Subliminal

Roberts Space Industries · transcript archive

Verse Archive

Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

1,774
videos
854
hours
62,013
searchable moments
2012–2026
covering
!find
Videos mentioning this, by year

23 moments across 14 videos

  1. limitations like Dave was talking about is at the base building blocks for the person generation are going to be relatively similar so they told us to think more about will be like a rebranding color and stuff but the base architecture

    Watch at 00:08:51
  2. just you know all the technology we’re building and like Tony went through before as well… you build the base and now we can actually do so much work with it and then the content side and so forth. The fact

    Watch at 01:10:52
  3. take the knowledge that we gleam from building all the base models and then apply that to putting together the variance so do not expect to see the variance in Crusader uh or Arena Commander until you see all the base models

    Watch at 00:42:13
  4. this point uh where with the with a number of notable exceptions uh we are attempting to build out all the base versions first before we move on to variants although we are at the point where the variants are getting there

    Watch at 00:31:01
  5. again just a blanket answer to all the variant questions guys the current philosophy is to build all of the base models first and then go back and start

    Watch at 00:41:24
  6. what I really want to move to is a you know what we call a physical based inventory which is why we're building lock is on to the ships and everything and so there isn't you don't have some

    Watch at 00:54:33
  7. been built because of the community doing that and from just that...you know, from that base we’re going to go even further and build something that I think is going to, I mean hopefully, I don’t want to sound

    Watch at 01:18:54
  8. Easton's and sort of the initial kind of prospecting scouting team they build a space station just inside the jump point that sort of like their main base of operations and while they go out and they sort of survey

    Watch at 00:51:08
  9. priority is going to be get the base ship up to almost ready to go in the game and then the uh the variant we were we kind of build the variant off of that and that'll happen

    Watch at 00:27:22
  10. small package you can start focusing on those bases and then we just stack on top of it so it's like a smoother transition yeah for the final product yes building blocks it's building blocks for a lot of things

    Watch at 00:21:41
  11. fast iteration and what need to be based around pipelines and you know I think I think Dennis could even speak more to that but it was it was this was building on last year we had already done some of this

    Watch at 00:22:20
  12. people just I think they base their what they know from past games or they theory craft and they all get worried and concerned about it but you know I know what we're building

    Watch at 00:39:14
  13. just the base version. In fact, we're shooting an interview about that later today, aren't we? Yep. Uh for we are attempting to put together a new ship ship shape series, a seven-part series detailing the building

    Watch at 00:37:08
  14. easily build the new components to have the other ones um so um one thing I think I find in game development is people overestimate and underestimate the amount of times it takes to do things so getting the base Connie built

    Watch at 00:51:27
  15. release decided three point one how do we decide what goes into 3.1 3.2 3.3 3.4 is it mainly based on time is it we-we'd this feature before we need this feature yes yes I mean there's just there…with 3.0 we learned so much awesome foundation for so many great things and so now what do we build on in that and where we at with each of those things right so if mining was in R&D phase

    Watch at 00:59:18
  16. some of the stuff that we've improved our Corp and then bringing it back into some of the Louisville buildings which you know the first pass of Louisville was lower poly than some of the stuff that we have…right so so it's just an ongoing process that we get the stanton system doing out we get the base lining things and then we'll start to improve those well worth doing

    Watch at 00:23:24
  17. billion and one things to think about when making art corp and definitely diversity not just in color but buildings sizes shapes style but we just wanted to keep it to a billion one things not a billion two things…three point five but for a patch release so we will were actually implementing more color variation as a row base base for diversity

    Watch at 00:15:39
  18. these things we try a few different things and we go okay maybe there's an area with really large buildings some atmosphere processors maybe there's an area with almost nothing it's just fly it's almost like a desert…have all these things we want to do let's pick what the best representation of our Corp at its base level is and for us that right now that is there's these

    Watch at 00:44:27
  19. running the teams internally to be much more sort of agile team based so before we were more pipeline base you know the programmers had a list of all the things they were working on the designers a list of things they…weapons characters pretty much a pipeline but in terms of future development we've changed it around so we're building agile teams where you know you have the engineer and the designer and the artists that would be helping and supporting

    Watch at 00:39:48
  20. getting folks on t on on camera now. I can't remember what I did yesterday. I know based on the trouble we're having with our weekend review. We need to get these interviews about the original crowdfunding campaign done…kind of splitting my time between the uh development production team and the community team. Uh, one building inroads into community, see some production processes put into place, but also since kind of done some PR stuff in the past, been doing

    Watch at 00:08:56
  21. Fair which uh rented out the entire avention Center for a couple hundred people um so yeah the if you build it they will come thing doesn't necessarily work in real life unless it's McDonald's yeah that's that…weapons will be getting added into into the game um there's a lot of rework going on with physically based damage that's going to be impacting all of our weapons so even if you guys are seeing like

    Watch at 00:31:21

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$0.48to go