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Roberts Space Industries · transcript archive

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21 moments across 19 videos

  1. shell that encompasses a group of players under the same banner. Will they have the ability to perhaps build a base from which they can produce items such as ammunition, which could mean that a refinery will be needed to extract relevant

    Watch at 00:07:19
  2. going to dynamically be changing because the universe server is always pushing down data basically dynamically building these sort of encounters for you based on what it's seeing in its snapshot of the universe and world um so it's actually

    Watch at 00:16:58
  3. know longer term researching some kind of procedural stuff to help build out and Flash flesh out some environments based on criteria that the economy system feeds in um and uh you know the planet side modu is will all be sort

    Watch at 00:14:28
  4. ship plan you know and also not just the plan but how we're building it we've got some uh uh Nathan dley who's based in the UK has done some amazing work on the Retaliator

    Watch at 00:11:13
  5. will pay for the customer support staff and will pay for us to build additional features and content is to you know either sell the base game

    Watch at 00:14:28
  6. server is taking sort of snapshots of all this action basically um procedurally building them into uh what we're calling sort of encounter templates and uh based on that as you're flying around so if I was flying around

    Watch at 00:13:44
  7. players so the procedure ual uh technique is sort of building and creating it but it's not uh randomly generated for each different player it would be based on one seed one number uh that would create a um you know

    Watch at 00:04:03
  8. have two factions in the 2.5 release which is the outlaw base and then Port Olisar will be the two main spawning places. And we’re going to start to build that up and there’s some extra stuff that gets added

    Watch at 00:15:45
  9. pretty big gameplay element that we're building for sort of the firstperson shooter aspect and it's certainly very uh prominent in the use in space so on space stations asteroid bases uh boarding other ships I mean there's going

    Watch at 00:21:47
  10. ships that we're building um you know we're not forgetting about them we're going to get them done and sometimes you know the priorities move around uh based on sort of Squadron 42 or what we need

    Watch at 00:56:47
  11. these eight female heads you know you pick sort of a base head maybe combine a few of them and then also alter the uh you know various features on it um you know your hairstyle uh skin color eye color…sort of adapt it around um so um I think you'll be able as a player to sort of build any kind of face that you want I mean I think a little later on there's another question that

    Watch at 00:02:31
  12. where you kill a level five uh sort of Outlaw in uh the you know current 2.2 build and you know you'll get the laser rifle which is sort of a shortterm kind of achievement thing that…that's going to become much more sophisticated as we go on uh but it will all be sort of based on uh things that you would get in in the world and kind of holistic to the world if that makes

    Watch at 00:16:12
  13. next question uh Revan 67 asks will organizations upon discovering new systems be able to colonize planets build stations put up defenses so that's that's a great uh question that is actually something that we long-term want…will have some mechanics in there that will allow planets themselves or Outpost themselves to evolve um during the game based on player action or what's happening in the universe which I think will be really cool and we'll fold

    Watch at 00:07:17
  14. comes online I think it's going to make a massive difference um for our ability to turn around builds for you guys quickly uh and also to reduce the amount of data that we saturate um you know both…givers and other NPCs considered essential in other games are MPCs in a given area going to be generated randomly based on the current environment and the parameters

    Watch at 00:04:55
  15. would be able to use them for more than just combat um and there would be sort of a great base because you also can land you know on the bigger ones you can land smaller ships that do different things…kind of sort of the add-ons will do because obviously there is a lot of sort of modular um building for the bigger ships and there's different sort of uh you know items that you can you know like

    Watch at 00:14:31
  16. that's sort of kind of limited to the sort of space station asterid D bases the stuff that you can find in space or a big capital ship um but longer term uh you know we are thinking about well…data for advanced Sim cockpits with gimbals and mfds well uh uh yeah potentially I mean we've talked about building like the ultimate sort of Star Citizen like Sim seat thing where you can move around and stuff

    Watch at 00:12:55
  17. webgl the same way we did the star map so it probably will be just based on client uh for now but you never know in the future but I I'm I'm guessing we'll probably just be client bound…backst Star Citizen has enabled us to get to where we are I mean it's pretty incredible to be building a game of this scope and ambition uh with really you know not a lot of limitation other than making

    Watch at 00:34:40
  18. then but um we're already designing and building towards that um okay next question comes from drum uh who asked if a vandal neutral ship um Banu for instance or even a scye was just gliding along and Mining…human ship or definitely they'll attack a human military ship um but uh you know it would all be based on sort of the reputation system and uh you know how that particular Clan had its relationship with whoever you know

    Watch at 00:09:40
  19. were sort of building we were you know at the time when it was just Arena Commander well we want to change it around and have maybe some other modes to fight other enemies but in reality the Crusader map which…really planning on doing a lot of work on Arena Commander because we really want to sort of get the base gameplay and functionality into the proper large world map the proper miniu get sort of the the various rock paper scissors

    Watch at 00:06:35
  20. good a pilot is based in the fiction of the world um but that will give you an idea so uh you know you you won't necessarily know the behind the scenes numbers of how skilled they…asks I'm just curious about the current relationship between cig and krych currently how much of the Star Citizen build of the engine going back to krych as it sounds like a considerable amount of effort is being put into

    Watch at 00:05:38
  21. into an asteroid base or walk around the planet so those are those are kind of the elements and I I sort of feel like the cooperative play aspect of it will be um really strong and so we sort of emphasize…sent on Research missions to study a topic or retrieve an ancient Relic will I be able to build a relationship with an alien race to the point that the uee might

    Watch at 00:08:52

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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