guarded

    Watch at 00:02:26
  14. ambush them. You have to defend other ships from them as well as they continue on their path to Pyro. When you encounter the Polaris, it won't be alone. It will have some Frontier Fighter friends as backup

    Watch at 00:00:51
  15. dangerous individuals around the Fantin and Pyro systems which are causing trouble for their clients. Nice. And hand hunters, well, they just ambush anyone. They want stuff. When you get to the ambush location, you will be asked to hide inside

    Watch at 00:06:32
  16. this then lastly I'm doing a few more pickups for random NPCs you'll find in the Stanton and Pyro systems related to these ongoing narratives are you sure I can't do an imprint today I have a really important

    Watch at 00:07:26
  17. this uh event there are six new locations that we built one on each of the major planets in pyro these locations are discoverable by Quantum marker and at these locations you will find these Outlaw Depots the difference between an outpost

    Watch at 00:02:27
  18. pyro and you're not them you're dead what's up the frontier Fighters ass a lot of explosives they're perfect for someone like the the dark claw I don't know what that says about him yeah

    Watch at 00:07:18
  19. quite domesticated copon and service of their captors and even the small and dimunitive aloa then beneath the surface of Pyro's planets and moons and stantons for that matter new caves to be found in styles of rock sand and acidic

    Watch at 00:03:24
  20. freely, without any tempo. Just me playing the synth. I love the result. I want people when they go to Pyro for the first time, I want people to feel that it's a completely new system, and it's a beautiful

    Watch at 00:07:05
  21. what I understand same mesh so 250 four servers right now we're at 231 players making our jump to pyro system so we decided to take a couple of months out and completely rewrite it we came back then what

    Watch at 00:01:46
  22. first times that we really went in with the the immersive aspect you know bringing pyro to life um and we were really happy with it but we knew we could take it further and yeah

    Watch at 00:00:51
  23. have a new mullet this mullet was designed to be really grungy and disav great to fit with the new pyro stuff there's also a lovely twin braid that is just parted in the middle it's an airstyle that

    Watch at 00:10:33
  24. here next week it's time to get our factional fight back on in Pyro

    Watch at 00:12:26
  25. jump points where if someone used it the radius to pull in people from the server to go to pyro was essentially the size of the universe so if you if you use the jump Point everyone in Stanton

    Watch at 00:10:31

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