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Roberts Space Industries · transcript archive

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13 moments across 13 videos

  1. talking about just transporting people no I'm talking about an all-in-one solution designed to build modular structures based on your needs capable of building a farm or a habitat a trading post or a mining operation I mean

    Watch at 00:04:24
  2. exactly what the style is we're going for then we start approving concept at that point I start building out the base architecture and then we get some additional concept and actually start dealing out all the objects that need…once it gets made it comes back to me and then I start placing it putting it in there and building it into my architecture um so walls ceilings lights all that stuff and then uh we just start uh making sure

    Watch at 00:02:24
  3. preserve this becomes more and more important. And what my master's paper was really about was building a strategy for preserving digital games based on the practices of communities of players because Yeah. Yeah. Because it seems like

    Watch at 00:02:37
  4. potential how do we adjust to see that's the kind of project it is since chris roberts is based in the studio you get to work with the creator and the visionary directly we literally can walk three meters down…contributed to that you know I was able to help build that code or you know create those awesome characters that are based on award-winning actors people

    Watch at 00:00:49
  5. materials and since the star the project we've just been adding to our base shade up she called the alum shader but we didn't build it from the ground up so it was type of the decisions that were made

    Watch at 00:00:55
  6. Drake in terms of their kind of ethos of of how they build ships. The Golem Ox is a variant of the Golem so it shares paints with the base ship and comes with new paints that will be cross compatible with

    Watch at 00:02:30
  7. them is to make sure that the character Mark is building is fitting our skeleton we have a skeleton that we went back and forth on with the character our base character which we've already seen released and kind of figured

    Watch at 00:01:42
  8. Citizen is the absolute sheer immersive physical animation driven based system behind it that has never been seen before there's never anything that's come close to this we're building a system where the first and third person Rigs

    Watch at 00:01:35
  9. different roles based on where you are in the project now what are you most looking forward to in the game I'm really looking forward to seeing how the players take all the game systems we build and find Gameplay that

    Watch at 00:01:39
  10. ones but they get run through a different organization you will be running them through redwind you will have to build up your reputations with them they will test your trust they will see that you are reliable by doing fairly legal…eventually they will give you one of these missions where you have to do something a bit dodgy and based on how you do that thing they will either open this career path for you or not there will be some risks

    Watch at 00:00:49
  11. actually find lots of shots of the uh initial models uh available um to to various people getting into the build these ships we've kind of Taken and and we really kind of had to reinvent the wheel…pixel on screen ratio you get anti-aliasing so and when you're making a ship that's completely based around metal essentially things run a high risk of turning into a beet rout a given distance

    Watch at 00:00:03
  12. fighting in space. We need very sophisticated sort of space-based AI or flight AI, but we also need the meta AI which is kind of what does that NPC do during the day? You know, what does he you know…what is that pirate's life goal? What's he trying to do? Is he trying to build a pirate empire or is he just wants to be a solo operator? And so, there's these different levels of AI that

    Watch at 00:06:38
  13. which is fascinating challenge it's tough because you need to have a story that can shift and change based on how the player plays it so I think that in previous incarnations of of games a lot of the branches…kind of look at this and go all right here's what we're working with let's build

    Watch at 00:01:37

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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