Subliminal

Roberts Space Industries · transcript archive

Verse Archive

Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

1,774
videos
854
hours
62,013
searchable moments
2012–2026
covering
!find
Videos mentioning this, by year

255 moments across 174 videos

  1. ship that you like and build it out in that direction add tractor beams uh living accommodations uh whatever helps it be a better search and rescue ship but I mean the cutless is a great base a freelancer starf

    Watch at 00:08:58
  2. these eight female heads you know you pick sort of a base head maybe combine a few of them and then also alter the uh you know various features on it um you know your hairstyle uh skin color eye color…sort of adapt it around um so um I think you'll be able as a player to sort of build any kind of face that you want I mean I think a little later on there's another question that

    Watch at 00:02:31
  3. occasion you build these things systemically so that the world has an inter the universe has an internal logic hopefully at some point and you can just sort of you like well you know based on this and this and this yeah

    Watch at 00:27:52
  4. were placing more props based on like mission spawning that certain areas or NPCs or props were missing contact shadows so we added more shadow casting on the existing light setups and as we want to build our locations more modularly

    Watch at 00:00:53
  5. start building connection points and tag points to help us stitch together those pieces. We define design rules and layout parts to make sure that the generation of these layout is controlled, is based on a clear aspect, visual aspect

    Watch at 00:29:53
  6. build OCS is a big technical challenge that's going to take more testing and attention than the rest of the features and improvements planned for three point three and due to our date base schedule that has been split

    Watch at 00:10:46
  7. accelerations based around that. Basically just scaling them up so that you've got more velocity to play with. But I haven't messed with the acceleration so that should be carried over um from the current build. be on the actual

    Watch at 00:08:17
  8. discussion based on AI so um we know AI is important we're making huge advancements we're always adding new bits but we're also taking the time to make sure like I said that we build that Foundation as solid

    Watch at 00:18:00
  9. Reliant base and the new gun and the new gun so and that we have our part of that all done the post is ready to go and if published we just are waiting for the uh the build

    Watch at 00:19:16
  10. building the game, but we're also building the company. Oh, yeah. No, we're still building the company. I mean, yeah. I mean, and you and it's not just about it's not just getting people, it's getting…them in, you've got to get them trained up. They've got to spend time learning the code base. Um, you know, and that kind of, you know, that sort of stuff. So, yeah, I mean, we grew from

    Watch at 00:34:45
  11. building towards with the way that freight elevator play into pyro uh and and and yeah stuff that you're going to see at at citizen con later this year NE next month six weeks um are all based on stuff that

    Watch at 00:08:04
  12. based on the shipshape diagram for the ship pipeline short answer is no long answer is not at this time there's just higher priorities basically the ship shape information exists in video format so the work to build something

    Watch at 00:11:26
  13. into cons base or any of a specific mission location let's close those tunnels down and see how that feels because I could be a really cool traversal we're being really industry-leading here like when you build

    Watch at 00:28:51
  14. animations based off of hit Direction damage amount and overall health of the ship as always we are diligently at work fixing bugs for our next big release the devops team continues to work on increasing capacity with our build and deployment

    Watch at 00:05:13
  15. build-up to the the anniversary sale on stuff like that obviously there's a lot of conversations about like these land claims and stuff like that and I remember in one of the conversations talking with with Tony that apparently based

    Watch at 00:02:38
  16. said like you you can kind of infer that the personality of Tara Mills for some of these companies just based off their advertising the quality of their products uh stuff like that so you can kind of get us get your…sense of it and that's sort of the kind of the fun thing about what kind of Chris is building here is that we can do that type of um really kind of involved

    Watch at 00:53:17
  17. controls based on feedback from players who got to try out the new flight model experience at citizen con dialing in the throttle logic and control among other aspects so stay tuned to Future updates for the continuing development of the system…build out stand and the entire universe we continue to improve and refine the procedural tools that allow us to create the massive environments for Star Citizen massive under understatement yeah say it any bigger with more massive yeah for a look

    Watch at 00:02:31
  18. production park you know they probably provide incentives and stuff like that to try and lure companies to sort of base their operations out of here and stuff like that and you know the one of the ideas was that…when they were sort of initially surveying assessing the planet and starting to plan out how they were going to build on it that they had been inspired by the Xian factory worlds which were sort of this idea that

    Watch at 00:18:14
  19. Spectrum team were uh you know initially not very proficient in this technology but then really learn quickly uh based on L's work uh in order to really facilitate uh getting the rest of the features online so we were able…basically Silo that up between developers and so you know like people would focus on a specific set of features build it out without interfering with the others and then bring that into the main line so we could iterate quickly

    Watch at 00:19:10
  20. star map was very lore-based and and talk about stuff with design but a lot of that of what would make this system interesting and unique what were these planets kind of like um procedural generation we haven't worked…closely yet but there will be hopefully building the planets off kind of the specs that we've outlined especially now that we're starting to pull in real scientific data from our Consultants to help the procedural generation team set parameters

    Watch at 00:28:54
  21. guys can see you guys get a good look of kind of what we've been working with and just building up right here. And let's go ahead and turn it on there. So, now we can kind…stuff fitting inside the ship. So, we've been kind of rebuilding the ship piece by piece kind of just based on the functionality and where we kind of saw things fitting. Very cool. One thing we didn't talk about

    Watch at 00:12:53
  22. that those things build on each other makes it compelling to me so having this able to link into having artifacts that could be or samples like that could exist in distant regions of space that leads to exploration gameplay the fact…that those things can could decay based on if they take damage or maybe they are on a time limit maybe they they need to be cold or something and and they just decay naturally j-jane spread and switch back

    Watch at 00:44:48
  23. moved on to finish the interior the main hub is currently being worked on based off concepts from my direction and additional pieces be made to add more the truckstop character props and lighting are currently placed on the side shops…corridors have had a first pass on them the pattern of a shop is having its own building set made for it so it looks more distinctive and an admin office has been created so players drop off packages relating to missions

    Watch at 00:04:59
  24. where you kill a level five uh sort of Outlaw in uh the you know current 2.2 build and you know you'll get the laser rifle which is sort of a shortterm kind of achievement thing that…that's going to become much more sophisticated as we go on uh but it will all be sort of based on uh things that you would get in in the world and kind of holistic to the world if that makes

    Watch at 00:16:12
  25. things are supposed to work before you go and the way that you build the lawful behavior before you build the unlawful behavior because you have to know you know runs before you work the other one and we're still both…yeah and in many ways you know when we're talking about law you know it will be solar system based so the well it will be solar system and then local base but the idea would be that the overarching solar

    Watch at 00:09:20

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$50to go