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Star Citizen Live

Star Citizen Live: Q&A Characters and Creatures

8 November 202400:59:151,578 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    oh so you get to have other go we don't we don't we get I said once we get started all right hello every hello everybody and welcome to a special pre-taped edition of Star Citizen live I have attempted this intro several times and none of them were good because we've it's we've been off the air for about two weeks two months no we're going to leave it in I'm your host Jared Huckaby and if you've never seen star this live before it's the show that's normally live but because of some scheduling issues we're pre-recording this on Thursday the day before I'm your host Jared Huckaby joining us on the show this week are esteemed members of our uh gameplay teams uh assigned to FPS combat and armors and character-based

  2. 00:00:47

    gameplay and uh Ai and creatures and stuff like this we're doing a followup to our uh uh dress to kill presentation at Cen con uh so this is a big characters and creatures presentation that's it for the intro I did it in one take only that was the only take I attempted to do let's get to meeting our our steamed developers here uh joining me immediately to my right a man who probably needs no introduction but we're going to do it anyway Zach tell everybody who you are and what you do for Star Citizen hello I'm Zach I do FPS I do AI I do weapons anything that the character moves around and does I'm usually involved with don't set yourself short you also add glint to sniper Scopes yeah but I'm trying to move past being the glink guy and trying to be the cool worm guy now I get harassed Less on Twitter that a cool worm guy is that a

  3. 00:01:35

    thing yeah but he got banned okay all right uh directly to your right Nick tell everybody who you are and what you do for Star Citizen hello uh my name is Nick I'm assistant designer 3 I'm very similar to Zach we kind of work hand inand on FPS uh so I've were focused on a lot of weapons and also now I'm focusing on armor with Luke as well so and Luke No Stranger tocl you've been doing this for years and years and years now everybody who you are what you do I'm Luke Presley I um own law security reputation uh now I own cargo um and also armor I own the law he says I am the law it's like Judge Dread I am the law that was the older Judge Dread I know there's a newer Judge Dread that was very popular and should have gotten

  4. 00:02:22

    a sequel and never did all right so uh as we are want to do we have put a thread up in Spectrum which is our bespoke communication plat available on robertsspaceindustries.com where we let folks submit their questions and vote up the ones they wanted to see answer the most uh earlier this week we let Nick Zach and Luke dig through your questions and find the questions that they had the the most information about because remember not everything is currently in active development so things that are a little farther off will be more nebulous and stuff because we reserve the right to have a better idea you know you say something today and it's not going to happen for years and years and years you write yourself into a corner so all the stuff that we're going to be talking about today is the uh eminent work the stuff that we're heading we're heading into in 2025 and stuff like this so uh Nick we're going to start with you sure uh start with

  5. 00:03:09

    here uh at citizen gon uh you presented uh represented or the the next evolution of the armor archetypes system that you and Luke have worked on stuff like this um this question simply says we saw a lot of combat suits there but how are engineering Mining and Industrial suits also coming along yeah so yeah um that's correct we did see a lot of combat stuff I think we were very excited to show a lot of the new armor sets that we were making and it was just by chance that they were combat focused but um any eagle-eyed spots would have seen in one of the slides we actually had the concept or the Prototype of our mining suit so the mining suit um is going to have a its own dedicated mining visor where you'll be able to scan and find more detailed information about mables that are around you much further

  6. 00:03:57

    distance uh and obviously it offers great um Environmental Protection so obviously we want players to be going down in caves and and obviously different temperature assistance and and obviously for storage as well so those mines um whether they be large or small we want the player to be able to think if they're dedicated in mining that they can head towards that and um and we've got the Salvage suit as well like just remind me of that like we obviously the beauty of this as well is we are going into some of our armor sets that are more Legacy as well so it's not just new armor sets so obviously we've got the current grin armor um which I actually think it's got a really cool feature so it will be um kind of streamlined more with the backpack it's have its own dedicated backpack which will stream from the tool through the arm into the backpack which means once you're

  7. 00:04:44

    salvaging you won't have to worry about um changing the vials and whatnot it'll go straight streamlined straight into your backpack so if that is something you're dedicated in then that has that opportunity as well so the mining uh suit cuz we we almost had we almost had a minor in in in our in our demo the armor wasn't quite ready uh there's a visor specifically for the minor suit that'll help you better identify materials and stuff like this for the Salvage suit is there something similar for the visor are we working on a specific Salvage visor yeah so um that's still kind of in concept phase for that um I know the minable one's a bit more obvious but uh we'd like obviously to provide the players with enough detail as they need so if that is a profession that they're particularly interested in then when they do scan and uh ping out towards um objects that they can

  8. 00:05:33

    interact with and they will get more detail about potentially what material is and and how much the health of the component of the chip component sorry so yeah most players who don't have that visor will be relying on the screen on their weapon you know to to understand what they're Salvage in whereas they make you know the visors make extra information either side I said the different materials maybe even certain certain areas yield more in might identifying the area in case you're in a hurry in case you're like trying to salvage in an active war zone it's like right I'm just I'm just going after the really you know good stuff here I don't want to you know want to crap at the end of the of the of the Drake ship no shout out to Drake um hanging around with JN crew earlier so I'm back on Drake I love Drake I really do um uh nick uh are the extra

  9. 00:06:23

    pouches from 2953 still a thing they are still a thing uh it's definitely in the PLS it's just actively being worked on currently uh but it's something that we're definitely um still planning for uh Zach yes we we saw the return of the Valar at this year citizen con uh we've got a lot of questions about the Valar here's the uh uh F uh the first one that I the the comment that I saw almost immediately like as as the show was starting and whatever is what wouldn't we just drop an A2 on this thing we wouldn't we just Moab the heck out of this yes mfer so so of course that would be you know that would be make the most sense hey I kill it but there's two things with that the Moab is going to be

  10. 00:07:10

    expensive to craft right like that is a you know that's that's an Endeavor essentially and um the second thing is that um if you do that if you do any like large you know big scale AOE attacks you will destroy the harvestables they will just be gone so any like large explosions like we talked about any D rail gun right like that is a lot of damage as well and you'll just basically completely remove the Harvest tools you know that or we're going to say well the quality is you know absolutely gone as well so people like ah there's this cheese strategy I've already thought of that so we' we we we've got you there already and and uh before we started I I I was I was trying to pit I was trying to pitch Zach on this idea of just godzill the you know kaijing the thing and you know making it feed on explosive radiation and get more

  11. 00:07:59

    Ang and stuff I think the idea of uh a radiation based sand worm is very cool though so hopefully we can visit that someday all right um will the Valar be a world boss type of encounter meaning it roams and you find and search for it or will it be a mob glass Mission so rich is very keen on it not being a mob glass Mission he understands you know the almost pompousness that you need with something that is of this scale and this cool and we do have a specific plan already we know what we're going to do it's nothing like you've seen the St seon before and it's very cool and I've you know we've I've seen the brief I know what it is and it's incredibly cool but no details because we want to make it an event okay and uh some some of the things we we tried to make it as evident

  12. 00:08:46

    as possible in in our demonstration but you know some people you don't always get it um the having to taunt it out using a ground vehicle and doing donuts and stuff uh obviously we again we're not going to go into the details just yet but but that that that's representative of the kind of thing like it's not just about going and finding it it's about coaxing it out coing out and there is something you'll have to do with the big event that you coax it to a certain location so that's already thought of so it's not just it's not just oh there it is get the vehicle go out it's a it's it's a very cool multi-stage process you know it's when you get your guild together your org together and you're able to just you know get the boys together too let's go kill the sandworm it's it's really cool can you can you kite the sand worm can you kite the S well I don't want to give

  13. 00:09:35

    a really nerdy gameplay answer but it does move underground so possibly I just remember in the early wow days before we launched wow and everything uh you know trying desperately to co to to to to to to coax the world bosses into the into the uh you know aamar and and Stormwind and stuff I'm terrified because of how systemic our game is what happens if you take this near someone's bases and things like that and that's that's the fun and Beauty yeah I mean there are copium spawning near like uh you know where MPCs are and things like that and you can get to a place where NPCs are and they're having a fight with copons because our game is just so systemic and that's not something we plan we're not like let's put these near here it's just it's just how our game works called emerging gameplay my friend yeah it's amazing yeah if I remember what happened when I used game design terms last time

  14. 00:10:23

    I they people didn't understand what I meant so I'm not sure you understand what you mean Happ yeah I'm not actually employed here I just made the glint Zach showed up one day to the company barbecue and we just kept him around um maybe this next question's for Luke I mean anybody can answer it but um with the need for multiple specialized armors will we see suit lockers enabled and more options for armor storage uh like storing in the ship's inventory come out as Star Wars uh for the developed um well those are on very different teams like the starware and the the lockers um so those guys have very different priorities as well I can't guarantee they'll come out at the same time uh All Ships that should have inventory though do currently um and for 4.0 a lot more of those will have like

  15. 00:11:13

    physicalized panels and things that you interact with um to find those uh and like the lockers themselves those are really cool like um they allow you to kind of pre- customize you know your load out load out yeah yeah and then swap swap into it very quickly like and your clothes would go into like the mannequin on the inside as well so you can quickly swap back and forth they also have like you know small inventory space so you can put your spares like your glasses and your grenades and whatever in there um yeah so like there will always be somewhere to store these things um when you have to take them off or swap but you know it may they may not come online at the same time uh a couple weeks ago might be a couple months ago now because time is

  16. 00:12:01

    illusion I've been sucked into citizen gone for so long um we we did we did we we released a preview on social media about the upcoming Base building and all the and the suit lockers and and these gorgeous you know lockers where where you can just display your full load out and like this in your homes and whatnot and it occurs to me that you know with cargo grids and having these things that you might be able to ships have their own suit lockers but you might be able to you know k your ships out with even more lockers and stuff like that you know carry them around and and basically really do the Doomsday prepper kind of thing like you know I've got I've got my Zeus I've got my you know you know a C2 and in the back I've just got you know the Batman Armory for every occasion no matter what comes up I can run to the back and you there's my mining outfit and there's my Salvage outfit and stuff

  17. 00:12:50

    like this and that's that's a really exciting moment for me because it's not like obviously the inventory screen is cool you go through and you you know drag and drop and whatever but this idea that you just said it's almost like like you know your models in the background there like if you want to show off your favorite armors you know there they are behind shiny glass and then to immediately just go right to it and be like equip I want that I think that's going to unlock a lot of a lot of cool game play yeah that's something that rich is really passionate about as well because you know we have so many different types and these like specializations they kind of enhance the other styles of gameplay so if you're in a drop ship for example you'd want to be dropping into hot Wars Zone and then you're like oh okay one minute let me drag this and let me drag that you want to be like no I want my combat yeah I want to go straight to I want to get out there I want to fight so they kind of

  18. 00:13:37

    all these little things that we're doing kind of start to complement one another and it starts to feel more cohesive and what we intend yeah when your ship's being attacked you know I mean the lights are going off you're really worried you're not like oh hang on let me open a menu it's like people are coming yeah you want yeah you want the you want the Doom shotgun gift right like these guys are coming we Bush and they yeah it's it's going to be cool um oh you picked a perennial favorite here this question is simply parachutes so do you want to take this one I I did ask JJ yeah yeah so um yes but maybe not exactly like parachutes something more in line with Star Citizen so something in the nature of a parachute but maybe not exactly a parachute but yes we want something in

  19. 00:14:25

    line you don't want to be collecting that up and falling away you can imagine our game it be back future we need we need to sci-fi it up a bit you know uh you you may you may not be aware of this but JJ has previously said jetpacks for this is that what you're hitting or you hitting something else no got we got something else hinted you got something else something else besides jetpacks okay interesting interesting um all right let's find another Valar question here uh that's English for I'm excited oh is that what that is you never been to a pub it's all you hear out off the time no he doesn't associate with the Brits no um let's see regarding the Valar yeah is there any idea of H of how this once Lear bound worm started to show up all

  20. 00:15:14

    over the UE so thank you astrop pu for this question I assume it's him because of the what it sounds like he's going to make a video out of this but um I asked narrative about this just to double check and basically uh the idea is we don't actually know but we assume that people have taken the juveniles from Leah and done some possible animal smuggling and they've you know they've ended up on monarchs and things like that maybe some scientists we're we're not 100% sure you know in a world is big and kind of well the universe's biggest Star Citizen and not been able to track everything sometimes you know people do things and they happen so possible animal smuggling possibly scientists possibly scientists yeah they're always up to S ain't they

  21. 00:16:01

    if I don't see the meme within five minutes of this part airing of just Zack going possibly SST I'm going to be disappointed uh let's see uh will the Valar scoot will it scoot will it scoot will it scoot on through the sand for much of a distance or does it stay local to your area where you trigger the boss fight everyone who everyone who has seen the woods scoot has immediately pointed out this specific person used the word scoot which is fantastic but no it actually does move Underground when it goes back underground you see it moving and it kicks up a big dust storm and you it's really cool we didn't have that working in time for the uh demo but it does work now which is really nice because at the time it only worked in offline mode not

  22. 00:16:49

    online mode so it was it was this close it was this close but yeah you know sometimes you just got to be all right cut it off we're making the video yeah I I I I I want to I don't want to skip over that fact that was actual gameplay like we we we sat there we GA play that exactly it it was a three of you and and a bunch of other conscripts and stuff and it was just jump in and play it and it was it was you know see if you can beat it and and and yeah occasionally it was like okay we we know we need a couple more deaths you know let's see how if you can die a creative way but yeah those were those were the actual fights as as exist exists now and like I said now that it can movees and it'll continue to evolve ahead of its releasee in a subsequent 4X patch the best bit about watching people's reaction to the panel and

  23. 00:17:38

    everything was everyone's like oh lord it's the worm and then we pan to it says actual gameplay on the bottom everyone like oh my God someone said like you can tell it's in game because there's like a little bit of Jank and like that little bit of Jank means it's in engine and it's real yeah I I remember saying when we were talking about it I was like look we can't show this thing off without having gameplay because everyone will just just go you idiots so it was it was a really big Push by everybody to to get it there the good thing about it as well is the fact that we got so many more eyes on it and then so many more people giving feedback we got to test it more ironically because we were getting so much footage for it we were playing it so much so we were like okay this you know we found new issues and it was just it was a very uh helpful experience yeah and I uh when we did the first recording we had to scrap it cuz I was in an unreleased ship and I didn't know I

  24. 00:18:26

    didn't know that we had scrap that whole thing play through because of it oh were you in a I was in the yeah yeah you're not supposed to be in that one yeah it's really cool though you can ask me these things okay that so that's what happened all right cuz there was there was a whole playthrough we couldn't use and I was trying to figure out why that make that makes way more sense if it was a gun I'd know but ships not me what you don't know everything everybody else is doing in I don't know anything about I know like the names of five ships I can name you every gun but if you're like what ship is that I'd be like that's crazy bro chlo sniper CH sniper Arrowhead why doesn't have a glint on it um uh can we get an update to the roles of armor sets that have been sold on the pledge store so okay so so basically it's

  25. 00:19:18

    obviously we we've provided a number of armor sets through the website for various things some some get coupled with a spaceship some are I mean gosh going all the I think even the old Voyager direct store probably had one or two so do you have Are there specific updates to those rules yet or is that something well so all armors are going to get um this like roles and specializations all of them um and the subscriber you know stuff is is uh all variance of things already in game mostly mostly and and even the more unique stuff will get will get a role so um yeah you don't don't need to worry about that like we'll just this this I won't go through them all yeah I was going to say I I I think what the question is actually looking for is like a like a like a comprehensive list like like I've like back back when I was

  26. 00:20:07

    running the subscriber program way way back when you know we invented like the the the the the the overlord armors you know which was this which was a an a vigilante gang in pyro and stuff like this well which roles are those armors and stuff like this um the parasite helmet it's like what what role is that for and like this so so I yeah a little too detailed for something like like as but I think absolutely when the time comes and stuff we we can write up a fact that's the appropriate thing to have a fact we'll work with the community team put that together pull a list together and and work that out yeah it should should be made clear as well that like the the things you know the armors you saw um citizen con they are newest shiniest ones that's you know the reason we pick those but you know all the Legacy stuff all the stuff that's currently in game right now it's also we saying like a lot of these armies are

  27. 00:20:54

    they were very specialized and we were trying to use that as a showcase to show like okay so if you want to be the ultimate stealth you pick the stealth suit but we are having items that are you know not every item is going to be specialized to the tea there are going to be ones that Tinker towards that way like oh they're a little bit of stealth but they also have loads of attributes it's not like oh I've Pi the stealth off of Sam now I'm really weak like we we just focused a lot on those ones so like a lot of the subscriber ones are absolutely going to still have traits and stuff but it doesn't mean more generalized more generalized exactly but it doesn't mean like oh okay I've got this helmet so that means I'm forced down this route it's you know that's that's a good point two two points to remember that the majority of armors will be a more generalized thing with with with little tiny advantages here and there and stuff and the second that you can still do almost anything in any armor it's just a question of how well you'll do it or how much of an advantage

  28. 00:21:44

    you'll have in one particular area exactly and then when you really want to specialize and you progress through the game and you work with factions and guilds and you get rewards and then all of a sudden it's like I want to be the salvager you have that suit Etc uh so one of the things we mentioned is is backpacks and how some armors may have their backpacks removed so like this this question says well flying with backpacks still be possible or will we need to Stow them you will need to Stow them yeah uh it will be a case of obviously the we have so many different backpacks and we've got more coming down the line so it might be a case of um that we I think it depends on the ship as well we talked about right it depends on whether it be automatically stored or there are seats that like you never drop ship seats right that have their own

  29. 00:22:31

    inventory and you will automatically have that backpack and your weapon anything else that would clip you know taking off and put in that inventory and when you stand up it will appear back on you because as you said before Nick like the last thing you want to do is be strapped into your drop ship you know the doors open and then suddenly uh backpack and you know take it all out the drawer that's a major piece of information there Luke like you know it's in the last couple patches when people have seen you know we've seen things people uh sticking chairs you know the to the cargo grid on the sides of you know whole sees and stuff like this and people have had questions about what does this do for drop ships if you can just put seats anywhere and whatnot like what where's the value of my drop ship but you just you just dropped a a great little Pearl there that you know

  30. 00:23:18

    drop you know a drop a drop ship seat will have its own specific inventory it will store your backpack your weapons blah blah blah blah blah so you can sit comfortably and when you get out all there for you that's huge yeah and I think folks who own a drop ship will appreciate that we're looking at other places where we can maybe do that as well like you know maybe single seater ships and and things but you know nothing confirmed okay uh wow we're talking to you Luke why not uh we have seen Showcases of specific armor specializations like heavy combat and heavy tracker will we see armor variations of different types like light tracker and medium combat and how will those full set bonuses differ from the shown examples give me a detailed list 17 examples please okay all right number

  31. 00:24:06

    one um yeah of course you will see um different like weight classes for for the majority of the roles um with the main differences like it'll be unique differences but main differences obviously being uh protection versus mobility in on foot and then in Flight um and what so for instance like you know the hunter say we've got a light Hunter we've got a medium Hunter and two Heavies currently um they'll all be you know the best in their classes at scanning um finding life forms but maybe the heavy will be way better at it than the light but the light gets the benefit of being stealthier and faster and it's like you know you know which one do you take if

  32. 00:24:55

    you're storming if you know your Bounty is in an facility they've taken for themselves you know you're going to go in the heavy one whereas if it's in like you know busy streets and stuff you you you take the light so it's all about you know you know it's about knowing your your prey if if you're stalking somebody you know who's Savvy and and and knows what's going on like space tomato or something you'd want a heavy armor because you know they're probably going to fight back and you want the additional protection but if you know if if you're stalking someone who has no clue what's going on you're just going to be able to sneak UPR right them like like Captain Burks uh you can just just uh you just use the light armor it's like you it's just getting there fast he's not going to know what's going on anyway yeah and I do want to clarify actually like there's a bit of confusion about the full suit feature um that

  33. 00:25:45

    isn't some like arbitrary buff it's not something we just made up seven of seven superpowers yeah yeah like not all not all suits will have this kind of thing but um like it tends to be system so say the um stealth suit it's a really good one right the bit you put you like the piece you put on your arms it that masks the emissions of your arms right so you need the full set to fully be hidden otherwise some part of you is giving off emissions it's not like you know you put it on and then suddenly you you vanish off the face of the Earth it is systemic fair enough um Z going back to creatures here uh everybody knows

  34. 00:26:34

    well old will know that uh uh uh pets was is one of one was I it might actually be the very last stretch goal it was near the it was near the end there uh this question simply says can we tame creatures well taming is a very specific word and I had to ask Rich about this so I'm going to make sure his wording is correct as as to not have speculation we don't have anything in in development right now so no speculation there's nothing in active development in terms of pets but yes TM down the road sort of thing but we're still committed to it it is one of the stretch goals like definitely still committed it's just it's what we said at the beginning of the show not everything is in active development so not everything has an answer that we can

  35. 00:27:21

    give you at this moment yeah um I think everybody uh everybody likes the idea of having a pet copion I know some of our NPCs in in pyro have pet copens and stuff like that so those systems are being those systems are being worked out with NPCs you know and being able to issue commands and stuff like this and when the when the eye of development Sauron turns its turns its gaze back to pets and whatnot you we'll have a lot of things that we can build on I I joined this project just so I could travel space with a Sheba in you so it is it's definitely something that I'm very keen on doing you Alberto man uh I don't understand this question why did the sandworm shoot rocks in a square okay so I'm going to I'm going to fully

  36. 00:28:10

    put this to bed now so anyone who thinks that spread is a square so spread is when you shoot your weapon or not aim down sight people seem to think they're obsessed with the idea that it is a square why why do they think it's a square because they have sent me all these videos and they're just incorrect but this is a this is a picture of a video when the sand worm was bugged see this and that's when they didn't have Randomness in and it's a circle so it is a circle it's not a square so you're saying that when it was bugged it was a circle but when you fixed it it's a square no it's still a don't you start about there we go he's ruin the evidence though oh yeah it's all common what was the problem with it being I mean I I I I don't have a dog in this race

  37. 00:28:58

    whether it's a circle or a square it never it never was a square just it never was a square just to be clear are you are you trying to Gas Lamp the community right now no I've I've provided evidence but you said they sent you videos and they sent they sent me videos which are incorrect presumably of it being in a square I would guess but and they're wrong I know cuz when you turn on the weapon debug it is a cone isn't it it is a cone there you go and don't say oh you said Square I mean Circle not cone they're the same thing it sounds like you're gas lamping the community know you're you're going to be the square guy now how dare you I'm not a square somebody in the chat's going to be like he said it wrong he means gas lighting no it's gas lamping it's always been gas lamping and you're wrong I should know um you know the show doesn't get any

  38. 00:29:47

    better when it's taped um Nick hello what can you tell us about non-com did you put this question in there in a second non-combat okay so before we talked about industrial stuff mining stuff like this so uh what can you tell us about non-combat non-industrial specialization armor and clothing stuff like Medics and repair people and I'm glad you said Medics because I know a lot of I saw a lot of comments about Medics so yeah we do have uh lots of non-combat so things like obviously a medic uh and again this we kind of not just just by class because obviously like Luke mentioned it's not just always about the mass in the size or more protection it's also about like what makes sense you know if you're a first responder what would you wear you probably wear something light quick on your feet can get down to if you know someone's in a cave whatever um get down there and help someone out um but then

  39. 00:30:38

    obviously we talked about potentially the ideas of like a medic on the front line so they'd have a bit more protection U but the things with Medics obviously they've got the visor so they're going to have more when they ping and scan they're going to have the vital signs of people in their group so if someone's down they're going to get a notification on their screen be like someone's over there and and maybe how long they've got before they incapacitated um and then obviously we've also looked at the idea of like refilling um your uh Med pen so the vals on your leg again kind of being a systemic system about you um you rather than discarding your med pen you actually put them back and they slowly refill so it means that your primary role isn't just focused on combat you're on the front line uh like healing people up and helping them dragging body dragging them to areas of safety and and whatnot but we've got a lot we've got um

  40. 00:31:27

    we've just started concepting like the tech suit which I know is quite a vague term but obviously we've got hacking in the game coming soon and that'll be like the idea that you can remote hack so maybe you don't actually have to go up to the terminal uh and this suit will excel like that and obviously again you'll have its own different visor and one exciting feature is um like wireless charging which I know we're quite passionate about so uh some of our combat armors which we've not really spoke about before but the if you have your energy magazines and you store them onto your suit you'll start to get rid of trickle charge because they are essentially batteries so these uh magazines will start to slowly recharge and it's kind of like the trade-off right so it's like ballistic they've got limited capacity but maybe they do more damage whereas like en G ammo you can slowly recharge it over time fire your suit is powering it but maybe they don't

  41. 00:32:15

    do as much damage or maybe they don't have as much travel distance uh and the one of the Beauties with the teu is the idea that you can uh wirelessly charge your teammates around you so if I was wearing the suit Luke and Zach would have their energy mags start to slowly re charge and um but yeah like obviously we mentioned like the pilot suits and we talked about racing and um I feel like a environment suits environment suits another massive one yeah sorry leader the leader AK me apparently um yeah so we've got thanks we've got environment suits so obviously um like you know we're going to have these planets that we're introducing all these different systems they're going to have lots of hot and cold temperatures radiation corrosive and these plets are going to be you know you're not going to be able to travel to these in just any old army you're going to have to prepare you're going to think about storage and it's

  42. 00:33:02

    like if you're like an artifact hunter or you want to you grab resources or you want to be the loot guy and you want to collect everything like in a Fallout game or whatever um then you're going to have to wear one of these suits and and and go from there the other thing is like we'll be scaling back which suits have Eva capabilities as well yes um so there are some very specialized Eva uh suits in the game yeah so if you want to spend a lot of time out in space these the ones you'll you around yeah exactly and if you're like a salvager for example and you're going out in space like you're going to need a lot of um Like Oxygen capacity Eva capacity these are going to be a much bigger deal than they are now like it's going to be a lot of um kind of preparing for like okay like you said if you you know mid battle maybe I want to sneak out do some salvaging get back quick the the

  43. 00:33:51

    obviously these are a lot of changes and with a lot of moving parts and stuff and there there's I can see why there' be a perception that this just makes the game more tedious yeah yeah more more more crap you have to manage more so like this it's we always operate and and and I've been here for a decade now so I I can say this uh uh in full throat it here we always operate on this idea of you bring it to the point of realism and then you bring it back to the point of fun yeah it's it's it's when when all these new systems get implemented you all these different suits and all these you know this does this best for this and this best for this and this best for this like this um there will like with anything else be an adjustment period not only to that but then from that back to this point where we like like it

  44. 00:34:40

    becomes manageable just like with the suit lockers I'm I'm absolutely certain that there was a point where accessing the super lockers was okay hand yeah MH play that animation other hand you're just like okay feet and whatnot you know it's it's it's you know we you can do that in something like Squadron because it's a single player game and like this but in an MMO and stuff like this okay yeah we have that system but let's it's you know little time dilation there yeah same with it like I was saying the drop ship seats exactly just these little little things that make it bearable yeah these little things that that'll speed up the process and let you get into the fight faster or get into the situation you typically know a path right like if you're like oh I need these materials for my base or you know to craft these things You' be like okay

  45. 00:35:28

    where is that here it is oh it's on this planet it has these contexts okay I can do this so you kind of already know to become prepared beforehand because you know what you're facing because you know what you're going to get so it's less like oh I'm there and I don't have that thing it's like cool I've prepared I know what's going to happen I'm going to go there and just to finish on that question obviously uh Luke and I have spent so long like we we've looked at every aspect of staris because we are such a huge scope of a game like there's all these different roles but you know armor is still in it's in the name it's armor right so I think obviously it's very easy to go towards combat and damage mitigation and all that because it it's armor but you know we are we are thinking of every scenario that players might be in and if there is every non combat scenario exactly every non-combat so whilst we may focus on combats at

  46. 00:36:16

    times uh I don't want players to think that we're just forgoing like Medics or Engineers or anything like that we are I will say when you're describing that the medic version in my head I start I want a shield I want to I want a I want a big you know I want to I want to sit there with a med pen you know and a shield working towards a working towards a a down person yeah sh I think Chris doesn't like Shields if I remember prop Chris is wrong you're watching The Last Broadcast of star he doesn't like Shields all right I'm gonna talk to him talk to him hold just let me message him now who we're not we're not live so I can take the time to yeah get get boss man on bris WTF okay um we'll just we'll just leave

  47. 00:37:05

    him with that see how long it takes him to respond um uh let's go back to a Valar question where's where's a Valar question um or a creature question a Valar question is the Valar the biggest thing no the valaka is not the biggest thing in the presentation we ended it with so far and I believe in our Matrix right now the biggest things are on castra and it makes the Valar look small so that is going to be very intense and it's going to be very cool Rich has giving me the brief he's you know he's he's very passionate about these things he was he was like Zach the Valar is really cool and big but castra that's when you're going to see the and I'll leave it there but it is intense is a Valar longer than a space whale then uh well depends on

  48. 00:37:54

    the size of the space whale a long space a long space whale perfectly average space whale um I don't know the measurements of the space I bet I bet it's longer but not yeah anyway sorry are you self-conscious let going south this yeah I don't know I'm B into a whole place where it's just better if I keep my mouth shut um oh look Chris has messaged all right well we don't need to worry about next week's show um will there be reputation SL Guild slor clothing items made available that give special stat bonuses or armor capabilities not quite so um next question all like the majority of uh armor load out armor blueprints um will

  49. 00:38:47

    be unlocked via guilds um but or guilds guilds oh the yeah cuz I always get confused confus about this cuz I player ORS um will allow like you to customize your armor with your like you know logo and stuff on there but that's it it's just just cosmetic um guilds say say we've got these really specialized armors right um you're not going to find those in shops they'll be super rare in like Loop drops you know maybe on missions and stuff like that so you unlocking that blueprint and craft in it might be the first time you ever come across it you ever get to you know wear it um if it's you know one of those super specialized things but that it's

  50. 00:39:37

    not a better like we we don't give it a buff because it's a guild version or anything like that that's that's crafting you know you you you make it and you make it you research it and that's how you get those Buffs okay and this ties into your your set bonus question from before it's there isn't some just magical bonus that's added to these things it is it is like like as many other things as sariti as we can we build it systemically and it's just it's when you get these pieces you'll be able to mix them and match them with other with other armor types and you make you make the load out and the this the stat pool that you want you know from all these things so um you put a question about subscriber armor in here dangerous uh subscriber armor when we

  51. 00:40:26

    lose it do we use insurance or recraft or blueprint and how does that work are you looking at me I'm looking at you um yes so uh when you with your subscriber armor you do gain a blueprint um when crafting is introduced into Star Citizen I looked at you because we were talking about crafting I thought you might want to carry on that just for the record the one controversial topic yeah I'm very nervous about the question I want to get right so when yes when crafting comes in Star set is in you will receive a blueprint for your items that you've got and you will be a those unique items you will be able to craft again and uh just because I know somebody's immediately going to ask uh that's not a replacement of the item kiosk uh the the item recovery u a kiosk that we've talked about in the past that

  52. 00:41:16

    uh I think it was at one point we intended it to be in a previous patch and it just wasn't ready so like this uh there are still plans for that if that when that when we solve a number of technical challenges we were talking about that before the show you know how how to uh basically how to keep that from being a item duplication machine you know it it has to go through and find like where is the existing item where is the exist oh it's floating out in you know halfway between Hurst and Microtech okay it's got to clean that item up and you know so and give you the new one so we don't so we're not just you know spamming hundreds and hundreds of copies but also if it was stolen you know if it was taken okay well no if it's sitting in somebody else's inventory you know well that's a you know know is that a legitimate you know you know kind of thing because we also don't want that to just become a a dup so there's there's a number of uh

  53. 00:42:04

    Technical and logistical and just game rules things that we're still working out but uh crafting seems like an immediate solution well when it comes out anyway like like probably a more immediate solution to allow you to recover uh those items because a lot of those items are are really cool absolutely like I'm I'm a I'm always a big fan I can't get it cuz Tom's in the way of of of of of some of the helmets that you know came out during during my time there so I I want to use my PA in the Pu you know what I mean I just sometimes I can't with Zach um not you're not the only one many games including Star Citizen have gear for hot and cold environments we talked about environmental armors ear however has the team considered specialized clothing tailored to help in

  54. 00:42:52

    traversing places like Jungles and swamps um yes uh all next question he's on it he's on it nailed it um well all I they sound like humid humid locations right I'm trying to think of what what else you know what other challenges are in a jungle right um humidity just raises the the ambient temperature so if you have a sealed suit that has decent you know heat mitigation like um you'll be fine that that that's what you'd want for that kind kind of location and we have plenty of um Explorer suits like suits for for you know so you can be out in those environments for for extended periods of time whereas if you were just wearing kind of combat armor you would

  55. 00:43:40

    overheat very quickly they they mention clothing specifically so I'm like I'm thinking like like Bermuda shorts and and a Maui shirt so you don't overheat I we I mean I imagine we'll have clothing that um is co or not but it's not going to remove it's not going to you know keep you cool you'll just be less hot yeah you trying to imagine wearing a Microtech Park uh you know in the middle of a swamp you know you know watching your your vitals go crazy we've kind of got that in currently in game now right so I when I joined design team I did a temperature pass on all our clothing and armors so we have like a minimum and Max resistance so when you start to hit a certain threshold you start to overheat so yeah if you want to go in your Hawaiian shirt or whatever

  56. 00:44:29

    then obviously you'll lost a bit it still be better than a heavy armor that's not sealed but I wouldn't suggest it not when you've got like you know just pop a helmet and the UND suit on you'd be a lot better off in the mid 90s I used to be a a professional baseball mascot and I used to dress up as as trimmer the Risa and a big dinosaur costume and I always had a camel pack full of orange juice and vodka nice I forgot how that was attach I I had a connection to that and I just I lost it halfway through and then I was I I I I was hoping it would come back by the time I got to the end of the story when you were doing that I wasn't born I was going to say that went right of your head didn't it yeah the '90s the 90s what are those what's that best time let's check our messages

  57. 00:45:20

    from Chris yeah it's my last show anyway so what the hell um will we be able to save load out of gear yes yeah in the um armor what do we call them armor lockers we just talked about yeah so is kind of what we alluded to earlier the sense that you can quickly swap to your load out by the locker will we have backpacks that work with regular clothing that we can use without having to wear armor yeah so we are we are entertaining the idea of uh potentially like we're saying light because obviously we've got light medium heavy backpacks as well so light backpacks could be used with clothing um and we might even make dedicated um backpacks that would you know kind of make sense to go with clothing so J Sport and okay I'm really old oh my God

  58. 00:46:09

    I'm not going to lie that if you were on the American I don't get that one either if you were on the wi you saw three absolutely dead Expressions somebody out there knows Jan Sport no but nobody wow silence it's almost Jared's Deadtime all why was the Boreal stalker cancelled it's not cancelled U no it's not canell we really want to do it uh rich is really keen on getting those creatures that everyone has seen before in the game it was in The Matrix it was in The Matrix as well yeah and really cool variants of it as well so not cancelled definitely coming uh they haven't found any old tweets so it'll be all right I I think I think there's a thing that I mean obviously you know priorities in game development shift and

  59. 00:46:56

    stuff like this uh a lot of times that happens because of resource availability and stuff and and you're always you know Bal stalker has all these you know additional parts and it's it's going to be a it's going to be a pain in the butt to animate Whoever has oh you're you're thinking of the whip crab I'm thinking of the the Boreal stalker is the yeti one oh yeah yeah but yeah so th those creatures are definitely sooner in well because we we we just got the hair now with the with the space with the space cows so so so that that's that the space cows are a stepping stone to being able to do those what was the what was the big crab thing that I'm thinking of what's it called that's the the Pyro crab but the whip crab it has a couple of names is a whip crab whip crab whip crab like WIP crab like whip crab that would be a very cig appropriate name but yeah and also

  60. 00:47:45

    with the fora Matrix as well we've left some slots intentionally blank because whether anyone in the community post something really cool and we're like yeah we want to Nick that or you know game directors do that thing where they like they go down and go wouldn't it be cool if and yeah yeah so we we've left a couple of slots in the fora Matrix available intentionally in case we think of anything cool or we come up with anything cool and we can put it in the production pipeline yeah we have the we have the next five kind of like we know what they are so the next five we know what they are and they're going to be very cool and you're going to get a variety in those five as well what are they I can't say can't spoiler it you can tell me tell you ear muffs everybody one sec let me just you're not you're making gibberish faces that's just my acccident um so it's it's isn't gone uh when we

  61. 00:48:37

    when Armando was on stage talking about starware uh it was mentioned that you know mixing clothing and armor is one of the key features of that uh this question simply says will we be able to wear clothing over armor like uh the the most popular thing is that you know that duster over over a set of armor so that they look like Dash rendar that's no I just I have all the old references never mind uh can you put clothing over armor yes next um yes you can there's there's kind of multiple layers to it um so there's a bit on under layer multiple layers no there is under layer over layer and then the over coat right um the over coat can go over those two layers unless that it gets to extreme you got a huge core or

  62. 00:49:27

    something you know something that's sticking out a cut won't go over that maybe a backpack um and then there's like combinations of the under layer and the over layer you can have so you can have um clothing armor or undersuit clothing and then you know the usual kind of undersuit armor um so yeah you can put you can put clothing over armor but it's it's an Overcoat cool I know that's uh when we were putting the presentation together that was uh you know Armand only had a a very small part of that but it it's that's such a a long requested feature for our game and as seeing it technically possible now is is really exciting um speaking of that F let's go

  63. 00:50:16

    back to that funa Matrix we saw a lot of simplified concept sketches on The fom Matrix uh what are the next couple of priority creatures for implementation you put this question in there you just said you couldn't answer that question yeah well no I can't remember exactly what I put but it was like you put some answer about how you can't answer that question yeah that's what we do but then it was yeah it's like yeah we have the next fire do release post Valar there's one thing uh yeah so post Valar is it's something you've never seen before and we're really Keen to get those creatures out there but prear there is a new one so there is one coming before the Valar that is new what is it no I'm telling I'm taking cow 2.0 oh we get to do another 10-minute episode

  64. 00:51:03

    where you rugby tackle me it would be fantastic no oh no all right give me the name of the one after the sand worm the one after the sand worm give me the name they won't know what it is just give me the name no cuz they'll know what it is I'll give you I'll give you the name of the one before the sand worm it's it's a t to T to to and it is a bit sci-fi but it is a neutral creature as opposed to a hostile oh it won't like run at you just thinking about alignment like this is a awful good creature yeah no I I wanted to do another neutral creature because I want to work on some neutral creature interactions like we have the quasy graer going out for example and that's really cool but as we develop the quasy graer you know when you stand near it and you interact it you want it to be a

  65. 00:51:50

    bit more interactive so when making some creature tech for example it sounds really dumb but it makes a lot of sense when you see the quy grazing 4.0 and understand why we're doing it it's like you know when you walk up to it it looks at you uh like a pet interaction and things like that so any like neutral creatures that you do come in into contact with they're a bit more alive in the world and they're not just like doing their own sort of thing it's like if you walk into a cow or you walk you see a cow you know it is aware of you it's conscious of you and that is obviously a lot of subt Animation work it's a lot of like AI work but that's really important cuz they need us to be in a good place for neutral creatures and that's being worked on as well as the Valar how many times have you seen a quasi Grazer stand on top of a chair and to POS more than you'd hope but less than you'd expect is it as magnificent

  66. 00:52:40

    as I imagine it is it's glorious see if you can send me a picture of that but it all right we're wrapping up here will it be possible and valid to mix dress types to be more versatile in exchange for losing Max stats absolutely absolutely that's core of the whole system yeah but again you will be worse in some other ways you might find that mix in together like some random bits of armor get you exactly what you want you know for a very specific situation but um like for instance we we're going to have you know these full suit um kind of features um so like there'll be systems and even just just kind of wait you know the support these things clip together so

  67. 00:53:29

    right now for instance you can put on like a heavy backpack heavy core heavy arms heavy helmet and then absolutely no trousers right just run around with you you know Saturday night feeble little legs somehow holding all that up and you will be faster currently than if you wore leg armor so that's going like um your puny little legs won't be able to carry the weight of that um cuz we're making all arm is heavier as well so you will need the support of this leg armor to to um make that viable you just crushed the hopes and dreams of zero State sorry man I know I know uh I'm just I'm just throwing Haymakers left and right why not

  68. 00:54:21

    uh so we'll wrap up here one last question um what needs to be finished for the Valar to be released okay I also have a list of this one so let me double check here we go so uh what you saw in the demo was completely fightable we've been playing that we're really happy with where it is and how quickly it's come along uh so we're able to balance that but what uh what we need to do is have the worm have bespoke Collision because there's not really a human being or any kind of creature that is able to withstand a ship hitting it so that needs its own Collision basically did you say ship or ship okay I heard that too I was like what I'm it's my accent uh yeah so that that's the one major thing missing from the Valar we also need to make sure it behaves on the

  69. 00:55:09

    server because you know AI historically um add some more attack animations polish its animations VX as well as setting up you know the big event that we talked about yeah so but there's a lot of thing we need to do with like Planet Tech and uh spawning creatures and all that and that we need like nail down because when we did the copion initially we basically could use the stuff we used to spawn rocks to spawn copion we're like oh cool this works but there's some things we need to do to validate where creatures spawn better for example like if we have quasi grazers we need to make sure they spawn their food sources and Waters and basically make the spawning more logical yeah a bunch of our a bunch of the fights we're when we spawn the the sand worm quasi grazers respawning along that's what I mean so it's like if if they know there's danger in the area cuz

  70. 00:55:57

    I landed my ship cuzz we had a bug at one point where the Quasi grazers were walking around and disturbing the the Valar and bringing it up and we're like why is it happening and then we looked at all the entity list they're like why are there quasi grazers here you know cuz again like I said we're we're in incredibly emergent systemic game so you kind encounter for everything but yeah so giving creatures more uh logic to where they spawn as opposed to just being tied to specific biomes he said AI historically don't just don't they've been working great since since I came on SC so yeah everybody everybody knows the the the high hopes we have for the performance improvements with server

  71. 00:56:44

    machine like that so so we're all we're all still we're all still you know fingers crossed for a lot of for for a lot of important improvements for that yeah and you'll have seen how good the FPS has got from 322 to 323 and we've been really Hamming down on that and it's like night and day like it is it has been really nice to see it all come together and we're constantly pushing for that at the minute like we have Engineers that are dedicated fulltime to basically making the FPS aai just you know an amazing immersive engaging experience it's all the buzzword all the buzz words all the buzz uh Luke Nick Zach you did it thank you so much for taking the time out uh out to to do this uh thank you for coming a day earlier uh to accommodate uh uh someone's uh

  72. 00:57:33

    vacation plans yeah schol vacation Mr worldwide you're allowed to take some time and Jet Set whatever the rest of us will be here doing the actual work it's cool uh thank you so much guys um if you haven't check out yesterday's uh ISC uh was it was our our annual behind the scenes look uh at the making of Citizen on this year uh uh this year uh fully uh directed and created by our own Tom R I had nothing to do with it and it's really good and I'm saying that for the camera because it's right here he just flipped me off so uh so be sure you check that out if you haven't if you haven't already uh and then come on back uh next week uh next week on Insight Star Citizen uh we're talking to uh Ben W and members of the network team

  73. 00:58:20

    where it's a it's a server meshing followup on all these recent Tech preview tests uh that we're doing so you want to check that out and and then uh come right back here for another scl followup to one of our citizen H presentations um I have to check everybody's vacation schedule to know which one byebye oh no you changed the camera disaster try try it again try it again okay byebye wrong camera all right take care everybody thanks for watching see you soon bye yeah that's it yay thank you guys

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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