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  1. down um uh ubby Montreal Legion there's the name uh will there be higher EVR calculations for the entire pyro system or is EVR only calculated across all systems for the moment EVR because it's just time and difficulty

    Watch at 00:23:35
  2. discuss their process and how they're taking all those things they learned in Stanton and applying it to pyro and this week getting to know some folks specializing in the Implements of firsters Destruction now of course the isc's that

    Watch at 00:00:48
  3. think a real world example would be a tech 9 and the whole idea with this kind of uh pyro weaponed theme is that these things have been made by just people living on the fringes of the Universe um they

    Watch at 00:15:35
  4. environment team on and we are going to create a forward operating base as seen in the upcoming Pyro system. So, come on back to check that out. For Star Citizen Live, I'm Jared. That's That's Alberto. That

    Watch at 01:00:16
  5. vehicle and then avoid uh the the strong wind by by driving in with your ground vehicle or uh with Pyro you might have already seen it in the uh citizen con um demos with the solar flare when when your ship

    Watch at 00:54:21
  6. last topic here engineering um obviously engineering U you know everybody's you know everybody is rightfully excited for 4.0 pyro and and all that stuff

    Watch at 00:55:12
  7. players uh or should I say AI agents and obviously players but I also want to provide activities within pyro that are beneficial that Force you against other

    Watch at 00:55:48
  8. really closed in high G race and low atmosphere in a heavy Planet The Fifth map is called the Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode

    Watch at 00:01:44
  9. persistent Universe it definitely won't be the last as it sets the stage for a proper welcome to pyro during our journey to 4.0 this summer and if you haven't played the overdrive initiative yet there's still time

    Watch at 00:15:24
  10. imagine when we do when pyro actually comes to the vers and goes live uh you're going to have more Mohawks and you're going to have dreadlocks and urban style and grungy hairstyles and when other things which would

    Watch at 00:36:32
  11. kids wouldn't know real danger if it shot you between the eyes you guys already forgot about the Pyro incident I cleaned up on that job yeah

    Watch at 00:00:01
  12. made at some point yeah I think you know in the first release of anything he says thinking about pyro right now um you need an occupied version and then when you have that it's kind of like you've done

    Watch at 00:15:26
  13. know until the Law and Order system continues to to to evolve players saw it in with in the Pyro playground and stuff uh some of these stations were supposed to have you know faction oriented NPC guards that are supposed

    Watch at 00:32:36
  14. movement um in the game at the moment yeah so just I see some folks in the questions toaster pyro was looking for toaster was looking for some you know Clarity 36 is the cap jumping out of a fast moving

    Watch at 00:19:44
  15. capture team working in builds weeks and sometimes even months before evocati you may find that the planets of pyro and Stanton have have loaded into the same physical space and turned themselves inside out on all you're trying

    Watch at 00:11:34
  16. into you know all the rest of the brands that we we see in the in the in the universe pyro was I think is one of my favorite mandates we've done so far for The Branding team um not only

    Watch at 00:08:13
  17. going to do that in a minute so we're going to throw to a beautiful scene of of pyro 2 four I don't remember which one uh while we Shuffle some chairs around and we'll be back to talk

    Watch at 00:42:01
  18. organization reputation system gets further developed in Star Citizen uh we talked about that a lot with with pyro like a lot of the you know they are going to be NPC you know people at Rough and Ready and stuff like

    Watch at 00:32:30
  19. firsthand on the preview Channel That's the planets moons space stations settlements and Outlaw lifestyle that comes within the Pyro system but also an entire host of additional new features content and quality of life improvements like

    Watch at 00:13:46
  20. there uh next week uh ISC returns uh with a look at the Pyro playground and how that all came together and what was involved there and stuff it was a pretty big event in the in the development of Star Citizen

    Watch at 01:08:06
  21. MULTISCALE VOLUMETRIC SPACE SCAPING Pyro System

    Watch at 00:13:50
  22. WITH BLEMISH, FRECKLES AND TATTOO LAYERS Pyro

    Watch at 00:15:56
  23. actually have it in space that's the most impressive part well we're landed unexpected we landed on pyro three right now it's crazy it's really nice in here it's gushy they're they're comforable well with

    Watch at 00:00:53
  24. kind of you discover things as points of data so say when you going into the Stanton system or pyro whatever you'll you'll see the planets the the Big Planets probably the moons as well

    Watch at 00:23:34
  25. Smith also known as beor I'm the director of the player experience team and we are setting up the Pyro playground right now this one room which is one of two rooms is bigger than I think we've ever done

    Watch at 00:06:32

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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