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Inside Star Citizen ▾
53 moments across 26 videos
a jump Point connects two points disperate spaces in the physical space so basically you go through an opening on one side you travel through a sort of a tunnel and then you pop out somewhere else in space jump points ar
Watch at 00:00:00 ↗actually functions in the world we've lost the sort of size restriction when it comes to permanent jump points so the main jump points that lead from system to system will accept any size ship transi at Jump points are more…know where they go we like to call in the narrative team the Swiss cheese approach to jump points which are smaller access points to the main tunnel those will still be restricted by small medium and large so basically
Watch at 00:02:27 ↗still one last minute disappointment for every member of the team unfortunately we had a last minute issue with the jump points that meant they weren't quite going to make it for that test originally we were trying to make…transitions via the jump Gates we didn't manage to make that in time I remember being very upset that jump points decided not to work at the last minute but there was an issue with the jump points where if someone
Watch at 00:10:31 ↗route and really really thought about how we can not end up in this dead end again that is the jump point so we are going to oh well that is not the jump point that is where we're going…within that amazing visual uh there is a delightful jump point for us to go through hopefully um I'm not entirely sure if it's working I know people were telling me uh because it's in evocati which
Watch at 00:04:59 ↗with the objective to ship a second solar system that's really the primary objective what do you call a jump point for you because we are talking a lot of the low technical yeah that's what I want to know…goal is talking about goodbye secondary goal would be talking about the low technical groundwork for to enable features like jump point so this is day two I think of the summit
Watch at 00:05:42 ↗this time. It's not available in shops anywhere, dig. >> So, fast forward to the end. The Stanton Pyro jump point is going to be renamed to do with the winning corporation. We don't know on the exact name…named to be sort of a hint to them. The landing zone, the low orbit station, and the jump point, which now will belong to the corporation that won. All three of those will get a permanent 5% shop discount across
Watch at 00:08:54 ↗jump points the gateways between star systems these wormholes through space bring with them the promise of star citizen's expansion beyond just a standard system and at citizencon 2949 we got to see the first successful traversal between stellar clusters with…assistant art director Jake Gainey for a decompressed discussion of all aspects covering the creation of our very first jump point and to hear from some of the members of the team who worked to bring star citizen's first date
Watch at 00:00:04 ↗same time so with not too much work we can get a really really big optimization oh okay opening jump Point guys what the heck man this is next level entering jump tunnel after that first wave of paralyzation we seen some
Watch at 00:09:00 ↗actually see us like thousands of players in a que um jump through the jump points and for things to work with minimal issues is a very exciting time for us Sat by the Pyro jump gate uh watching the first backers
Watch at 00:12:09 ↗little bit more in that bit more better balance - in-game stuff to sort of out of a you know jump point or whatever just you need to revise these things as things change and when we start about putting things into
Watch at 00:11:30 ↗this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming…Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started isc's Journey Through the jump point to get there and it's a good one you should check it out if you haven't already
Watch at 00:00:00 ↗battle as the previous phases that you would have seen your parents know you go around shooting people the jump Point itself isn't a whole lot different from any other station aside from that it looks way cooler because you know…pyro you don't know where you're picking your supplies from so it can either be a very quick jump or it can be very short
Watch at 00:12:07 ↗your choice. It also includes the new RSI meteor, a host of bug fixes, and the chance to rename the jump point from Stanton to Pyro. I'm hoping for Jumpy Mcinty face personally. For inside Star Citizen, I'm Jared Huckabe
Watch at 00:11:16 ↗ships but you can see the technological advancement of RSI you may remember the Zeus from our episode in Jump points a few weeks ago on inside Star Citizen it was very good
Watch at 00:00:49 ↗closed in high G race and low atmosphere in a heavy Planet The Fifth map is called the Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic
Watch at 00:01:44 ↗enjoying this normal game so phase five is a delivery mission where you have to go bring supplies to the jump point from Pirate of Stanton cuz you're aware the Xeno fr's about to raid you and you want
Watch at 00:11:19 ↗entire host of additional new features content and quality of life improvements like oh I don't know fully functional jump points the new Quantum travel system new vehicle Hut and MFD work Resource Management hacking and much much more all being
Watch at 00:13:46 ↗remaster existing ugfs in Alpha 320. uh to explore racing a little bit and a new ship that readers of jump Point magazine
Watch at 00:00:00 ↗server meshing with the Lessons Learned along the way that it has a variety of Technologies including the long-awaited jump points
Watch at 00:15:25 ↗human pilot kind of out seemingly in the middle of nowhere named vernon tarr who was scanning for a jump point came upon a banu vessel and fired upon it thinking it was like an enemy ship but once that got close
Watch at 00:09:41 ↗space gaping artists created some early warm-up tests for the creation of gas clouds that will encompass the jump point from stanton to pyro beginning with the work already created for citizencon 2949 it needed to be updated with
Watch at 00:07:24 ↗manufacturer and their offerings in the latest edition of jump point magazine [Music] finally let's take another look at the habitation platform of orizon the upcoming landing zone for the gas giant crusader we definitely want to preserve the full reveal
Watch at 00:10:06 ↗inform nearly everything in star citizen and squadron 42 by checking out the portfolio articles in both our monthly jump point digital magazine for subscribers as well as the weekly lore posts found on the robertsspaceindustries.com website both of which have archives
Watch at 00:05:44 ↗will form the basis for our gases found throughout the persistent universe, including in asteroid fields, around space stations, near jump points, and beyond. Finally, from outer space down to the surface of our planets and moons, as the planet tech team
Watch at 00:08:04 ↗that the technologies developed for squadron 42 can benefit star citizens persisting universe in new and exciting ways and that jump points are more than just connections between star systems to aim to test the pilots mettle as you navigate
Watch at 00:10:37 ↗

