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13 moments across 6 videos

  1. rework of the entire Target system with the goal to make it not only fit Master modes but also fit the problems we've had with Target in the past which is the control of the weapons and the accuracy…since Master mode is bringing everything closer together and master modes is slowing everything down we need to make sure that the weapon speeds are adjusted as well it will reduce your fire rate it will therefore decrease

    Watch at 00:06:31
  2. player numbers we're pretty confident that we're on the right track so Master modes and the Gunnery system and the whole combat experience is a huge undertaking for us and we cannot do it without…make all this space combat game great together so what we learned this week well we learned that with Master modes comes a rebalancing of ship performance into dedicated archetypes that these archetypes are simply where tunings start and will

    Watch at 00:13:45
  3. well as our second Zerg map for arena Commander we wanted to add it into classic race now that Master modes is part of the entire game as a bonus we're getting miners lament which was a classic race…fighting mode on miners lament which is a really awesome map to experience Shields hit with the new Master mode speeds because of all the C cover and debris everywhere it really makes for a kind of a unique

    Watch at 00:02:32
  4. load them before takeoff of course once you take off you'll find a new way to fly with Master modes and a new way to fight with Precision targeting and weapon Mountain gimbal changes meaning space combat

    Watch at 00:03:18
  5. Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic race this map was created so that we kind of want to see the difference

    Watch at 00:01:44
  6. being t targeted and currently on track for release in just the first half of 2024 starting with Master modes the new way to Pilot and operate ships we've been discussing since citizen con 2952 now whether that

    Watch at 00:10:33
  7. evading enemies we wanted to rework that to make it more up-to-date with the new systems especially Master modes the idea was that in um combat mode your ship must be more reactive much more aggressive with

    Watch at 00:04:49
  8. with the official journey to 4.0 initiative with presentations from developers on exciting new gameplay systems like Resource Management Master modes and investigations the return of Chris Roberts to peel the curtain back on Squadron 42 developments that will benefit

    Watch at 00:04:49

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