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  1. [Music] hello everyone wonderful to see you all thank you for coming out did you guys see that worm really cool all right so right now it's all hands on deck to make 4.0 the best experience erience for you richer locatio

    Watch at 00:00:04
  2. at citizen conon 2953 the first version of a playable pyro made its debut allowing citizens for the first time to travel beyond the reaches of the stand system and experience the Lawless chaotic Frontier that awaits them

    Watch at 00:00:00
  3. foreign content team today I'm a senior environment artist and I want to show you some of the cool stuff that we worked on in the last two years so I have pyro One open already it's live in engine this is like the curren

    Watch at 00:00:03
  4. why do you want to start the show since we're we're just doing it on let me just do the title card we'll just do a title card there we go and then we'll do we'll do me like hi everybody uh welcome to star citizen live uh

    Watch at 00:00:02
  5. [Music] w hello welcome to another episode of lemaker Guide to the Galaxy I'm archist Sherry hyberg uh if you've never seen L makers guide before this is a program in which the members of the lore team at CAG take you on

    Watch at 00:00:06
  6. visit locations like gonor steel and golden Riviera Gana steel is a smaller Outlaw Trade Post perched in pyro 4's massive crater it's there as a stop gap between pyro 3 and P 6 because there is not much land…mass around P 5 pyro 5 is a gas giant and yet you need to have a Midway drop off to get from pyro 3 over to pyro 6 in The Far Side because pyro star system is far larger than Stanton

    Watch at 00:10:33
  7. that would sort of again the goal was hey pyro is coming out we want people to go to pyro so how do we incentivize people to to go storming into pyro and it's it's been one of the things…Xeno threat as well of them taking over like the jump point station and then fleeing into Pyro. And so it was basically the Navy gave the go ahead to go in. So it was basically was like a bunch of missions

    Watch at 00:32:24
  8. cargo or mining or salvaging or racing or piracy whatever you know there was something there for you the Pyro playground gave players an opportunity to get a feel for several planets pyro 1 2 and three they do have LW names…Bloom which is pyro 3 and monox which is pyro 2 and Pyro 1 itself doesn't have an official name because it's such a Barren Wasteland so there's never really been any mining or industrial commercial Enterprises

    Watch at 00:03:14
  9. telling Frontier Fighters were the ones who staged the attack on ston posing as slicers to cause an uproar about pyro to Stage a war on pyro to get rid of the criminal gangs that are there it was a band…mercenaries led by a woman called Amelia who wanted to start an attack instanton to draw up hate for pyro so that she could get the backing of regular people to go and attack pyro but that also included civilians and that

    Watch at 00:00:51
  10. progress progresses running out gas so this is the part you never see this is the Pyro playground before the Pyro playground uh this is the room where we set up all 150 computers uh plus quite a few spares and quite…alternates this is a massive undertaking for the first playable pyro here at citizen conon uh these are the the true heroes the people from it and the people from player experience who are you what are you doing

    Watch at 00:02:24
  11. Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gameplay to support…right yeah it was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release

    Watch at 00:30:51
  12. doing with this is serve meshing is also tied into the power the delivery the jump gates to get to pyro um it's not quite the same problem but it also kind of is when you actually do a jump…pyro where you have to transfer Authority from the Stanton dgs to the Pyro dgs um what we want to do of course is have multiple dgs persist star system but we're separating the actual jump gate stuff from the actual

    Watch at 00:09:48
  13. Skybox is just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it on every single pyro planet it's just that pyro 6 has like a very thin…work that we did in the last two years I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have to do but I hope

    Watch at 00:25:27
  14. original galactic guide for the pyro system pyro - was said to be a cordless planet that once held significant mineral deposits and became the victim of a of a metal rush that quickly picked the planet clean leaving a little more than…have to revisit that assessment before all is said and done similar to our I've looked at pyro one last month this is early work on the planet's surface alone so you can expect plenty of changes and improvements along

    Watch at 00:10:01
  15. threat is at the last ditch settlement on pyro 2 last ditch is another large law settlement we have a town close by it and then different mining operations between the the village and the mining Tower and it's kind…call back to the history of the system where there was once these Mega corporations in pyro that would do these large scale mining operations it's a vital part in the the Pyro ecosystem for these Outlaw gangs to control

    Watch at 00:07:23
  16. also just the vegetation that kind of sits on a lot of the desolate Landscapes that we have in pyro give you a little bit of this feeling of like a little Oasis there's one in particular on pyro 2 that…really trying to do their best to survive they're going to be some good that are only grown in pyro because of its unique star system that can be shipped back to Stanton we have a whole

    Watch at 00:03:17
  17. this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming to the Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started…should check it out if you haven't already but what is there actually to do in the Pyro system once we get there it's not all just pandemonium and chaos to start nearly every Mission type and every gameplay system

    Watch at 00:00:00
  18. Customs or stuff like that in 4.0 our first and only jump point will be the one linking Stanton to pyro and Pyro to Stanton maybe the best way to share this design is simply to walk you through the whole thing…leave lville we put on to our star map and we set our course for the Stanton to pyro jump Point

    Watch at 00:03:17
  19. from any other station aside from that it looks way cooler because you know we're building up welcome to pyro soon people will get to pyro soon Landing complete but it's also just a very very very…because you're always supplying to pyro you don't know where you're picking your supplies from so it can either be a very quick jump or it can be very short

    Watch at 00:12:07
  20. should be obvious that we're going to get these out for the first pyro release uh we still have some final optimization and polish passes to do across the whole library and then we're also going to be expanding…amount of these locations throughout pyro and Beyond and our tools allow us to do that very quickly now and we've got the library as well to do it and the new outposts are not limited to the Pyro system they

    Watch at 00:22:17
  21. Pyro. How cool is that that the new building we just moved into could be used this way for the new solar system? Of course, the IR we captured is also digital, which allows us to use them in game. So, where…senior sound designers in the team is to get some concepts together for the new Pyro solar system we showed some videos of during the latest CitizenCon. Based on the art direction I received, Pyro is a hostile environment. Any life developing

    Watch at 00:04:55
  22. have to do what's called the little uh station keeping here because chat is glumming onto your comment about pyro and how you're not working on pyro right now yeah so I'm gonna do some station here…folks who maybe don't follow the entire breadth of star citizens development uh pyro can't be added to the Precision Universe until server meshing isn't server meshing needs prerequisites like persists any streaming coming in 318 and these things

    Watch at 00:34:27
  23. time where it's like okay now the underlying systems are in place and we can actually put pyro into the persistent universe that's where the ramp up on that stuff goes that's why when you looked at when…when you we had presentations with pyro during DCC uh he talked about how pyro is basically like 80 complete they

    Watch at 00:36:06
  24. also rare for stanton doesn't mean that it's rare in pyro for example so items that you are more likely to find in stanton are probably less likely to find in pyro gadgets yeah that's a very good point…find how difficult it is to acquire and what you're saying is that items will be rare in pyro but not necessarily rare in stanton and then vice versa yeah you know it's it's we're taking it from

    Watch at 00:48:01
  25. reason that we think that this is probably what happened is because of what happened to its neighbor pyro 4 which used to be a planet in the system just kind of chilling out having its own regular orbit until a plane…knocked out into this totally ridiculous orbit and it is slowly settling into the orbit of pyro 5 which is all the way over here so we're going to have to adjust that later it should be closer let's zoom

    Watch at 00:06:33

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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