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Star Citizen: Reverse the Verse LIVE - Frankfurt Studio Update

2 February 201800:58:541,304 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:12

    greetings citizens and welcome to an extremely early EU friendly edition of reverse the verse the show I agreed to do live before considering just how pre sunlight I'd have to wake up to have some of my favorite people on from the frankfurt office when i did it I'm your host Content Manager Jared Huckaby let's go ahead and jump right into the weekend review last Friday we had Chris Roberts on the show with our very first live Q&A dedicated exclusively to squadron 42 now there was a ton of info in there like confirmation of the playable female character the kind of emotional impact we're looking to create in players and even how the game ended you know I was surprised too and none of the recaps picked up on it now I guess you'll have to watch to find out this Monday was another edition of calling all debts where we answered questions about playable group missions

  2. 00:01:00

    the medical side of gameplay external MFD apps for tablets and smart devices the avenger rework and the future of the voyager direct store if you haven't seen it it's up on youtube now and the more views it gets the more likes I get here in the office so I go give it a look if you haven't already Tuesday is of course Laura day and star citizen and this week featured another installment of the untold tale series which chronicles the tragic loss of naval combat pilot Lawrence Key fly and the stunning mystery of what happened next also I get 5 bucks from the Lord team every time I plug it it pays to be disco Wednesday was a packed day with both another edition of our bi-weekly series bug smashers and also our January monthly subscribers Town Hall where members of the technical content team thanks to Sean Tracy answered almost 6

  3. 00:01:49

    questions in one hour yeah a new record hi kitty it was seven questions I love you Sean Tracy yes in that way and on Thursday we caught up with our team the frankfurt studio and all that they've been working on since the last time we checked in with them a special note there was some super slick cinematics from the vertical sliced level that i've all watched about a dozen or so times in the last 24 hours just fantastic stuff from the team in Frankfurt and on today's show we'll be sitting down with brian chambers and todd papy to discuss the things we saw in the show their work on the vertical slice and answer your questions live so stay tuned we'll be right back after this song that's only been out for like four days but it's somehow been stuck in my head for four weeks seriously it's your turn now see you in

  4. 00:02:39

    a bit Yello Nona lost all my cargo back on you love Nana all by you we see on your love none it's toward my ship for me on yellow can't get it back from yonder oh you love ma go get some cargo they said to me sell it and double your AUC Oh we're not there thinking it would be easy meet my way over to our Court my knee I was like

  5. 00:03:27

    I build up on my cargo with what I could buy your barrel and I was like oh I made it I'll pass that move and a server crashed oh no no no no that's on my car go back on your love Nana oh my a who we see on your love Nana it's toward my ship for me on yellow can't get it back from yellow or your love oh oh oh can't get it back from yellow

  6. 00:04:22

    [Music] all right and that was yellow yell and like I said it's only been out for about four days but somehow it has been stuck in my head for four weeks and now I've shared the pain and joy with you guys joining me from Frankfurt live from our Frankfurt foundry 42 UK de office it's really early don't hear you I hear you Brian chambers and todd papy how you guys doing man hello doing good about

  7. 00:05:11

    you event it's early it's early I woke up all congested up I'm rockin the halls right now so I have some semblance of a voice so this is your first time on the new RTV welcome because this is always somebody's first show why don't you start off by introducing just who you are and what you do for starters it isn't my name's Brian chambers I am the development director of the foundry 42 frankfurt office and i'm todd papy star citizen live game director all right what is Development Director and live game director mean I from gameplay perspective I'm worried about what's going out in the patches basically each

  8. 00:05:59

    release I'm looking at it from player players perspective making sure it's the quality level that it needs to be my jobs all over the place but ultimately needs to make sure that the the office is running the way it needs to team's focused and healthy and I jump in wherever is needed to help sort stuff out if and when needed all right now of course on our TV we do take questions live from our I was going to say studio audience but they're not studio it's already in home audience I don't know what the how to refer to guys the backers that are watching on twitch right now so if you are watching live you can submit your questions to be to be posed to brian chambers and todd papy by either submitting your questions in twitch chat where we're broadcasting now

  9. 00:06:47

    you can preface your question with the word question surround them in brackets that's going to help us pull them through with all the other conversation you can submit questions live on spectrum which is the communication platform we've got going on Robert space industries comm you go to Robert's passengers comm click on general jump in there and you can submit your questions there we also have a thread that's been up we're collecting questions you know pregame with some questions so we can get started where backers not only submitted questions but they voted on which ones they want to see answered most and currently this is 70-72 up there right now this is currently 72 questions in the thread the first question is this feels like a question for for Brian Brian that says when is daddy coming home can you define daddy no he doesn't give

  10. 00:07:40

    me any more information yeah I'm not sure I can let me go to my desk and do some math and I'll reply to it later all right the people on spectrum having fun with us okay right off the bat there's one question that's dominated chat in conversation for the last week you know since the Saturday of last week so we're just going to jump right into this i todd papy this one's almost certainly for you last week one of our designers was answering a question about insurance about insurance and how the replacement of ships work in star citizen right now including how the stolen ships work with insurance and our designer made some comments about about how that system works today how that system works in 3.0 and 3.1 but some of that was perhaps

  11. 00:08:31

    maybe taken out of context they thought that maybe he was talking about long-term plans what can you tell us about that so it was taken out of context first and foremost from there the what Chris's high-level vision is is that he does want you to be able to steal ships and have the capacity to actually hold on to them for as long as he possibly can however that's going to require you know you jump through certain hoops we haven't figured out what those hoops are yet but think of it as you know like grand theft auto or in this case of Granta spaceship and therefore if you're ever caught with this then it would basically be considered a felon and you'd go to jail for a long time in the

  12. 00:09:20

    game or you you'd you'd be chased down you know hunted possibly put up as a bounty and pay it that way okay now as often with everything else in star citizen you know our development is iterative we have to start with building the way things are supposed to work before you go and the way that you build the lawful behavior before you build the unlawful behavior because you have to know you know runs before you work the other one and we're still both in the lawful behavior yeah and in many ways you know when we're talking about law you know it will be solar system based so the well it will be solar system and then local base but the idea would be that the overarching solar system has a

  13. 00:10:08

    set of rules associated with it just like you know States in in the United States do vs. England versus Germany every everywhere there's different laws but there's some common elements however in cases like Grimm hacks you know the local law might be different than the solar system law and so those are things that we have to work out and we're we've we've started it you know from a high-level design position and and we've done some write-ups on it but as far as implementing it and getting not into the game it's it's on our backlog Gajan all right so so right now it sounds it sounds like there's really nothing to report about it about any definitive nature you know regarding piracy and how

  14. 00:10:56

    it's gonna work it's just right now we're focused on the current implementation yeah well yeah it's in front of us well it's focusing on the current implementation but I mean rest assured it's one of those things where we view this as you know a possible career you know whether that be a pirate an assassin a smuggler so on and so forth we view those as careers that you know we want you to be able to do and for people that like to play that way including myself you know then I want to make sure it's as fun I mean you can brainstorm about all the gameplay surround it about stealing other people's ships or retrieving stolen ships yeah it goes on and on I mean it's it's you want to be able to skirt the line so you know whether it be like Han Solo or Malcolm Reynolds you know you want to be able to smuggle you

  15. 00:11:43

    want to be able to do that you know aim to misbehave kind of thing todd papy just made to Firefly references in the chat goes crazy alright so well like I said we're taking questions live live from spectrum chat live from twitch chat and from our dedicated spectrum thread one of the questions here was any updates on buying ships with alpha UEC and 3.1 we actually addressed that on calling all devs we did we did so the main the main issue that's holding us back right now is the item kiosk so we've done the commodities kiosk once we do the items kiosk then that will free us up to to do this stuff so it is it's fairly high on the game team in LA's

  16. 00:12:33

    backlog however they're working through optimizations and a few other things before we actually get to that shop okay going back to the thread where we were collecting one of the top voted questions was two constellations that carry Merlin's and Merlin's themselves are ready the constellation Andromeda the constellation Aquila when what's necessary to launch their Merlin's from their constellations one word docking so so as soon as we get docking done then basically you can undock or you can dock and then it's it's the same thing with the control module on the caterpillar you know and so there's we got to get that working just from a user interface

  17. 00:13:22

    standpoint and from a code perspective being able to separate and then figure out how we're going to allow them to dock but it's it's something that we need to do just because as we introduce a lot of the newer ships into the game and a lot of the newer ships they're coming down the puttan the pipe meaning like getting the reclaimer in or all these other major ships a lot of them are done you know need to be docked in the case that we're claimer not so much but you know our capital ships and and those types of things so we need to be able to to do that it's just right now we have higher priorities and everybody knows that one of the focuses of the frame for studio is our procedural planning tech this

  18. 00:14:10

    person just wants to know what's what's next for our procedural planet tech well what are we working on now well yeah we've got three moons in game yeah we've got three moons in game so right now we're on we're working on Levski and we're working on our court so going through and making a basically getting all that our core planet working the way it needs to be working making sure that everything's integrated but the main thing that is kind of holding us back from releasing that stuff is the object container system but with that there's a lot of other systems that come online that we need to put in and do then there's larval that's being worked on and and its associated moons so but there's the flora that's is being worked

  19. 00:14:59

    on as far as getting greenery into the game or other types of trees or plants and you know actually making it feel lush so I think the push towards that is a is a major it's a major thing and it's a very time consuming thing and to build up all those assets and then there's another question in there I'm gonna jump it in on this one and it's about fauna so being able to make sure that's we actually have fauna in the game and with that there's alpha or there's prey and you know then basically each fauna would have kind of its own 24-hour schedule there's usable that it can go and round into you so whether that be drinking water or whatever it drinks

  20. 00:15:48

    or eats and then you know what can it go does it go scratch up against a tree or something like that to mark its territory those types of things all right we have a kind of a follow up question of that that came from a live chat with planetary LEDs basically you know how you go for you go farther farther up from the planet everything starts to lower nullity will will the flora and fauna as it gets further down abilities will that expose players who are hiding apparently that games but it does it does but I think one of the things that we've always strived for is making it look good from far away and as it does up close and personal and so that was a comment that Chris you know called out

  21. 00:16:36

    when we showed off the larval stuff we showed it off from the player perspective but what does it look like from a ship you know you know and flying above and how does that hold up and those are all things that you know we're working on and working towards absolutely and even on top of you know the new stuff that we're working on which is chunky and assets and and flora and and populating with more and even new planets we're also constantly working on updating and maturing what we actually have we recently did a pass on on the textures to get seams even you know blend smoother and we're looking at those yeah and we're looking at the other DS and how things fall off and how the hellos DS are blending and and together so even

  22. 00:17:25

    though there's some things that that may not be as abstention is you know hey here's a whole new moon with a whole new look will constantly have a group of guys that are that are pushing the existing tech we have to get it as mature as we want it to be one of the you mentioned currently you know iterating and building on what's come before one of the things we highlighted in your studio report yesterday was the lighting passes on things like grimm hex you know just using Grimm X's example I mean I thought Grimm hats looked pretty good already yeah and then and then when the when the B rule started coming in for a TV I'm really that wasn't good enough we're still making it look it is it's no it's it's it's also introducing the new fog yes into it and getting that that basically wreaked havoc I think with the

  23. 00:18:15

    old lighting so now it's it's doing a pass on it now that we have all the new fog in place but once we give it more attention to detail and we we've defined even more in the art style we want and the tools mature you know we start pumping in as Todd would say more atmospheric sand and the guys are getting even more used to the tools and so on and I'm absolutely with you I mean you know you'll see something that that I looked at a month to three months ago and I'll see it now and like on Chris Campbell's death Sorley lighting artists and you just go wow right he'll just look at it go okay lighting it's a clear indication that lighting absolutely does lighting the atmospherics absolutely breeds you know a feel for the environment and can push it drastically one way or another now I know you neither one of you guys are our

  24. 00:19:04

    environmental artists but it does come up in time seeing it come up in chat right now what do you have to say to people who say maybe too much fog oh yeah well I mean I think there's times that we can say that and then there's other times like I at least for me you know as a game player like I I want very clear signage you know I want to understand where I'm going I want to not look at a mini-map you know all the time to understand you know work out the 3d layout of an area to to understand where I need to go so if it's if it's selling a mood or selling in motion and I think it's good there but if it's too much fog or if it's actually obscuring you know the way that the the players can find

  25. 00:19:52

    things then that's me as an issue it's I read I read a few of those comments as well some people are saying it was too much some people said no it's perfect right but yeah as Todd said I mean each plan in each area it's gonna have a certain amount of density within the atmosphere for certain reasons and what you see today doesn't necessarily mean it's it we may come back and look and go absolutely you know what we need to dial that down 10% for one reason or another so you'll see a whole very mix of atmospheres and yeah some will be pretty dense that will be hard to see through but you know maybe that's for a reason yeah but I mean for me I want to make sure that there's gameplay associated absolutely so yeah that's when the bad dudes jump out yes yes one of the things that's been talked about in broadcasts

  26. 00:20:42

    like this for years as the pup is the possibility of using immobilized capital ships as star marine levels I think the earliest Cod to that was I captured the Idris you know kind kind of mode one of the questions here that's been voted up in the spectrum thread is do you plan to implement and mobilize capital ships as star marine levels for quick and easy new content if it makes sense you know and from a game-mode perspective like you would actually have to make sense it's not something that we've we've tried yet but just because there's other things that we've been fixing I understand it you know I understand why people would want it I would be interested in even just trying to end the P you see what it feels like there first but I mean I'm not I'm not

  27. 00:21:34

    Nixon it I'm just saying that we're not working on it right now fair enough here's a question about the the new interaction system obviously one of the big new features in 3 and 3.0 so far as then is the new player interaction system this question says can we expect alternate key bindings to control the MFDs as opposed to being forced to use the mouse and interaction system that's a good question and I know that I you know when people are have their setup with the with the with the hands on throttle and stick and stick like that they don't always you know there's some features they don't maybe not always want to pull their hands off and have to switch to another control scheme so like that so what are our thoughts about adding additional key

  28. 00:22:22

    mappings to to to kwikki some of these I I guess for me you'd be more about freeing freeing the player up to do that you know to to be able to set it to whatever they want for from a key bindings perspective it's something that's we haven't really explored just yet just because again we we first got it in and then I we were just talking about notices today and kind of how they feel and people complaining about you know having to switch over to keyboard mouse so but I'll speak to Andy about it and I'll see you know from code perspective how hard it is to to map that and we go from there okay so if I can offer a follow-up this isn't doing the thing when when

  29. 00:23:12

    when I try to set up the the keyboard the my HOTAS the game is looking at the controller IDs that window assigns and not the controller IDs that are specific from the game and so sometimes when I reboot my computer the controller IDs change and now the devices are different I actually had a really I had a really long conversation with somebody like a bar citizen or something about that that they basically have filled up every single input that they have and they were all custom and every time they reboot it's all blown out and they have to redo it all so it's yeah it's because the game right now grabs grabs the ID from Windows and not directly from the country from the controller I think so maybe that's something we can ask any yeah all right so we're making a list people well just forward that me after

  30. 00:24:01

    after this okay and I'll check into it sorry that wasn't from the chat that would that was me I apologize thanks Jerry next question from spectrum what design differences separate light dark or light medium and heavy fighters from one another I'm assuming they're talking about ships and yeah different colors for people I mean well if we're talking about different numbers for people then it's it's basically speed would be the main thing the amount of bullets that you can actually take and and the loadout that you can actually carry from damage as well yeah and from a ship's perspective it's it's basically the same so it's wait it's the load-out so whether that be shields weapons items then its movement so how fast and nimble it it is able to

  31. 00:24:50

    move around and then from there how far it can go the fuel that it can carry so on and so forth so in speaking with John crew and Andy about this it's it's more about you know making sure that we're setting the two ends of the spectrum so what we set is the meted the heavy fighter and we set the light fighters and make sure that those are in you know the the categories that we feel they need to be and then from there that will help us establish the the middle the medium fighters John and Andy have done some tweaks you know to basically I think was the Gladius in the Hornet and I'm trying to remember if those are in 3.01 if not they will definitely be in 3-1 but we're going through and we're we're definitely adjusting how the ships fly and we will continue to balance as much

  32. 00:25:39

    as we possibly can okay next question from the live chat we discussed a lore Ville on an ATV and you just mentioned the ability of though the fauna might you know graze and go water does that does that mean that Laurel will have water water I'm assuming they're asking well I think that there will be something there whether or not it's well in the even we showed it in yeah citizencon so they flew over some sort of lake or seeing its but as far as it going up and it actually being h2o you know it it will be some form of liquid I don't know if it's brown or you know like but light

  33. 00:26:30

    kind of thing yeah here's a good follow-up question for that then will there be wildlife will there be funny in the the bodies of water we've built in yet but I know Chris wants to be able to swim you know and maybe in the future we talked about doing an underwater vehicle if if there's a lot of you know water prevalent in all of our areas but I'm sure that you know in order to add life to the that's you know location that's gonna be one of the things that we look into is adding flora and fauna I like the way you just casually drop we've been talking about underwater vehicle they're just well we haven't well I mean we've kind of discussed it but it really depends on you know how

  34. 00:27:17

    much water we have in you know in the universe and I think on I think on reddit I saw like a was a javelin or bangle and in you know sitting on a water somebody did like kind of a concept art yeah yeah well firm for my part the you know it's the last part for me to get my land and CN air you know GI Joe if you think about the level of detail though that we're putting in everything you know bodies of water I you would assume further down the line they would absolutely need to have something in order to kind of match the quality of immersion that we've put with everything else yeah and of course if I remember correctly at one of our at one of our earliest live events like one of the paksas or the

  35. 00:28:07

    first games come went up what Chris took questions from the crowd and like the first question was can we fished and started something it was like one of the very first backer questions ever posed to Chris live so there's definitely some uh but my guess is is that you probably said yes yeah yeah as he doesn't want to do let's just design fishing gameplay right here right like no be like laser fishing or something yeah it's it's you you do it like you just throw a dynamite saying just point the railgun at the water yeah they just float till tonight for another question from the live chat here the universe is currently very dark will there be another pass or will we

  36. 00:28:56

    get enhanced vision modes I mean we've talked about you know irem kind of signatures and being able to see those as far as I like long-term exploration and I know that Toni wants to be able to look at you know different different parts of the e/m spectrum which is kind of strange because we do a.m. and then we have IR which is already on the EEM spectrum but being able to you know go and look at it from you know x-ray or yamo or something like that so we've we've talked about it and from an exploration standpoint but not necessarily like a night-vision you know okay I want to I want to look at it this

  37. 00:29:45

    way but I think once we do one you know getting the getting the screen filter to do other once it's pretty quick I am thinking about a night-vision monocle right now for concierge yeah all right so wait night-fishing yes exactly night vision yes I always bring it back around on brand Brian I this question says we've been we've seen hacking in places like Korea will hacking work in ships the plan is for it to work in ships as well as you know just space stations in general and we've done you know kind of early prototyping of like the the power system you know through ships as well as through through

  38. 00:30:36

    space stations and so if you're going through you get turning off lights turning off gravity turning off you know life-support hacking open a door as far as if there's a mini-game or anything like that associated with it then you know those are things that's we've we've had initial discussions about but until we actually start really start digging into it and until the sprint teams really walk really focus on it well we won't dive any deeper than we already have and now I'm gonna go full disclosure here and our good friend lead community manager Tyler Wiccan is the one who go through your questions as you're submitting them and send them to me when I so I don't have to keep up with multiple chats my best friends yeah I'm okay

  39. 00:31:24

    he sent me a question here that I don't believe came from a backer I think it came from him sorry it says will we get toilets used for quote unquote logging out I'm very positive this came from Tyler Wiccan I don't how does this came from the star citizen community that's not the game but for you know we've we've joked about it we're basically your vision gets redder and redder as if you haven't dropped a deuce in in quite a while like we've we talked about that you know or that's uh you know people can smell you and therefore you know they have adverse reactions towards you and and if you haven't showered these are all things that we've talked about but as

  40. 00:32:13

    far as it logging out and you know your way of quitting the game no sorry to kill your dream spoiler well yeah thanks for having us I am very tempted to just end the show on that one I know I was cured same pose I figure you go on enough that could sneaking into the halls while you were talking all right here's a question to follow up to a TV that we showed yesterday where the trees shown an ATV yesterday part of a by own plan for Hurston or were they just general plant explorations I believe those are general plant explorations um

  41. 00:33:00

    the idea I think in particular for the Hearst and family is that they have these compounds that are very lush and and have you know these areas that don't look like the rest of the world but it's more about this is the family compound and since they run the planet they they can water the area they think of like Las Vegas and and golf golf golf resorts like basically they water the grass there and if they didn't you know it would just be dead and be you know just sand and and die and I think that's kind of the concepts for these compounds with Hurston so you could argue that some of them stay

  42. 00:33:49

    within that family but I think they're definitely you know be used as assets that could be used elsewhere if needed as well exactly by the time all is said and done I I'd be amazed if there's a biome we don't we haven't explored in some way shape or form well in in the future if you ever get Ian on you need to show you need to have him try out kind of show you the the power triangle so you know where he's worked out you know the different biomes and kind of where it goes from dirt to snow to you know overrun by jungle as well as you know other things so it's it's pretty interesting but if we ever if you ever you know comes on and hands up I I've tried I've tried something he doesn't

  43. 00:34:41

    want to do it just ends a very busy guy they've got a lot of environments to to build his team is huge and it just it's spread out as well yes yeah he's always busy he's got a lot to manage okay next question is about MFDs what are our chances of getting a good panning app for our phones I want to take this one real quick we actually address the MFD question on this week's calling all Depp's so the answer to that is literally available on YouTube right now so go check that out as far as a companion app that was a star citizen stretch goal so that's something that should happen at some point but we're not anywhere near ready to start develop or still making the game you know let's make the game before we do the companion app but that is I was one of our original stretch goals so that would be somewhere in the future and of course

  44. 00:35:27

    the question about controlling MF DS from external tablets and stuff that answers on this Monday's calling all debts which you can find on our YouTube channel alright let's see what else do we got here follow up on the vision question could we have special site modes attached to a scope attachment of a weapon so mixto maybe not necessarily you know different modes in your helmet or whatever but a scope for your sniper weapon that gives you night vision or something yes yes as soon as as soon as we do the first one you know as soon as we have the ability to basically switch between different different visions then yes that's something about Todd Pappy's eyes come on Jarrett we are live I know

  45. 00:36:20

    so we could do night fishing and night shooting then yes exactly I was just filling it for you Jay right I lost it so next question says dangerous plants will that be a thing like I like the Audrey too and like it almost yeah almost like a Venus flytrap yeah it's it's it's not something that we've talked about but you know what we do want to develop is environmental hazards whether those be like geysers or you know lava or you know those types of things yeah magma and so I don't see why we couldn't do it on a plant you know whether or not it picks you up and eats you or it's like a cactus and perks you

  46. 00:37:09

    yeah you know I think that's I saw some early concepts when the team here was working on some of the the flora months and months ago and when you talk about some of the flora for some of these kind of more alien planets and moons you know some of them looked mean yeah just looking at these things that are spiky and so on so even if they can't actively go after you and hurt you you know they definitely don't seem lush and and nice to touch so I'm just gonna read this one as exactly as it came to me hey my name is magnetron and I constantly crashed into planets when will

  47. 00:37:55

    chips have better lights sure blame find the ship lights magnetron well come on Lady magnetron it's something that we've looked at it's something that Luke Presley and I have complained about whether that be on the human flashlights or even on ship lights it's something that graphics is aware of and our art directors are very aware of as well so I'm not going to say anything for 3/1 but it's on the later aspects you know the more stuff that we start putting on a dark side then and the more that basically I give in an innate hell about that you know then ideally we see a

  48. 00:38:44

    change okay this another question from the thread where players and only submitted they want to see answered what are our plans for star marine in 2018 if any well first things first is is getting you know the front ends working the way it should basically in three oh you saw the release of the personal manager app and so the main goal is is getting that front end screen switched over to the personal manager app so then more when we fix one thing in person manager app it fixes both in areas getting wreck actually so getting rid of basically electronic access on the website and

  49. 00:39:33

    getting wreck into the game so that when you actually want to when you earn this wreck you can go in there and you can purchase the weapons or the armor sets or whatever else we gadgets grenades those types of things in the store that way then we've talked about a different game mode and some art has been done on that but there's a lot of testing and and level design work that needs to be done to get that thing up to snuff and then from there there's you know basically fixing the game modes we're working on fps we're working on EBA and so that will be a constant adjustment and constantly that we're always trying to fix okay same

  50. 00:40:24

    question but for arena commander so I mean we've got the kind of the VMA initial things working there and the VMA obviously in 3.0 that code is shared now what is being a sorry vehicle manager out okay so that is in three oh it's buggy we know we're working on it right then the front end screen already uses the VMA so as far as the hierarchy and the way that you attach things this ship so getting that you know up to stuff and working the way that we want it to work there's constant balancing things that Luke does you know throughout with the the different swarms whether those be

  51. 00:41:12

    pirates forums or or vanduul swarm in you know we're working on racing and basically fixing a lot of the bugs that we're having in there the thing with having too many modes now this is my personal belief but having too many modes like having too many star marine modes having too many AC modes and then having the PU and when we have a whole bunch of concurrent players and stuff like that then you know it makes finding games a lot easier but if you're if we're running lower on concurrent players then basically having adding more and more modes doesn't necessarily gain us you know what we're after you know which is getting you into a quick match we've even talked about just find me a match you know and then it finds

  52. 00:42:02

    you know the the one that's about to be filled and add you to it okay I just gonna because we can't have one of these Q&A shows without it coming up a dozen times carick what yeah what about it it's good if you just want anything anything at all uh I don't know I don't think it's I don't think it's on our roadmap for 2018 I don't think so all right let me do this we've got another shipshape coming up in in a in a TV for in February let me find out the answer let me let me talk to people and if there's any report will report it there guys so tune into a TV it's middle

  53. 00:42:54

    of February somewhere is our next ship shape so I'll hunt that answer down todd papy I think you're great will you go to the spring sunshine ball with me that's the worry sir Tyler that's definitely from Tyler yeah I'll give you a little story about Tyler my wife kids walked into the LA office and I think it was Tyler's first day as a community manager so use their being trained he walked up to my wife she had never met him and he basically kind of gives her a hug and he says hi I'm Todd's best friend it's a introduction to her and and she walks away in like I do want to refute one aspect of that story because I was there Tyler received no training I did I gave

  54. 00:43:44

    Tyler no training whatsoever oh come on you probably paid him five bucks or dare to write all right I here's a question from the live chat what kind of play style would Brian chambers and todd papy play in the verse Todd earlier you said you wanted to play pirate piracy yeah piracy yeah I read you Brian I think I'd probably jump pirate as well and I was asked this I was asked this before I would probably change like every other day play style I think you'd be a bad pirate though how things go into that why is that yeah yeah why is that time but not a naughty pirate look bad one that gets caught all the time but that's part of it right if I don't get caught then I can't try to escape yeah it's it for me it's either piracy

  55. 00:44:32

    mining or Salvage okay yeah I I honestly don't have one that I'm heavier on like when we talk about mining and we start to get into that I'm like all right my name absolutely I'm there and then you talk about piracy and and stealin ships and what you can do with that and you know people on your tail and I'm like all right yeah I'm doing that so it's it's kind of whatever I fancy at the time I think so actually real quick to go back to the hacking question um one of the things because this has to do with piracy so one of the things that we've talked about is breaching you know so there's there's basically the invasive breaching so blowing up a door or blowing off a turret and then being able to go in that way then there's non-evasive breaching witching which in

  56. 00:45:20

    this case would be hacking thank you so thanks for that clarity depth I'll just drop the mic and walk away no you it's a headset here's another question from the live chat a pretty popular topic in in the video game industry right now whilst our Marine our your phrases have we considered adding a battle royal gameplay mode to star marine like battle well gameplay like a pub G or fortnight or all the rage right now I guess for me I'm if we did I would want to make sure that it uses star citizen and it's not like pub G rescanned or like fortnight kind of thing so I'd prefer it to be you

  57. 00:46:11

    know using star citizen mm-hm so that's not a confirmation that we're working or anything that that's that's Todd saying if we did consider something like that yeah that's before somebody runs to read it like that's not what I the five bucks that he does it was mer sorry five euros I another question from the chat given that the Frankfurt team works on cinematics when can we expect a squadron for you to style when can we expect squadron 42 style story and cinematics in the persistent universe are we doing cinematics in the persistent universe I mean we've talked about like cutaways and and those types of things like if if you're doing a special mission but I

  58. 00:47:02

    think them kind of the most cinematic that we'll get would be like interacting with the mission givers yeah it's for those those types of things but if you're doing a mission and it's now the here's the thing like what we've talked about is having different levels of what we consider missions or jobs and so there'd be the job board for versions or basically like the service be convergence which are the player created contracts and then there's the mission giver once which would - in in our mind would be a lot more bespoke and kind of unique and would be a longer play time you know to actually finish and so I I think if if any cinematics show up it you'd be more in design of getting chunky ones yeah yeah I you said the

  59. 00:47:53

    magic word their service beacons we've been hearing a lot about service beacons lately you know we've got a new colony all dev show where we ask questions and Luke Luke has been talking about service beacons and you've been mentioning service beacons for people who you know because we put out so much information not everybody can keep up with with everything that we do give me a give me a quick rundown on what the service beacon system is so the service beacon is is a way to create a contract you know so in that contract could be helped me you know I'm I'm being attacked so like a distress call Mayday Mayday kind of thing then there's you know something like refueling or I want to be taken from point A to point B so like a taxi or uber then there's like a mercenary hire or you know like a bodyguard you

  60. 00:48:45

    know hire me and protect me while I'm traveling from point A to point B or if I'm you know mining or doing something like it's it's a way for players to create contracts as well as transfer funds that's the dot for me is one of the main goals is right now I know if let's say you Brian and I went out on mission and we did something and I was the owner of the ship and then I go in and I basically you know turn into the cargo that we got there's no way for me to paid pay off the two of you guys so you know from a usability standpoint from a player standpoint this is you know one of my main goals and I think you know Tony and I would need to talk a little bit more about how we can

  61. 00:49:33

    actually do it just because right now we're focusing on distress that's the first one but one of my main goals after we finish off the distress would be a way to actually transfer funds to to you between players you you probably kill Jared and I instead of paying us not that mean I bet you five euros yeah if you guys think of me like so somebody my unicorns or something if you're trying to track down your ship somebody stole you could use service beacon as well then right I know that that should be well I guess if you want to put a bounty on somebody then that you know that I could though okay okay and I got your back but it'll get

  62. 00:50:22

    ya a lot somebody some satisfaction exactly and that's exactly what my satisfaction right so this next question says who is your favorite producer to work with and the username is em Lightfoot mister lady lied he's fun to work with he well is his non HR names is sweet Prentiss because what he does is he's a feeder so whenever I go around and like if I go up to the UK he got chocolates or other biscuits or things on his desk that taste wonderful but are horrible for your waistline so it's always hey Todd do you want some of

  63. 00:51:11

    these but the thing is is that we've got so many different producers and absolutely I like each one of them or at their own unique reasons Lightfoot I'm really glad you preface that with the non HR Smith I'm one of the last questions for we're gonna before we're gonna let you go non-lethal weapons in handcuffs this comes up quite a bit bounty hunting one of those professions that people are a lot of people are really looking forward to what can you tell us about non-lethal weapons ed one of the last shows I was on they asked the same question well yeah the one man you were on it might have been I mean we've talked about stun grenades we've talked about excuse me basically like taser aspects and to

  64. 00:52:02

    knock players out so it's something that we've talked about and right now we're working on weapon 2.0 so basically refactoring involved the the weapon system and switching it over to and then you know like the item 2.0 and getting everything to work the way that we feel we need it to work and get it so it's scalable so once that's done then we have a list of projectiles that we want to be able to create and so that we just don't have laser and distortion and ballistic like you know if if we can get the you know like the dread Hot Shots you know or armor-piercing or those types of things like you know those are the way that we're pushing towards and

  65. 00:52:50

    then non-lethal would be another adventure you know incidents and then it's also making sure that the players actually have a stunned you know or some sort of reaction to that and then the other thing that we'd have to tackle is basically as a player if you were ever knocked out what do you do you know because as a player me why somebody dragged my body to their ship mm-hmm that's not going to be very fun you know and so is it is it basically do I sit there and kind of wait and you know are there ways that I can alert my friends to come and help me and save me or is it that's you know at that point I give up that life and then I'm respond and then you know they take their bounty

  66. 00:53:39

    yeah and get paid out on that topic too interesting thing too you know just kind of point out and to highlight you know let's say we have assets done and you know the base design of how a non-lethal weapon X should function right and look and so on let's say you have the asset build the effects the audio and all that well you also need the animations associated with that you also need then the kind of feedback on the player feedback in the design or the UI elements so on and so on so there's a tremendous amount of stuff that we work on but it doesn't get out there yet until it has all the parts and pieces right it's not enough just for us to put out one little thing and you can kind of see it and go oh look this kind of would stun people if the animations yes right so you know a lot of our work we have to

  67. 00:54:31

    wait till those other parts and pieces come together globally to where we can then really stand back and look at it all and play it go okay cool this is working and that's when your things get closer to release for us from a bounty hunter perspective we do want to do it it's just we haven't started you yep last question before I let you go this one is from this one I'm pretty sure this one is from JJ or cinematographer Brian what what kind of conditioner do you use should I just put down my headset and walk away he can private message me and I'll give him all the details for 5 euros you're really on that 5 euros thing

  68. 00:55:19

    yeah sorry discipline tight is but it's it's it's Hurston fish he just like fresh salmon he just runs across the scalpers didn't salmon feel trademark person and bless you yeah you know it's been I've been holding my breath when you guys been talking just trying not to cough throughout the entire thing thank you so much gentlemen for being on the show this week thanks for getting up early so we don't have to stay too late exactly it's it's you know it's never a chore when it's the two of you oh so sweet oh he's not yeah why you growing that beard back out I just haven't I just it's it's less work to just let it grow then just to keep shaving it didn't you keep waking

  69. 00:56:07

    up and doing aa so I'm gonna shave it again it does there'll be a point where I'm like yeah titusz I don't want I won't do that beard we just did that will never happen it's gonna be a point so Jake Jake always grows out his beard as well Jay Crosson in in Austin and then he does fun mustaches afterwards so I think you just need to do like a big handlebar mustache go look at his Twitter and I did the money I did the mustache I did the money he was his it was what Dad yeah yeah look just like my father and that was if that was it literally I think you know his mustache hung below his chin it was terrifying Plus hipsters of ruin mustaches alright guys well I'll let you go but folks we're going home winners play a quick video loop we'll be

  70. 00:56:57

    right back with with our wrap-up so see in a bit and I thought yeah in them just to be exposition tell you what the camera angle here if you land it she comes that was awesome

  71. 00:57:46

    that was perfect lovely well that about wraps up this week's show a special thanks to Brian chambers and todd papy we're still on the TV for agreeing to be on the show this week some housekeeping before we let you go keep an eye out for next Monday's calling all depths where we answer your questions about the golf ball issue external API ship interior customization the Redeemer and the future of your favorite ICC stellar cartographer agent who's been missing in action since Alpha 3.0 dropped so for a reverse diverse I'm jared huckaby that's todd papy that's finding chambers i'm gonna take a nap now we'll see you next week everybody thank you for watching so if you want to keep it with the latest and greatest in

  72. 00:58:34

    star citizen the squadron 42 development please follow us on our social media channels see you soon

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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