Roberts Space Industries · transcript archive
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18 moments across 6 videos
game rapidly and so what we're testing now is rmq in a server mesh setting so for you guys who don't know 324 half of the servers on live currently run rmq the other ones…really good improvements uh and so now we're we want to test this in a server mesh setting so what changes in a server mesh setting is that now the hybrid is going to manage
Watch at 00:14:44 ↗entire breadth of star citizens development uh pyro can't be added to the Precision Universe until server meshing isn't server meshing needs prerequisites like persists any streaming coming in 318 and these things
Watch at 00:34:27 ↗immediate larry release a few dozen kilometers away to where we want to go once we get server meshing in that where there's a few hundred thousand kilometers away and what we're doing with the technology…changed the whole system to do an async query so that once we have the api for server meshing ready we could query the backend for fine things that
Watch at 00:55:18 ↗server meshing. Um and so right now with the release of SOCS, our server frame rates isn't at the level that we want it to be at. Um and when it does run at that level
Watch at 00:05:42 ↗questions that we've had in the game for a while now it's with the advent of server meshing on the horizon and calling out things here and there you know somebody is on one server
Watch at 00:54:30 ↗just increasing the cost of running the game to an to an unmanageable thing is there it the server meshing distribute the load across it well and then that'll get us higher frame rates like like what
Watch at 00:28:27 ↗where it's a it's a server meshing followup on all these recent Tech preview tests uh that we're doing so you want to check that out and and then uh come right back here for another
Watch at 00:58:20 ↗life in the verse panel uh kicking things off we got ship talk we got persistence and server meshing
Watch at 00:53:26 ↗streaming comes in. Can't do this until uh server side Can't do this until server meshing comes in. Can't do this until platform persistence comes in. Can't do this until
Watch at 00:46:52 ↗

