Subliminal

Roberts Space Industries · transcript archive

Verse Archive

Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

1,774
videos
854
hours
62,013
searchable moments
2012–2026
covering
!find
Videos mentioning this, by year

37 moments across 12 videos

  1. systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form Source networks and come with

    Watch at 03:03:04
  2. build there's different sizes of them that support buildings from decorations armor weapons components and even ships so like Base building mode you need blueprints resources to craft what you want everything fabricated is produced from a it produces a physicalized

    Watch at 04:24:30
  3. from the stream um but anyway I hope you guys like this morning there was the base building and the crafting the ships you'll be able to do it I mean for me the ability to sort of create your

    Watch at 00:00:49
  4. yesterday uh is enables a lot of the stuff that's going to come to the Pu like the base building and the assistant hangers uh so I am incredibly excited by 24 and Beyond and um anyway thank you guys

    Watch at 05:00:35
  5. most excited is finally we've started to think about these as like unified settlements you know base building so as you can see on some of the concepts we we deliberately presented early exploration shots in this kind of like

    Watch at 00:51:54
  6. delving for Unique crafting blueprints a non-combat player mining for high quality resources or building a base with your friends or a PVP player fighting for your org in station Warfare to protect your base each one of you supports each

    Watch at 01:17:52
  7. something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main

    Watch at 02:13:21
  8. shape and and and scattering of these buildings. So, these these are the lower detail, but higher frequency buildings and they complement that base layering. So, then we need to embed those main plates with these secondary plates, which again add more

    Watch at 00:26:44
  9. Huds and the mfds is they're all using like a common building block framework and we're trying to share the same base code stuff so it's easier to support and maintain cu one of the problems right…hodg podge of the old system which is the old sort of flash scale form system and the new building blocks it's really hard to extend stuff right now and so one of the big obstacles to doing features is actually

    Watch at 04:58:43
  10. possible based on what existed we used modern Technologies to build it that means we did not go the Classic route of building an application in a low-level language we went with web technologies that can help you on the desktop

    Watch at 00:37:01
  11. going underneath the outpost again those those will be opened up or closed off based off of you know just how we want to build the outpost not every not everyone will be built the same um our philosophy

    Watch at 01:40:48
  12. build up your organization you'll have access directly to features to build your own chat lobbies your own forums your own notifications based on that and so you'll be able to switch context create a group with your friends access

    Watch at 00:41:07
  13. just going to dig into that just a little bit so we're closely based on amd's recent paper GI 1.0 we're probably going to build on top of that but at the moment we're quite close

    Watch at 01:40:52
  14. just going to dig into that just a little bit so we're closely based on amd's recent paper GI 1.0 we're probably going to build on top of that but at the moment we're quite close

    Watch at 00:37:53
  15. randomly scattered and they're now BL placed based on physically based rule sets and this logical grouping is is achieved via erosion simulations which we run offline to build localized data maps and they describe the size of the Aggregate

    Watch at 00:12:01
  16. around the fundamental approach we use to build our planet and is the literal foundation for everything else we're going to talk about in this talk today now it centers on datadriven physically based rules that we aim to realistically emulate

    Watch at 00:03:23
  17. using the same base work so one of the things we've been really trying you know not just on on the movie but on the Huds and the mfds is they're all using like a common building block

    Watch at 01:59:28
  18. framework and we're trying to share the same base code stuff so it's easier to support and maintain because one of the problems right now in the Pu is because there's a Hajj patch of the old system which…sort of flash scale form system and the new building blocks it's really hard to extend stuff right now and so one of the big obstacles to doing features is actually the UI and so squadrons one of the ways that

    Watch at 02:00:17
  19. aiming for here you're going to see more of it we're going to go down to the base of l1 9 and when we look back at it you'll sort of see it's a tall sort of upside…tall it is up on it and let's head out I think this area holds 100 hubs yeah each building holds 100 apps yeah so as more players come online and they would start in mobile we would actually have more

    Watch at 00:14:22
  20. about or do I want to do this new thing that I kind of think would be really interesting to build and uh so I actually you know Behavior was one of the groups that um you I thought okay you know…level of uh the environments and art they're doing it's exceptional I mean Montreal has an incredible Talent base and one of the advantages we have because of that is a lot of people from you know other places

    Watch at 01:16:05

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$0.48to go