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  1. point. we're talking about contested zones and How widely spread are these contested zones and asteroid bases around the Pyro system? Um the Pyro system is pretty darn big. So what what what what are we what are we talking about

    Watch at 00:12:54
  2. unfortunately you know we have to do retcons we have to change stuff like pyro has been like the first big example of that of we had I'm totally not answering your question I'm just but like pyro was like

    Watch at 00:39:43
  3. other Outlaw groups in pyro aren't happy about because there's been renewed attention on this system yeah they're Outlaws only because they're Vigilantes it's it's it's their you know they're out there trying…Head Hunters hate the fact that they're attracting so much attention because now security forces are focused back on pyro and they're like just let us let us do our thing so um we're almost we're almost

    Watch at 00:52:37
  4. loot crates and find certain items that are important for you that you want to use uh to progress through pyro things that you haven't seen before in Stanton you tell us what that…want to spoil it as a baseline we wanted to bring pyro up to par with all the content that we already have in Stanton but also make it unique we believe that with the addition of contested zones and asteroid stations

    Watch at 00:11:29
  5. them. They haven't been released yet. What are you talking about? The what? Things on Pyro? What things? Like locations on Pyro have roads. Like what location? Like the train bus? Uh yeah, the outpost. Yeah, some

    Watch at 00:32:33
  6. through which you find on the star map the ones that you would like say transition from Stanton to pyro pyro to Stanton since they're stable and generally larger and easier to travel there are infrastructure built up around them support

    Watch at 00:01:38
  7. work uh special on the level design team lots of great looks at some of the some aspects of pyro that you haven't seen as well as a really nice discussion about you know taking the lessons we learned…Stanton and applying them to pyro and I know I've seen a lot of the comments are like you going apply those lessons back to Stanton I we sure hope so it's always it's just a matter of priorities

    Watch at 00:58:43
  8. player to walk in or to Traverse pyro is always dangerous so any social space can turn into a combat scenario so you need to be able to duck into cover at a moment noticed even when you're doing um nice…complex undertaking it's a challenging one but this is what we want to account for in pyro as much as we can level design metas always important because we think of a very broad scale and try to craft and create

    Watch at 00:11:20
  9. switch around and find an even plane and level design is just one way we're doing this in pyro we as level designers really want to make pyro and stand in the future a great experience for the players from

    Watch at 00:13:00
  10. besides Grim heex what's the future hold for the bad guys well pyro is a good one so I mean ultimately I want bad guys I don't think bad guys are always the bad guys you know…crime start you're going to be hunted down what's happening um so when we start to have pyro and we start to develop those systems and we to start to develop the gameplay between multiple systems

    Watch at 00:54:12
  11. they make sense when they when they work together uh so you've already seen some glimpses uh uh in pyro in the design of pyro in the design of the prices

    Watch at 00:48:31
  12. talk cig hat back on now you're probably looking at your screen and saying to yourself uh what about pyro in 4.0 well fret the things that we just covered are those that aren't too dependent on continuing foundational Tech…that we just shared for the first 6 months but when it comes to something as enormous as the complete pyro system in Alpha 4.0 well that

    Watch at 00:12:55
  13. need to rush this a little bit because I messed up stuff before and you're going to look at pyro 3 okay Brent switch to na mode and bring us down to that landing spot so pyro 3 is also called

    Watch at 00:41:07
  14. Okay. So, the Rough and Ready can be found in some of the space stations around Pyro. Now, the tattoos, like I said, the tattoos form a progressive design. This illustrates the hierarchy within the gang. As a player…cool. The next gang we're going to talk about is Head Hunters. So, this gang is also located in Pyro, but offers a completely different More of a wasteland vibe with lots of personality, and this will translate into the behavior

    Watch at 00:10:45
  15. that exists in pyro right now yeah that I mean that that's a little bit more difficult and I think that's something that that James and Dan and um Kristoff and I will need to sit down and you know…good luck yeah and like have you enjoyed your new player experience yeah yeah if you choose to start in Pyro so I turned away what are we doing now um it well basically it teaches you to store your ship

    Watch at 00:36:36
  16. everything else water all right uh that was a look at uh the snowy vistas of pyro three uh soon to I shouldn't say soon uh one day arriving at the Pyro system uh uh so Steve yes second half

    Watch at 00:47:35
  17. continue to deliver content to uh players at the steady at a steady Pace because if we're all on pyro there would have been no ghost Hollow exactly 600 diet crash site so yeah yeah and even when uh nemania even…obviously we've shown work of other folks already starting on building materials so it's all so talking about pyro I'm also supporting a team if they need uh for the derelict settlements so for example we we're using

    Watch at 00:13:49
  18. module that we create in for Stanton can also be reused in uh pyro so the work we're doing in Stanton it's just making our life easier in the future whenever we get the Pyro for us it's going

    Watch at 00:14:40
  19. identification of feature and ui needs for rastar the internal tool that designers are using to populate the entire pyro system ahead of alpha 4.0 that the new overlay hasn't broken any of the existing quest work in place that…generalized for use anywhere in the verse and others specifically tailored to some of the many gangs found throughout the pyro system and before we wrap up let's skip ahead

    Watch at 00:05:40
  20. this like like this kind of tundra this temperate kind of stuff is is there a planet in the pyro system that may have a biome that looks like this there's many of surprises that is already created for pyro

    Watch at 00:41:12
  21. sandbox team and their continuing work fleshing out the derelict outposts to be found on the surface of pyro's planets and moons what you're seeing here is a white box traversal test the kind of work often done by level…intended to be canvases to a variety of mission types and emergent opportunities storytelling possibilities and given that it's pyro maybe even some unavoidable pvp firefight eventualities and in addition to working

    Watch at 00:08:15
  22. outposts the eu sandbox 01 team are also exploring new gameplay opportunities out in the farthest reaches of the upcoming pyro system what you're seeing here is some early pre-production work on larger scale points of interest to be explored…debris from capital ships or in this case defunct damaged or destroyed space stations from days gone past the upcoming pyro system is intended to be rich with a history more violent and conflicted than the stanton system you're already familiar

    Watch at 00:09:05
  23. really focusing on getting pyro working getting others other things built you know and making sure that we're um when we release pyro it's actually strong and making sure that you know for our space stations for our outposts

    Watch at 00:42:42
  24. while we're in pyro let's take a look at the yucca brevifolia our outer space version of the joshua tree now you might be saying to yourself it's just a tree well yeah but i thought it looked really…continuing their work building a whole new array of run-down beat up customized and unique items for the pyro system to help sell a very different experience for life and outlaw space just really cool stuff and i want to shout

    Watch at 00:06:34
  25. final art but overall these derelict outposts are another opportunity for stories and missions to be told across pyro's planets and moons so what did we learned this week well we learned that the whole a is ready to make…persistent universe that the cloudtech pipeline continues to be refined and updated as we saw on hurston and that pyro continues to shape up to be an experience unlike any currently available in the stanton system now don't forget that stella

    Watch at 00:09:04

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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