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161 moments across 34 videos

  1. from your back from your back engines okay okay so now the biggie in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship game play…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight

    Watch at 02:19:17
  2. your from your back from your back engines okay so now the biggy in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship gam playay…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight

    Watch at 00:16:12
  3. been talking about master modes again Master modes almost actually we've been talking about master modes for just as long as we've been talking about distribution centers they first debuted two citizens cons…April and all them they are fast working on converting all of Star citizens uh existing spaceships to the master modes defining the different archetypes and again we'll be talking about the those in detail

    Watch at 00:19:25
  4. what our vision is where are we going with this what what what is the plan moving forward with Master modes and I'm just going to take off and leave you two here thanks guys right I think…thing around Master modes is that it's never and never was designed to be a static piece of development we always wanted to make sure that we were adding in new systems as they came along that then influenced

    Watch at 00:01:39
  5. were you know we talked about offline is this hope that we might be able to get master modes you know going in Arena Commander uh as as you know as a true experimental mode as a true test…because right now unless I'm not reading my emails correctly you know there's evocati testing of Master modes in Arena Commander happening now right that's right yep uh there's tests and master modes right

    Watch at 00:57:48
  6. different forwards over here okay uh and then uh also it says again we talked about master modes yes and master modes are the big you know the big change to the to the flight experience that…sure we have them on the show uh soon to go in that but reactions to master modes have been uh have been pretty uh pretty across the Spectrum I would say I've seen a lot of people that

    Watch at 00:17:01
  7. that if you want to maybe work into the resource management gameplay there yeah uh let's talk about master modes we got a couple questions here about master modes uh what is the current backlog of ships…needing to needing to be converted to master modes a couple 30 all I think it's like all of them like well me the the proper answer is is all of them um I I mean

    Watch at 00:41:52
  8. rework of the entire Target system with the goal to make it not only fit Master modes but also fit the problems we've had with Target in the past which is the control of the weapons and the accuracy…since Master mode is bringing everything closer together and master modes is slowing everything down we need to make sure that the weapon speeds are adjusted as well it will reduce your fire rate it will therefore decrease

    Watch at 00:06:31
  9. just going to jump right into it uh given that most of the concentration has been on how Master modes works with combat minded ships how will Master modes have a substantial effect on how non-combat pilots…make sure that the non-combat focus chips are basically fitting that scheme um and so the effect that Master mode brings for non combat ships let's just

    Watch at 00:07:21
  10. just a day or two ago about somebody was saying that Master modes aren't even in Squadron 42 yeah they're not actively in testing they are in Squad driver too they are actively in testing they are working…know for other folks who who make their streams and their videos anything about how long ago did Master modes how long ago did the idea for master modes happen I think we're talking a good year

    Watch at 00:07:14
  11. questions before we get into all the questions from the from the backers this week um Yogi and Rich Master modes is finally this this big thing you work on a lot of things but Master modes this…general I'm very happy with the progress and what we achieved because the um the swapping to the master mode check uh meant that we had to update all the ships all in one bulk so um we could

    Watch at 00:06:33
  12. previous question he goes goes you'd think uh Quantum interdiction stuff would be uh architected before all these Master mode changes Lama he says uh uh why why why why why is the Quantum in addiction stuff…this a secondary consideration to all the other breath of work being done on Master modes uh I think this has more to do with the uh realities of how games are developed um things like Quantum interdiction speaks very

    Watch at 00:18:42
  13. player numbers we're pretty confident that we're on the right track so Master modes and the Gunnery system and the whole combat experience is a huge undertaking for us and we cannot do it without…make all this space combat game great together so what we learned this week well we learned that with Master modes comes a rebalancing of ship performance into dedicated archetypes that these archetypes are simply where tunings start and will

    Watch at 00:13:45
  14. boost goes all the way up to your top speed of SCM or top speed of our current current nav mode all the way up to essentially um a tenth of quantum travel speed you have this spectrum of speeds that…spaces in our game but also then still stay true to some of the intentions that we delivered with Master modes Master modes we talked a lot about and the combat side broadly staying the same

    Watch at 00:04:56
  15. same time so we're splitting these gameplay experiences this will be done by a thing which is called Master modes a master mode is a thing that is globally applied to your ship um and we have

    Watch at 01:39:15
  16. time well I'm very proud of getting in for 320 and that's a preview of Master modes and Arena Commander all right um through that we've got three game mods that…modes it kind of explains what they get what the the flying system is about what what does Master modes mean right

    Watch at 00:57:49
  17. myself and yoi you might know where I'm going with this I still hope for a racing Master mode personally well I think the easiest I wouldn't go for racing Master mode because racing

    Watch at 00:43:52
  18. right back here next Friday on Star Citizen live we finally rescheduled the vehicle feature team for our Master modes conversation so we're gonna have Richard Tower and Yogi Klatt on to talk about master modes which

    Watch at 00:54:48
  19. well as our second Zerg map for arena Commander we wanted to add it into classic race now that Master modes is part of the entire game as a bonus we're getting miners lament which was a classic race…fighting mode on miners lament which is a really awesome map to experience Shields hit with the new Master mode speeds because of all the C cover and debris everywhere it really makes for a kind of a unique

    Watch at 00:02:32
  20. master modes while Duncan figures out the auto exposure we're almost done but you know uh well done uh getting Master modes into Arena Commander it this is a version of masterminds because uh like I said

    Watch at 01:01:51
  21. that's moving. Um and then we look at in in in you know, we look at things like master modes and stuff like that. So, what we try and do is we try and have these things…Well, we did have the Gladius there. Um basically what we did was we just turned it on with master modes on, and the tuning was there. So, we kind of moving the game towards that for the future like

    Watch at 01:00:20
  22. cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this is actually a current version so as long as you go roughly forward you get the full GS um from your

    Watch at 02:18:28
  23. cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this actually a current version so as long as you go roughly forward you get the full G's um from

    Watch at 00:15:23
  24. Nurse combat we've kind of been used to and so we're doing this by introducing what Master modes are basically two different operational States for the for the vehicle uh Yogi why don't you tell us what…operational states are what are the two Master modes so the one state is um basically your your combat mode um we're still like uh talking about

    Watch at 00:04:03
  25. this bringing you closer together is just a much better feeling experience in my in our opinion so Master modes on track 323 at the moment yeah mark it off and we want a lot of feedback…will get it I'm sure but yeah um along with Master modes uh some other ship related stuff uh Precision targeting targeting to Precision targeting and uh a big change to to gimbals in web G what what what

    Watch at 00:22:40

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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