Roberts Space Industries · transcript archive
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everyone involved is super familiar with before they're eventually integrated into the new planets and moons of the upcoming Pyro system. Speaking of which, it's been a while since we've checked in on the team's progress. So, here
Watch at 00:06:28 ↗underway on one of the moons orbiting Pyro 5. Now, these explorations are typically done to see how far we can push current tech and asset packs before anyone goes and makes something new that may or may not be needed
Watch at 00:07:16 ↗more efficient to use than ever before important advancements necessary to finish off the planets and moons of the upcoming pyro system and beyond up in space teams are finishing up work on the cargo deck exteriors ahead of their intended inclusion
Watch at 00:05:44 ↗yeah so obviously were hard at work on pyro but outside of that some new tech features are coming on are coming online um the first example would be now we've got the ability to have displacement on a per asset
Watch at 00:11:24 ↗just now um but we're utilizing those tools for how we're doing pyro right now okay so uh obviously we're not we're not covering everything that this is a marathon not a sprint there there are there
Watch at 00:12:57 ↗folks who are looking for pvp opportunities there will be uh holistic solutions places like pyro places like jump point places like korea places that encourage and draw that activity to it for people who want to avoid it there will
Watch at 00:05:51 ↗focus first on two different predators from that group first being a creature that we might encounter in the pyro system this is a creature that
Watch at 00:01:45 ↗terming the pyro crap so she's kind of a queen of a hive and we'll have some sort of baby ones that all have some bioluminescence and one way you might encounter this is the large queen can actually hunker
Watch at 00:02:34 ↗system and at citizencon 2949 we got to see the first successful traversal between stellar clusters with our arrival and pyro from the branching path design to the volumetric cloud tech encompassing from the massive gateway structure itself to the particle Eddie
Watch at 00:00:04 ↗that you need in the star system yeah we won't have liquid hot magma but which is needed for pyro I believe so we'll be missing some things from a biome standpoint but we will have the majority of things
Watch at 00:15:31 ↗certain star systems like like I know the standard system like the back of my hand I know the pyro system it's like if you're if you're taking a trigger if you're taking a trip despite
Watch at 00:10:40 ↗opportunity presents itself and you what up what was that opportunity selling timeshares on coastal pyro I know I was surprised too that's not what it is I haven't read it yet but you can read it on the Robert
Watch at 00:01:45 ↗- 00:07:28Star Citizen: Calling All Devs - Cap Ship Navigation & Death of a SpacemanCalling All DevsMay 20188y old
well yeah go go explore the Sun or go and explore you know let's say a jump point between pyro and Stan if you die in there then you're losing the equipment that you took on that journey
Watch at 00:07:28 ↗ wrist let me just zoom out so you can see the whole system you can see the jump points - pyro this one to Castro one to Calais and yogi station is pretty much in charge of policing all of those
Watch at 00:09:07 ↗done the same things you know if we were looking at an FPS environment around I go back to this pyro base on the planet but you know if we had a jungle around that base then we might go back
Watch at 00:29:39 ↗- 00:04:19Star Citizen: Loremaker's Guide to the Galaxy - Stanton System (Part 1)LoremakersOct 20179y old
right here you can see right now that the jump points it's connected to Terra Magna system and pyro and interesting little fun fact this actually wasn't its original position in the star map I think it was actually here
Watch at 00:04:19 ↗ actually named Nivelan, uh which was named uh the founder of the company who originally discovered the system uh from Pyro. Interestingly enough, that was where the first jump point was was discovered. and they ended up selling it because the company
Watch at 00:04:38 ↗some of the incredible individuals within the Star Citizen Community now joining me this week is none other than pyrophoric pyro oh sorry about that I guess this probably makes a little bit more sense since you're a local yeah absolutely
Watch at 00:00:15 ↗good to see you again good to see you as well so pyro why don't you tell us a little bit about what you do for the Star Citizen Community okay well I'm one of the Austin bar citizen coordinators
Watch at 00:01:03 ↗- 00:06:34Star Citizen: Around the Verse - Upgrading Ships to Item 2.0, Part 2Around the VerseJun 20179y old
there's still lots more to come we've been working on large-scale nebulae rendering techniques using the pyro system as a test case these techniques will help us create our interstellar scale nebula also for squadron 42 we're exploring
Watch at 00:06:34 ↗ game mode without including the cutless. Um, this is our gunship. It is armed to the teeth. It's got pyro burst shotguns, tarantulas, and long swords. It's You don't want to get in front of this thing. Now that
Watch at 00:11:37 ↗nice little Confluence of of jump points here you have Odin and bramman and uh to heel and costra and Pyro and uh but n is say an unclaimed system so that means that basically for whatever reason the uee or whatever
Watch at 00:01:43 ↗first start out they're often really unstable and have lots of flares uh which is the the situation in pyro just to have a little incidental piece of knowledge there um and the flares will go out like really really
Watch at 00:05:43 ↗When they first start out, they are often very unstable and have lots of flares, which is the situation in Pyro, just to have a little incidental piece of knowledge there. And the flares will go out like really, really
Watch at 00:39:16 ↗time he's been quiet and I hope he never makes his return do you want to tell folks what pyro Wong was remember um we had some issues last year uh when we were
Watch at 00:28:40 ↗

