Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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original galactic guide for the pyro system pyro - was said to be a cordless planet that once held significant mineral deposits and became the victim of a of a metal rush that quickly picked the planet clean leaving a little more than…have to revisit that assessment before all is said and done similar to our I've looked at pyro one last month this is early work on the planet's surface alone so you can expect plenty of changes and improvements along
Watch at 00:10:01 ↗system designers as opposed to the VFX artist. Uh Zandor has an interesting question. Uh do you find Houdini Pyro VFX or do you find Houdini Pyro effects better in your opinion than non- node-based pipelines uh in like a program…kind of just So, we we were talking about this earlier. Um I'm biased towards Houdini's Pyro because um I'm more of a Houdini kind of person. I've used um the Pyro solver
Watch at 00:20:11 ↗security rankings, right? The idea that we talked about at Citizen Con was Stanton is a high-SE system and Pyro is lowac. So because of the current implementation of law and sort of we don't have the the you know…Players can pirate in Stanton with little to no consequence at all. Um it's the exact same as pyro. There's little to no consequence at all. So, what we want to go towards is that say you're going
Watch at 00:28:22 ↗there uh now that's still being investigated but the current hypothesis on this is that the way the Pyro system was built uh so first of all the the requirement when you connect right what the what the hell…tasks uh which are like all the phases for the connection right uh currently when players load into pyro uh and have a load a long load time it's seems to be related to the way the system was built where
Watch at 01:33:30 ↗threat is at the last ditch settlement on pyro 2 last ditch is another large law settlement we have a town close by it and then different mining operations between the the village and the mining Tower and it's kind…call back to the history of the system where there was once these Mega corporations in pyro that would do these large scale mining operations it's a vital part in the the Pyro ecosystem for these Outlaw gangs to control
Watch at 00:07:23 ↗system versus the version of the Stanton system you have now, obviously these things change, these things grow over time. Pyro will be no different. Even as we continue Even as we continue to add star system after star system after star…about that yet, but uh it'll be on ISC in a couple weeks. But, 4.0 isn't just all Pyro, and we forget Stanton. So, it's we're talking about Pyro as it is in 4.0, but the uh obviously
Watch at 00:27:22 ↗there's a lot you can say about the upcoming pyro system it's dangerous obviously it's Lawless certainly but it's not all just chaos and Carnage completely it's also people just trying to make their living where they…generator to supporting the nearby Farmers there's much you can do to be a social and upstanding citizen for Pyro's prosperity [Music] so the planets of pyro different from
Watch at 00:00:00 ↗respawn wherever you last registered your spawn point gotcha so if I if I make if I make it to pyro and I go through and I have some adventures and whatever and then I die if I haven't locked…spawn point somewhere in pyro back you go yeah but even in that Tunnel right so if you are if you yeah registered in Stanton and you're like ah this is great I'm almost to to pyro and um then
Watch at 00:39:42 ↗this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming to the Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started…should check it out if you haven't already but what is there actually to do in the Pyro system once we get there it's not all just pandemonium and chaos to start nearly every Mission type and every gameplay system
Watch at 00:00:00 ↗experience in Pyro. I'm like, yes, there are things to do in Pyro besides fight. It's I know a lot of people are thinking it's just going to be this giant meat grinder of stuff, but there's actually…take our break for the ship showdown with with our Gavin Rothery special. And then we're back back to Pyro with an episode entirely dedicated to fighting because I mean there's a whole lot of fighting
Watch at 01:09:37 ↗Customs or stuff like that in 4.0 our first and only jump point will be the one linking Stanton to pyro and Pyro to Stanton maybe the best way to share this design is simply to walk you through the whole thing…leave lville we put on to our star map and we set our course for the Stanton to pyro jump Point
Watch at 00:03:17 ↗from any other station aside from that it looks way cooler because you know we're building up welcome to pyro soon people will get to pyro soon Landing complete but it's also just a very very very…because you're always supplying to pyro you don't know where you're picking your supplies from so it can either be a very quick jump or it can be very short
Watch at 00:12:07 ↗should be obvious that we're going to get these out for the first pyro release uh we still have some final optimization and polish passes to do across the whole library and then we're also going to be expanding…amount of these locations throughout pyro and Beyond and our tools allow us to do that very quickly now and we've got the library as well to do it and the new outposts are not limited to the Pyro system they
Watch at 00:22:17 ↗Skybox yeah we we go there we did Hyrule Sky books yeah yeah real pyro Skybox and fun fact dying story yeah so dying star now has the actual background from that is being is built for the piracies built for pirate…creation process is if it has changed we get the change so yeah as we're developing the Pyro Skybox maybe something does change you'll be able to see that Nine Star up until you know you can see in pyro
Watch at 00:57:00 ↗Pyro. How cool is that that the new building we just moved into could be used this way for the new solar system? Of course, the IR we captured is also digital, which allows us to use them in game. So, where…senior sound designers in the team is to get some concepts together for the new Pyro solar system we showed some videos of during the latest CitizenCon. Based on the art direction I received, Pyro is a hostile environment. Any life developing
Watch at 00:04:55 ↗have to do what's called the little uh station keeping here because chat is glumming onto your comment about pyro and how you're not working on pyro right now yeah so I'm gonna do some station here…folks who maybe don't follow the entire breadth of star citizens development uh pyro can't be added to the Precision Universe until server meshing isn't server meshing needs prerequisites like persists any streaming coming in 318 and these things
Watch at 00:34:27 ↗time where it's like okay now the underlying systems are in place and we can actually put pyro into the persistent universe that's where the ramp up on that stuff goes that's why when you looked at when…when you we had presentations with pyro during DCC uh he talked about how pyro is basically like 80 complete they
Watch at 00:36:06 ↗generally February of next June February of next year it's quite confidential uh hey while we're talking pyro looking at pyro and potential piracy are there plans of having both nine tails and Xeno threat factions present or just once…mean one there is going to be Xeno threat they're based out of pyro they're the current Runners of Ruin station the main main space station that the hellos like to fight over and operate out of uh Ninetales
Watch at 00:40:16 ↗kind of the distinction uh there might eventually be some crossover but like at the start we really wanted pyro to kind of give you a unique feeling you're going in it's kind of our only our second system…cross-system missions and crimes and stuff that's not to say that Xeno threat is the only gang in pyro uh we did an scl uh which is this show uh last year I think uh dedicated entirely to The Gangs
Watch at 00:41:05 ↗also rare for stanton doesn't mean that it's rare in pyro for example so items that you are more likely to find in stanton are probably less likely to find in pyro gadgets yeah that's a very good point…find how difficult it is to acquire and what you're saying is that items will be rare in pyro but not necessarily rare in stanton and then vice versa yeah you know it's it's we're taking it from
Watch at 00:48:01 ↗those are the main focuses um with refueling this was really to get um get it get us prepped for pyro and so like with pyro we won't have the same kind of infrastructure you know when the way that…down so this is actually us prepping for this so that you know if you need fuel in pyro
Watch at 00:11:11 ↗audio yeah uh i bring that up because the questions is what uh what are you currently working on for pyro and i was wondering if anything at this point or if pyro has made…mike um yeah we have actually done quite we have done some work or quite a lot of work for pyro uh i've been in tons and tons
Watch at 00:52:26 ↗signed up to do more work so obviously this pilot pirate there's a lot that comes with pyro there's the actual um gas clouds themselves so hey guess what lightning is going to be needed in pyro pirate gas clubs…themes we've done some we've done some kind of preparation for for the different planetary effects for the pyro locations um then there's just the actual landing zone well the actual rest stops and locations and things like that
Watch at 00:53:12 ↗into Pyro, as there's multiple factions that are that are kind of at war with each other out there. We we want the players to be able to get in good with one or one or the other…need to make, and I think it's really going to take shape and form as we go into Pyro cuz UE in Stanton is a pretty, you know, binary thing. There's little pockets of pirates
Watch at 00:44:17 ↗mysterious it's not hostile but it's more like i said wondrous so when we started looking at pyro and we had to start looking at how the jump points work when we're traveling from santa to pyro or pyro
Watch at 00:02:50 ↗

