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Roberts Space Industries · transcript archive

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180 moments across 69 videos

  1. visit locations like gonor steel and golden Riviera Gana steel is a smaller Outlaw Trade Post perched in pyro 4's massive crater it's there as a stop gap between pyro 3 and P 6 because there is not much land…mass around P 5 pyro 5 is a gas giant and yet you need to have a Midway drop off to get from pyro 3 over to pyro 6 in The Far Side because pyro star system is far larger than Stanton

    Watch at 00:10:33
  2. cargo or mining or salvaging or racing or piracy whatever you know there was something there for you the Pyro playground gave players an opportunity to get a feel for several planets pyro 1 2 and three they do have LW names…Bloom which is pyro 3 and monox which is pyro 2 and Pyro 1 itself doesn't have an official name because it's such a Barren Wasteland so there's never really been any mining or industrial commercial Enterprises

    Watch at 00:03:14
  3. telling Frontier Fighters were the ones who staged the attack on ston posing as slicers to cause an uproar about pyro to Stage a war on pyro to get rid of the criminal gangs that are there it was a band…mercenaries led by a woman called Amelia who wanted to start an attack instanton to draw up hate for pyro so that she could get the backing of regular people to go and attack pyro but that also included civilians and that

    Watch at 00:00:51
  4. building a tech preview or anything like that we're just building pyro and so everything that you're experiencing on the tech preview channel is what pyro will become there might be slight modifications from there but the outposts where they…placed the space stations where they're placed what incompasses all of those stations and and content is what pyro will be all we did was we just held back four five and six and it really was just making sure that

    Watch at 00:11:26
  5. progress progresses running out gas so this is the part you never see this is the Pyro playground before the Pyro playground uh this is the room where we set up all 150 computers uh plus quite a few spares and quite…alternates this is a massive undertaking for the first playable pyro here at citizen conon uh these are the the true heroes the people from it and the people from player experience who are you what are you doing

    Watch at 00:02:24
  6. doing with this is serve meshing is also tied into the power the delivery the jump gates to get to pyro um it's not quite the same problem but it also kind of is when you actually do a jump…pyro where you have to transfer Authority from the Stanton dgs to the Pyro dgs um what we want to do of course is have multiple dgs persist star system but we're separating the actual jump gate stuff from the actual

    Watch at 00:09:48
  7. original galactic guide for the pyro system pyro - was said to be a cordless planet that once held significant mineral deposits and became the victim of a of a metal rush that quickly picked the planet clean leaving a little more than…have to revisit that assessment before all is said and done similar to our I've looked at pyro one last month this is early work on the planet's surface alone so you can expect plenty of changes and improvements along

    Watch at 00:10:01
  8. threat is at the last ditch settlement on pyro 2 last ditch is another large law settlement we have a town close by it and then different mining operations between the the village and the mining Tower and it's kind…call back to the history of the system where there was once these Mega corporations in pyro that would do these large scale mining operations it's a vital part in the the Pyro ecosystem for these Outlaw gangs to control

    Watch at 00:07:23
  9. there's a lot you can say about the upcoming pyro system it's dangerous obviously it's Lawless certainly but it's not all just chaos and Carnage completely it's also people just trying to make their living where they…generator to supporting the nearby Farmers there's much you can do to be a social and upstanding citizen for Pyro's prosperity [Music] so the planets of pyro different from

    Watch at 00:00:00
  10. this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming to the Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started…should check it out if you haven't already but what is there actually to do in the Pyro system once we get there it's not all just pandemonium and chaos to start nearly every Mission type and every gameplay system

    Watch at 00:00:00
  11. Customs or stuff like that in 4.0 our first and only jump point will be the one linking Stanton to pyro and Pyro to Stanton maybe the best way to share this design is simply to walk you through the whole thing…leave lville we put on to our star map and we set our course for the Stanton to pyro jump Point

    Watch at 00:03:17
  12. from any other station aside from that it looks way cooler because you know we're building up welcome to pyro soon people will get to pyro soon Landing complete but it's also just a very very very…because you're always supplying to pyro you don't know where you're picking your supplies from so it can either be a very quick jump or it can be very short

    Watch at 00:12:07
  13. read through the information, you've listened to the information, uh you might find that your journey takes you to Pyro 1. Once you arrive at Pyro 1, there's one thing you'll immediately notice, a huge storm. It is just

    Watch at 00:04:05
  14. which finally brought our second star system to life to picking a side in the ongoing fight for pyro in January's 401 then building up the war chest for the continuing battle against the frontier fighters in February's 402 supplier…event it's been one non-stop Adventure in pyro but all of that changes when the story shifts back to the Stanton system in Alpha 4.1 with the introduction of new threats new friends and new opportunities for action adventure

    Watch at 00:00:00
  15. Runners and they're trying to get them out of pyro and they're asking you to go on the offensive now and attack the frontier Fighters which isn't usual for the cfp they're they're trying to be more…data that the CFB have they have reported that they think it's to do with their attack plan on pyro so they're asking their operatives

    Watch at 00:08:05
  16. Pyro system you'll encounter a new array of space stations and asteroid bases each providing opportunities and challenges Galore as you navigate the worlds of Pyro's various factions like Rough and Ready head hunters and the citizens for prosperity

    Watch at 00:01:45
  17. taking what we've learned and the setups from Squadron 42 to pyro for example NPCs having specific archetypes and having more specific classes using things like defend areas and keeping NPCs in specific areas pyro we're taking that

    Watch at 00:02:30
  18. course there's Checkmate station which is a little bit different to how you may have seen it in pyro playground and citizen con and there's also ruin station what sets ruin apart it's the big Leo it was originally…Checkmate that you would have seen in pyro but it's been greatly expanded it has uh significantly revised and enlarged interior with much more gameplay

    Watch at 00:03:16
  19. located there because you're going to want to make sure that you're stocked up for your trip into pyro because pyro May well not have the things that you're used to in Stanton you probably want to pick

    Watch at 00:04:08
  20. player to walk in or to Traverse pyro is always dangerous so any social space can turn into a combat scenario so you need to be able to duck into cover at a moment noticed even when you're doing um nice…complex undertaking it's a challenging one but this is what we want to account for in pyro as much as we can level design metas always important because we think of a very broad scale and try to craft and create

    Watch at 00:11:20
  21. switch around and find an even plane and level design is just one way we're doing this in pyro we as level designers really want to make pyro and stand in the future a great experience for the players from

    Watch at 00:13:00
  22. talk cig hat back on now you're probably looking at your screen and saying to yourself uh what about pyro in 4.0 well fret the things that we just covered are those that aren't too dependent on continuing foundational Tech…that we just shared for the first 6 months but when it comes to something as enormous as the complete pyro system in Alpha 4.0 well that

    Watch at 00:12:55
  23. identification of feature and ui needs for rastar the internal tool that designers are using to populate the entire pyro system ahead of alpha 4.0 that the new overlay hasn't broken any of the existing quest work in place that…generalized for use anywhere in the verse and others specifically tailored to some of the many gangs found throughout the pyro system and before we wrap up let's skip ahead

    Watch at 00:05:40
  24. sandbox team and their continuing work fleshing out the derelict outposts to be found on the surface of pyro's planets and moons what you're seeing here is a white box traversal test the kind of work often done by level…intended to be canvases to a variety of mission types and emergent opportunities storytelling possibilities and given that it's pyro maybe even some unavoidable pvp firefight eventualities and in addition to working

    Watch at 00:08:15
  25. outposts the eu sandbox 01 team are also exploring new gameplay opportunities out in the farthest reaches of the upcoming pyro system what you're seeing here is some early pre-production work on larger scale points of interest to be explored…debris from capital ships or in this case defunct damaged or destroyed space stations from days gone past the upcoming pyro system is intended to be rich with a history more violent and conflicted than the stanton system you're already familiar

    Watch at 00:09:05

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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