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CitizenCon

CitizenCon 2948 - Keynote

13 October 201801:40:231,556 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:02

    please welcome Chris Roberts [Applause] alright then that's actually kind of a hard video to follow but we're going to try a bath it's a lot of fun so welcome to Austin I think we had our very first citizencon here back in 2013 so it's great to be back it's a little larger venue than we were before and we've got a lot more things on but it's great to have you all here and I'm really excited by everything we're gonna reveal and show today so for you guys we

  2. 00:00:55

    decided we're going to do something very different this citizencon than what we've done in the past because normally what we do is we show some technology we're working on that in the future you guys are going to get to enjoy or we prototype some gameplay that's going to come in a year or two time like we did with in 2017 with games canon citizencon but this year we made a decision quite a while ago to focus on actual gameplay content our original goal was to have the mission that we're going to show you now be live on the day obviously OCS and three-point-three taking a little longer so but the mission that we are going to play and show and walk you through is a mission that you all be able to play in 3.31 slow villain persons in all the stuffs in there warts and all it's not

  3. 00:01:45

    faked it's actually proper gameplay it's not scripted this is a mission that can happen in various different locations and have different parts and I think it's really cool because it's going to be content you guys are going to be enjoying in the very near future as soon as we get three three out of PTU and into live and then we'll release ignore the Hurston level aspect so it'll be good so I'm going to bring todd papy live director to the stage with me there he is and also we have bland where's Glenn who you may remember from some of our research and you'll notice he's wearing

  4. 00:02:38

    cowboy boots just thinking as an Englishman in Texas he's wearing some cowboy boots I did tell him that he's put him on the wrong side of his jeans for anyway but anyway so do you want to just say something about what we're gonna do here and the like it's one of our mission is it is one of our missions basically high level beats is that it will you'll see some of the biomes that we built on the planet it will take on place on the planet we're not gonna go out in space or anything like that you often need the moons but it is basic it's real I mean that to me is the most exciting part I think that's I think one of our focuses going forward is focusing

  5. 00:03:26

    on game contests in the immediate future in the current patches improving the experience the feel of the get even though we're in alpha or pre alpha we're really focusing on play experience now and building that up and yes so this is one of the steps toward well especially getting OCS in the core tech out you know that that that allows us to do what we need to do so Glenn's booting up real quick and then we can go it's a real real mission that's know and also one one caveat since you you guys know that three threes in ever catty is that it is a 3-3 build which means potentially will be not unlike a star system demo that

  6. 00:04:16

    couldn't be that could be an crashing it yeah you may also see some wonky behavior from a eyes typically because it's all about multiplayer syncing these are all things that we're aware of a working but this we are showing you in three three in the current build with content will they'll be coming with this unlawful and net binding or net yeah so yeah the only thing that we have off on this is the bank culling so this does have a synchronous background loading and object antenna streaming but we have the bank pulling off because that's actually the most unstable element of what's currently in the three-point-three test with the ever catty because it's adds another level of complexity with the multi-threading and the possible issues that can happen and how things get out of sync so in this we just have that

  7. 00:05:03

    turned off which means performance won't be as good as you have a caddie are getting with bang culling in it but it's it's okay and obviously it's only gonna get better and so bear with us if there's a crash hopefully there won't be one we'll see we're doing it live yeah so on yeah actually yes and so on famously says this is this really is the first time something F fish all right almost there you know that those two need to go in

  8. 00:05:52

    okay yeah all right well because we're doing this as a multiplayer so some friends can join us so we're just waiting for the last two people to join to agree and we good what it was happening with Scott and going yeah you have to wait for them to be in - yep I guess we should have keyed this up before yes

  9. 00:06:42

    wasn't at the 15-minute wait thing yet I hope not okay yeah but I'm just saying that we said we're doing 15 minutes before yeah that's isn't the beard it's not a competition wait

  10. 00:07:42

    [Music] and I would pull Randall around the corner here telling Todd something important all right okay what's happening once we get that one in the can is in three go yep are we ready to go now yep we're good right okay

  11. 00:08:34

    can we switch to player one please here we are all right so we are waking up in I have in Louisville Hurston's the first planet that is a fully formed planet with a few upper landing zone and the goal is to have what we call the habitation system of the hab system that will give you assistance you'll start of it in a small apartment but you can money move your way up of great bigger better places get a penthouse get real estate on different locations and a longer-term goal with the haps I think in three three the hab system is going to be not that different

  12. 00:09:21

    than what we have currently in three two except for there will be persistence when you're in the sessions you can go back it's you have been through of it but our long-term plan is you have a dedicated have that is actually a unique location you can go to and every player has a different one and we have a city big enough to be able to sort of handle that to support at a landing cents which you will see in a little bit and obviously depending on where you when you get into that that have might be very close to the city or you might have to take the train out to your house see your house yes exactly and you all sort of see the scale or we get out of the city so let's wake up but we'll get up lazy and you had a night last night look at that there's some fear reading there Glenn sir and this will be a personal

  13. 00:10:12

    choice you can have a messy have yes all right we might II have it'll be completely up to you how you want to hold your items but let's go I know it's kind of let's let's get a cup of joe so this is uh this is actually gonna be showing off our this is a more in-depth interaction system and how this can lead to missions because we want you to pick up things we want you to interact with the world and be able to look around and hunt for clues and those types of things go ahead and get your coffee right so yeah we have a couple coffee we

  14. 00:11:04

    have the the interaction system where we can inspect it you know look at all items so you'll be able to so it's so far so in three three you'll be able to look at your weapons look an object you pick up and the long-term goal is pretty much most items in the world will be interactable you can take them you can move in them persistent you could store them in your spaceship your the storm and you have and we're also not in three three but we're going to be expanding the player status system we already have the stamina that happens you need oxygen but you know as we're not gonna go full core like survival a hard sim but you are going to occasionally need to drink some liquids or eat some food or breathe or breathe and it's really just resource management not any different that you

  15. 00:11:52

    would have resource management for your ship that needs fuel and you know power and stuff like that so a little cup of joe in the morning wake us up and so some of the things we have in the hobby are also to play with early in 3 3 but we'll actually have more gameplay I'm meaning but here's an example of placing and putting stuff around so you'll be able so it's not just like the old system in the hangars where you had to put on certain spots you can place items anywhere you want pick them up pick them up from crouching so there's a lot more interact interactive ability and tactile this the other thing longer term short term and 33 won't be so important but we are going to move to what we call a physical inventory system which means that you have to be able to

  16. 00:12:41

    carry the things you've got there won't be any sort of magic inventory where you can just go to your mobiie glass and pull out five different armor sets and 100 different weapons so I'll be what you can carry on your person or if you've got a bag or a backpack or what you can put on your spaceship or what you can store and you have will be all things that would sort of constrain your equipment that you can have and use and that would also be a reason as you play the game you earn more money you can buy bigger places bigger spaces more ships more places to store it but again managing your equipment it's menial choices it's like a regis to manage yeah it's basically we just want the players to make meaningful choices i I'm gonna take this armor set and do this I'm gonna take this ship and do this if you can pull it from anywhere you're not making those hard choices ok so let's head out into a common area of

  17. 00:13:34

    the hab we're on I believe have l19 no.19 residences so on the AI side we'll see Marvin we go on but it's the earliest days of yeah going about their lives there's a lot more that's going to come in we have this usable system I think we've talked about in the past longer term is what allows the AI to do everything from playing an arcade game to sweeping the floor to having a drink well you see before anything allowing the player to do this again and the player you can use the same systems and animations and so we want to build a living breathing city or locations because the thing is in a multiplayer game if you just rely on the players for

  18. 00:14:22

    the population the problem is everyone's running around trying to do a mission around money and that's printing left and right so the AI is very important to give locations a sense of life which is what we're going to be aiming for here you're going to see more of it we're going to go down to the base of l1 9 and when we look back at it you'll sort of see it's a tall sort of upside-down bracket like here's the admin office in the the bed event one night so again that's where you could drop off I have things delivered sort of see how tall it is up on it and let's head out I think this area holds 100 hubs yeah each building holds 100 apps yeah so as more players come online and they would start in mobile we would actually have more of these buildings that will be populated

  19. 00:15:09

    so here we are we're out here this is looking out the Vista onto level fair amount of security and we just the spaceport across the way yeah Tesla spaceport is the main spaceport of Louisville that's coming and see if we ship but there should be ships coming and going as well as flare so we have ships they're actually coming out of pods of travel in orbit coming down landing on the pad or taking off but I didn't see anyone but that's because it's also systemic so it doesn't always happen on cue because it's not scripted and here we're just gonna we'll carry on because we're going to show you a little bit of Marvel and this area is sort of

  20. 00:15:59

    the kind of what the L l19 work your area of yeah and so I mean this this is about selling the security building and the impression of Hurston yeah we're its workers a Hurston's a corporate planet and the Hearst Corporation owns and runs it so as you see a fair amount of security around there there maybe I wouldn't say the nicest employer they want everyone to to do their job and not complain even if they don't get paid a lot and the air quality is really bad so you know you'll see a fair amount of hiss and security around they will you know stop and do checks on other NPCs tell you to move on and hurry up and here we are - I think the main plaza of this particular area and I think we call it leaves right

  21. 00:16:48

    no yeah exactly and then so we'll go into the bar yeah and we've talked about bars long term being locations you would go to get some gossip find out what's happening maybe have some slightly Shady emissions that you can accept versus the sort of more pleading scrubbed ones that you would get say the job boards I loved our poster so every now and then ya know we're in an active City so we actually have full trains of transit and they've done hey I just went back okay that's the light flickering when a

  22. 00:17:40

    drinker see your drink so this is our early implementation of the bartender and in order whiskey or you can order beer so Glenn is going to do in Irish coffee in kind of a messed up way not the proper way we want appreciate you choice as I said this is the streets rebuild an association still some malicious like in some wonky gravity fine once we get it

  23. 00:18:30

    doesn't reset the gravity vector until you actually pick it up you guys keep simulation very important and there is only one eight there's only one cube in the whisky which is also very employed the seven that's not a drink but not too much so again in in the future when we're talking about the player status you'll be able to drink too much stumble around there's those types of wonderful things now maybe you have one drink you have a little bit of courage you're like I'll do more strengthen combat with too many drink to lose your coordination we've missed the train SPO times 1

  24. 00:19:27

    okay let's see all right we have a we've got an invite to go see Clovis Donnie Lee in the Reclamation and disposal so this is the this is the mission that is the one that we're going to show yes let's accept that and we just need to go through reformation disposal and go and this is one of the mission givers on Hurston one of the multiple ones he obviously had a few drinks No so over here we've got Maria part this

  25. 00:20:19

    goes back to player status and kind of the idea behind death of the spaceman where when you die this is where you'll or die this is where you'll come back you'll be respond to here and then also when you get injured and the med pin takes you back to a certain percentage and then it will fade over time and then you'll need to actually get fixed up here whether it's at a hospital or by the Apollo or endeavor yeah okay I'm at the idea is the bedpan is a short-term solution that stops bleeding unless you operate for a little while but if you don't go again longer-term fixed up the bleeding will come back and eventually die so even with med pens you still need to go back and get medical help and fix yourself up just like repairing a you know your like a ship repair yourself so

  26. 00:21:07

    here we are reclamation and disposal apologies there is especially dreadful sedation still alive I think hello welcome to her exclamation and disposal my name is Clovis Danny Lee wonderful to meet you what can I do for you on this fine day well you gave us a fight about work that was fast brother it's an excellent

  27. 00:21:56

    question if you're not particularly concerned shades of morality and may I have a lead on some well it's just call it questionable materials in need of forceful collection The Devil's in the details I believe read them well okay as a satellite that's fallen from Alba and it has a prototype blade in that we want to Trish check out wonderful best of luck

  28. 00:22:46

    yeah head out to the crash site we're gonna change us check the mission I guess yeah sure we got it now we're gonna do a comm call all right we're gonna have asked one of our friends okay fingers crossed yes mm there he is a bit weird how's it going nice man Hey look I just got this mission apparently I need to go out to some location for some potential

  29. 00:23:34

    Salvage do you want as he did califor you look interested all right I'll catch you out there yeah now I do Juicy's all right so we come obviously there's still some kinks in the face or something like that just a little bit I'm not I'm not sure whether we calibrated correctly and doesn't Chris have glasses or not Christos have glasses yeah but that is an example of calm calls in RTT with the face over IP not

  30. 00:24:23

    the best example of the quality that you could get out of it but we have faced over IP that's working right now in the three three OCS branch that the EMA Katya they can actually play - I make it yeah and you'll also be able to go and check it out in the land room the Drake room okay so that's l19 that is that's that's a ham server and then after you building a new building then where's the like the worker trades we're gonna head to two million Suns which is a shop we're gonna buy some armor we're gonna buy a multi-tool as well because we'll need that for the mission so straight ahead that is to the business district that we'll be working towards for three four

  31. 00:25:25

    don't try to cosplay those will bounce cheap plastic bags breathing process things could come may not end well all right so this is the new this is the actual new flight suit that's coming with 3.3 it's the RSI Odyssey it's very cool so we're just gonna get it by the helmet ah and then we need to go do we have the seal at ah yeah we have the zoo we need to go get the multi-tool so think of the multi-tool like your personal utility

  32. 00:26:17

    item that will have different attachments that you can actually use whether that be cutting or welding or salvaging hopefully mining I can talk him into mining like like small-scale mining yes very small skilling there at least part they had to see on you sure we got that thing this is undersea Mt yeah okay then hey you only did buy the helmet by the way just let you know did it not let you be able to buy the RSI suit no I don't think he gave him the right items all right write that up as a

  33. 00:27:15

    bug yes just put a lot more on top of the RS I see we'll do the helmet when we fly yeah you don't need that on her sir even though the air quality is bad it is breathable right okay so we're gonna make our way to the train station so this is a worker's district and that's how the workers get taken to the strip line you see the trains go by there you go a little CC so there's

  34. 00:28:05

    actually functioning I don't know if you saw that but there's functioning trains in Louisville we're actually going to get on one of the trains we just saw won't go past and go to the metro station there you go and yeah you spoke there's actually a functioning transit system that we're gonna head to which is very cool and even when you're flying outside you can see the trains on their tracks going to be different stations we have the admin office that we just

  35. 00:28:55

    passed that's the Presidency's and then we've got the security building right here oh no it's so we watch it we stare it we like hang out too long because of a long game there's still some things fiblets working out on that side and stuff let's go to the Metro Center to get to the spaceport to the perimeter industry life welcome to Metro Center so here we can

  36. 00:29:44

    either go to the perimeter line which will take us to the outskirts well we can take the spaceport line which is going to take us into the TCS spaceport so that's why we need to go to get our ship Metro Center there's six different gates that the player can enter into the city and plus the space for it so it gives you just kind of the idea of the scale of the city and all these trains run on the schedule so actually if we take a look we can see above train arriving in 103 second what about the other track look for the other track train arriving up 26 Ranson trains departing Trainspotting in 26 seconds so it just came in so he missed it coming in alright but yeah they're basically

  37. 00:30:33

    the trains come and go so actually walk out go and take the other train just watch you go one thing that you will notice is that transitions between four other ports or between elevators as well as so okay we got 53 seconds we're simulate this is we're gonna do commuter citizen so if you miss the train you have to wait for the next one I saw somebody that was very excited about

  38. 00:31:21

    that on reddit's yeah this one's for you yeah well I just wanted to show I just I love the fact that there's a running transit system and yeah you you have to catch it right and and actually the the team works very very hard on this putting this together actually building the tracks building everything that goes into it the other thing little trainee there you go see in in star citizen the train steering on time this one started we made crash maybe

  39. 00:32:10

    some other stuff with our train is actually right on time so the AI in the future will be able to transition between the spaceport and l19 right now they don't so it will be a yeah you know a rather train people getting on getting off sitting down on the seats just like you'll get a normal commuter train so the usable system the new usable systems only just come online is one of the reasons why you're not seeing that many of the actions there going but this is all physically real we are traveling in Louisville and you can see in see how you look back you see the tracks and that's the the Hurston dynamics building which is four kilometres high

  40. 00:32:59

    Louisville itself is about twenty four kilometres in sort of diameter the main area of it which is the burgh privet west and actually so there are levels about Austin size in real world scale so that's you know I think it not many games sort of do things at the level of scale that would do so here we are coming into T so spaceport and longer-term on the transit system we're gonna have line switching a lot more options that would be much more like the real you know kind of metro system right now it was all one point boy be but we're gonna have them like have actual multiple stop so you're going off multiple HAP stops it's always fun so they whatever the whatever the train

  41. 00:33:48

    simulator out there with a little bit of that we go ahead to the spaceport which would be the place of all the relevant information ready for inspection all right so longer-term with a law-and-order system that we're gonna be working with going between places you know depending what you carry there'll be checkpoints so you won't be able to necessarily say carry weapons or contraband and that's kind of what these custom points are they're not fully

  42. 00:34:36

    operating yet but that's a longer term goal won't be in three point three but where's the law and order system comes in that's all gonna be part of it and here we are just just for the smugglers that makes it a little bit more interesting yeah you got to find a backdoor entrance or how to go my how to hide it and smuggling is a specific kind of gameplay that we are going to add to what's happening it so here we're in the main concourse and you can sort of look out you ignore the glitching ai we have lots of those a few ships on Papa that's actually will go there later that's the Kraken you can see the sides of the crack because it's got a Cutlass on it in a bucketeer if you take a look that we

  43. 00:35:25

    zoom in and the LOD sit properly there you go so it's not a small ship I don't know there any ships come in and go sorry like this morning we disable the ships coming and going out of Mantha so in the spaceports you'll come they'll be sort of hubs so normally their probe you ship dealer there is actually a ship dealer on this spaceport which will go and see later on there'll be different lounges so like maybe one for the Chairman's club one for the sort of UE USO style one and then we're going to have various guilds that if you become a member they may have their own sort of lounge in the various space ports we're going to go just retrieve our ship to go

  44. 00:36:14

    on the mission the rework and we'll take the new Mustang they should be reworked your shoes be delivered up in the Aurora no they are sliding pad hanger for so over in that direction we're going to go back to visit later on it's actually where the ship dealer is which is a big deal because in three three one House of Louisville are in you'll be able to buy ships and also rent rent ships over here so we'll have ship rental - not gonna be able to pay off every single ship because we're gonna have different ship dealers or places that will specialize like here's our original or whatever so and they'll also be used ship dealers

  45. 00:37:03

    like you're gonna have one on Levski called teachers yep which would be fun but we'll go visit this later let's go - I went down here sorry glad yeah Glenn's reminding me long-term you're also going to be able to take like transit just the same like we have the transit system in the Train commercial transport to different locations on the planet or off world so that would be where that will be down at the spaceport and we would build that so as an MPC you can fly your own ship or you could take a ship to get there basically a star light so let's go down to the hangar and in three three a floral Hurston we've got two hangar types that we've built which is the large hangar in the extra-large because they will hold every ship now obviously we're going to be in a large hangar even

  46. 00:37:50

    though we're in a Mustang it's too big of a really hang-up for a Mustang but it's also scale yeah you'll get a sense of scale and either four three four just after three for the small hanger will come on inline there are small hanger well it places in the space part it's just we haven't finished the interior end and this is built out of our common elements so the idea is that these this is how we scale you know we take the we build these big elements and then we can bring them down and build smaller elements out of that so here's here's the large hanger which will fit lots of ships yeah just a Mustang No and again longer-term on the end we still have some AI going around but you know people will be moving carts when you land they'll bring stuff over to your ship so

  47. 00:38:39

    the long term goal is to have the AI in the place give it a sense of life give it a sense of operation so that coming out and refuel your ship coming out to fix it up all the rest of stuff around that's got a helmet on and go for a flight welcome your journey begins now all

  48. 00:39:43

    systems operational alright it's gonna come and ask for permission to we just got him in he's a little blown out we can't here by that because like okay you got permission to land permission to take off let's say take off sorry I know so when you look up or good all the way up yeah hangar doors are opening and again the hag is all here it's all physically correct so the hangar is and location you'd see it outside when you're playing you'll see other players coming and going landing in the Haggard's so let's take off not complete

  49. 00:40:36

    so we're also introducing that's the restricted zone you can see just in the right area which is like it up till your after said hi you can't fly on do we oh that's to crack and then we were looking out on there right there's is hell on where you spawned so this gives you a good sense of scale and I don't know if we can see but you will you should see trains run on the tracks depending I think this tracks the left they're putting on timing timing get up to pro for your height and obviously if you can see levels made quite a lot of progress from last year when we showed it in the art court demo at citizencon so we spent a fair amount of time

  50. 00:41:23

    building it out and also building in a way that will be performance for a city of the social scale I thinking Ian increase the size of the building quite a lot too when you get a sense of just how big the main hurts the building is and the goal is in 3-4 or just after it this opens up as a whole separate area that you take a train to go visit flying out into history so I think we've

  51. 00:42:54

    got a and first person to do so her students actually built out of six biomes we've got desert savanna acidic strip mines trash and polluted coasts so here you'll see the polluted coast if Glenn flew down towards the ocean yeah and Hurston is believed about 2,000 kilometres of dama so it's about earth size based on our ratio so we're doing one six for the main planets and that's mostly just for traversal reasons because it already you'll see already takes quite a while to fly not even that far of a distance

  52. 00:43:42

    and the old flight model we've had some of it but the new flight model even more enforce it so when you down an atmosphere the thicker it is the harder is for you to go fast we can get higher up you'll be able to go faster so yeah we figured one one six suicide is still way bigger than any one else is doing on planets like one one but it's a nice balance between having the size and the scale and been allowing you to traverse it in reasonable times so I think that sort of acid the acidic area and they're sort of included coast here we're heading towards place we've toll for the mission and this particular mission I believe can spawn in multiple

  53. 00:44:31

    locations yes system elation around Hurston yeah and so and also have multiple branches to it and and yeah and can be multipe are not multi-part have different sizes of stuff so I'm expecting all you guys wants to get hold of first and I'll give you lots of pretty screenshots and cool community video of that is better than we managed to do normally so that's pretty awesome that's actually one of the nicest things every time we do a new release is seeing all the content that you guys generated I wanted to do a 25 on 25 fight so we're sort of hitting this sort of

  54. 00:45:23

    Savannah style territory there's a couple of biomes in Herson that aren't in this one but there's a there'll be a planetary bombardment can admire like this they make weapons and they use the the planet for testing so that would be sort of this cratered area they're testing their orbital devices and then there's going to be the executive gardens which would be really sort of plush you know for the one percent of her Stern that they've got their you know walled gardens and it's not polluted and it's you know set separately from the whole from boy boy boy boy I always get tricked on that because all you see anyway right so let's head towards our destination how far out well what distance miss

  55. 00:46:20

    canna closer Oh Glenn's showboating and we have in the the new flight model which I believe is going to be a talk right after this actually it may be a no who is it the one this is it after this or one yeah I think it's one so the new one has a lot more accurate on the atmospheric modeling its modeling drag lift correctly and so the different sizes atmosphere that one be in three three but our goal is to get the new model in two three four but it's gonna it's going to change a lot of things

  56. 00:47:11

    probably take some getting used to there's definitely a different feeling performance down on planets and there is up in space which is really good and also it depends on the ship so like the ship that has more atmospheric ability like a Gladius or something flies a lot better and can turn much tighter in atmosphere than say an Aurora which is basically a flying brick so it's pretty yeah this engine is it's very cool and if you feel it I don't know in our land room if we're actually showing the atmospheric we're letting people play with the atmospheric flight there but it definitely feels different than when you're in space which is something I think a lot of people wanted to see and we now have what than you want okay so the the goal for scanning obviously is to give you a general area that you need to go and scan it you need to ping and

  57. 00:47:58

    then from there it's about hunting and finding what you need to actually do so we found it good Glenn knows where to go well we went to the general mission marker and then we scanned it yes but you saw it and the scanning I mean the scanning gameplay is an ongoing thing so we have quite a lot of more stuff to come in terms of scanning locations ships I mean there's already some of it for mining is already bit of it for ships but in terms of what ships have won their cargo whether you can have things to block the scans figuring out what resource amounts are in distant areas and that's what we would consider kind of short-range mid-range scanning long-range scanning would be a different aspect and that is

  58. 00:48:48

    it's more about exploration okay say is it down satellite that we just sort of going over the top we probably should find locations a lot it's gave up they come around the side

  59. 00:49:40

    we are down on the ground let's go check this thing so you have a few weapons just in case pistol ammo so this is Phanom

  60. 00:50:33

    a very different biome from what you guys saw before and what you've seen in our game yeah and this is early days on this we've still got a lot more stuff to do on our planet tech obviously longer term we're going to have animal-like fauna animals creatures to be natural wildlife depending on the place there's going to be weather systems so dynamic weather you know rain snow all the rest of it and I'm actually looking forward to when we can have a real dead sort of jungle planet in Hurston's sort of be polluted so the most you get is either this sort of kind of sparse savanna or you're gonna get the executive gardens but the

  61. 00:51:23

    tech for the Frankford guys and Mark Whitacre better he's been handing it up is pretty awesome because this thing covers the whole the whole planet and when you get down you're right in the middle of it and it's really really cool and we're constantly working to improve it so it's already a level above what we showed a year ago and it's yeah it's great it's gonna be it's gonna be even better as you carry on so and here we go in the current game the fire doesn't it doesn't damage you but longer-term the fire will damage you'll be part of the player status system we're going to measure the temperature and the heat so over a certain amount and start to get you

  62. 00:52:11

    start to get damaged and also if you're in a tight area we will actually have the fire entity itself he's sucking oxygen out of the air so like if there was a fire aboard one of your ships if you don't put it out it's pulling the oxygen out of the air which would work our players to the state of system which is all there's systemic stuff that we want to get into the game so it's one big sandbox to just live and exist in and the things that you think would happen as they would in real life do and it's not just fire it being acid or radiation or other different hazard types that we can actually think of and use all right top so we're sort of using I mean we've had

  63. 00:53:03

    madly in for a bit there's a bit more mantling this going on again all our player sort of locomotion movement stuff you know weird English one we're working on it but yeah you'll be able to you know mantle vault slide basically do a lot of these sort of Parker style actions and have full locomotion interactivity of the environment again because we want it to be sort of a tactile exploratory game feel to it here's something flown out on the lights effects yeah okay let's try to make this joke

  64. 00:53:51

    it's like old-school platformer game here all right we gonna do it glad probably gonna get run out okay back up the gay like I said it's like an old-school platformer game just it all first person

  65. 00:54:56

    we're actually dug to crouch now yeah yeah where doctors were going under first person mantle of last thing all right back here try to gay stumble down feel yourself yeah you better get that med pan we got a did you die can you do go to yeah what's that it go

  66. 00:56:11

    to yeah okay all right we're gonna cheat we're gonna use a developer goatee so we don't have to have you guys go to the whole thing yeah we all go to teleport okay we did say it was real gameplay of my so I think next time you fall you should probably read ten before you take the next jump all right one more time it didn't gladden like made that jump every single yeah I didn't see you miss that jump until now twice

  67. 00:57:18

    you got it all right so hey so again you're looking for prototype clay and this goes to the tactile myths that we want that's right one said nobody see 470 not only did we do that Tec credit I

  68. 00:58:09

    xx we can disrupt that check this one out say monsoon prototype lawn was not made there you go so someone's probably gone here first and take them the prototype so what we need to do is figure out this is an example of multi-part mission right so if your suspicion could have ended here you had the prototype as one of the things or it can carry on and someone's taking it in this case someone has taken

  69. 00:58:59

    it so we've got to figure out find out where the prototype is yeah we don't have impaling just yeah the early adds a physics project so if we go in here and this is an example of you know like another thing you could do or a puzzle is the satellite shut down but if we maybe get our multi-tool out perhaps cut away those restraints there balls off and there'll be things in the game that let you read what you can use

  70. 00:59:47

    the poor on reset it and hopefully it will allow us to track where the prototype is okay seven satellites panel system and there's a prototype somewhere so let's go find it very music played a minute my god

  71. 01:01:12

    [ __ ] all right well I guess you know I've arrived this isn't lucky good there's a Cutlass we need someone else and this would be an example of someone else you know getting this a mission to come and get their they've sought our [ __ ] and they've decided to take it out and then try to go for the prototype and I believe you just called your friend player sixes grow

  72. 01:02:06

    my time dn can you cut the camera too Kristen together Crisco third person this is our friend that we just called showing up let's cut and show the tail side cutters well I guess just the cabinetry yeah so this is the an Bilbao three and it is the first number two first straight to fire bull ship that we've done so it's a

  73. 01:02:55

    anvil dropship and it's going to feature it and also in squadron 42 and this will launch with 3.3 check out yeah let's get rid of the bad guys to go check out the bad guys cap camera one left worried where you literally go where is it where the bad guys one of stinky [ __ ] we lost a that right

  74. 01:03:53

    I can see him on Capitol Hill we're still having some synched issues in the multiplayer all right I think we killed the fill those bad guys this we have all right let's bring it down oh my god oh yeah it's a big rock let's avoid that one there we go okay all right sup buddy all right thank you very much a tree

  75. 01:04:57

    through a little talky you guys got before you fun out you got the 45 winners incentives anybody yes going yeah for cup TV thanks to the help man all right so this is the Apple Val three it is like I said anvils dropship both sides as sight guns you could deploy remote turrets it's a bit risky think about it right yeah yeah so we got here toward the bottom well yeah let's just

  76. 01:05:48

    look around the bottom a button and then I think we're heading to where the prototype plate is good it's bottom you go up there to the where the fly area is I think if we open up here it will take us to this is where the crew can sit this will carry like 20 folks I think this is probably to the turret in the front right so the rather down turret down turn the front bottom turret and in her sleeping quarters of stairs but if we go back we've got we're not rather than us make a match of the specs and we'll have a little video that they

  77. 01:06:38

    kindly provided for us to tell us about the anvil boundaries so let's lay anvil on the sound mask any soldier they'll tell you that battles aren't won or lost based on weapons or numbers or even hardware they're one on choices for over a century our ships have distinguished themselves in thousands of civilian and military combat operations we are proud to announce another weapon in the arsenal of victory get ready for the next generation warfare with Manville's valkyrie dropship this multi-role weapon platform is designed to get personnel in and out of the hottest combat zones featuring four

  78. 01:07:27

    powerful rotating thrusters with VTOL capabilities the valkyrie is capable of landing with surgical precision to deploy assets fitted with a vehicle bay and ramp you can also efficiently launch ground-based troop transports or reconnaissance vehicles in the field each high performance operator seat features rugged construction with added support to minimize g-force for up to 20 personnel making sure that your fighting force arrives on site ready to jump into the fray don't think for a second that the volcker II can't hold its own in a fight

  79. 01:08:15

    to remote turrets featuring sighs three hard White's can provide suppressing fire during deployment to additional man's turrets provide even more devastating fire to blur the line between dropship and gunship in the days of antiquity the Volturi were believed to choose which warriors may die in battle and which may live with anvils for crate we put bad choice in your hands okay that's how are we doing in terms of getting to the location we need to get clear tooth filleting there right now

  80. 01:09:04

    right yeah the contracts the relations around that so we want to look out the side that glad maybe but you can see the remote gunner from from player six as well okay sure there we go so yeah let's switch the plastics Jim you turn to the right Darryl there you go I guess to the front to some fall 180 degrees I guess pull down so yeah there's two remote gonna seeks and command the side guns remember scaling goes and then there's a turret gunner on the top a turret gunner on the bottom obviously a pilot then whatever the crew that you bring this one wants to shoot it right out

  81. 01:10:12

    well you're more than what sure come on Hey bullets cost money hey Reese Tucker ever well you never know what you may need it you know what I'm saying there's a side to everything but you go keep on thing you go on the side guys probably shrimp

  82. 01:11:09

    we're almost there how much they okay alright so heading to we're heading to where the prototype yeah yeah but I'm player 1 and player 3 of us okay now this is the I guess the military the

  83. 01:12:18

    first of the several cyclists are going live to 3.30 so we have this the racing version the Gophers with them again all right we got rid of I think we got rid of all of them oh yeah all right we did improve the rocks you don't run over every single one of them how yeah that's one of the aah that's another a curves a gap and again this should be another optional continuation of the mission so another type of missions that we have in the three point three unlawful or her Stern actually more hosted is underground facility so this

  84. 01:13:07

    is the very first example of underground system so we're going to have underground facilities caves other kind of things and this particular one this happens to be a kind of I don't know waste storage I think it was um it was used for refining refine what would go check it out let's go that's a good a shot you left nothing for us oh yeah all right let's go in stop the facility player three classroom

  85. 01:14:08

    all right so planet star gonna go down go to team and to try to get the prototype because the flats a player in three countries our country may I don't let the bastards okay so here's the other father mission is FPS cooperative gameplay against FC

  86. 01:15:02

    FAI currently I think it's 3 3 you have mission Claude Estrella and then we're gonna ask missions for the supporting around like this underground block so this is our first pass on him you guys have been working very hard on getting all the behaviors working properly every action oh oh oh my gosh can we cut the Scot

  87. 01:16:23

    and again their jeddak for you pinpoint will be there so when you're there you can talk to you when you've got people in your team you'll be able to talk to him so and it'll all be automatic based on who you make friends and everything so in this particular case you wouldn't need to be linked up in discord or TV speak for anything as long as you're in the team girl there I'll be like operating in a real world power group I think here is where the BBC is wow that was so working for like nine chapters all right prototype TDC xx okay and we've recovered the blade now

  88. 01:17:14

    this is a second part of the two-part mission and now we've got to take this back to a drop point in Louisville just to get paid so you get paid so now the question is did you get everybody so one of the things that we've been

  89. 01:18:03

    working on is kind of the knock down system staggers those types of things we need to do some internal play tests a little bit more but ideal we roll that out soon sure they don't be stuffing this stuff here's mine we spawn in support like a fish

  90. 01:18:54

    Chris is giving me notes for the for me to fix on the mission you say what would it be cool it's a few other people it stopped out of the yes up Tao and your way back up we will add reinforcements so glad they fix the pumpkin all over the Sun blend don't stare at it too long alright let's head back to Louisville this is a special color oh yes so we

  91. 01:19:58

    would say that the the Beltran has been flown here is special citizencon edition that if you give a Valkyrie during citizencon or within this week I think you get to have this color as opposed to the standard we have a digital gray camo and there's a two options there's a military version but that's Roger that so we're gonna head back to gate 2 and basically show you guys a little bit a Chris can you gain some altitude and let's get there so I guess just don't work

  92. 01:21:15

    I don't know if those are roads all asking no there are ya these there's built in those are the that's the strip mining biome and they've they've got the road so they did the strip mining over there is a road system that is it for the procedural planet set up that we aren't using just yet it just sort of came online so we're going to start to carve roads same system won't be used for rivers and other things down the road smile scoffs that's gone we do a shot of player six

  93. 01:22:11

    Claire 6 please that's a good-looking show so as we get closer to this city this is a no-fly zone and this is our early early implementation

  94. 01:23:02

    of no-fly zones and eventually we will have paths that you will need to stick on you will need to follow so very similar to we get with real-world airports you just won't be able to fly anywhere in everywhere over the city under a certain and we can attack we do uh well we'll get to player six

  95. 01:24:00

    my drop-off point is right by gate two so rather than fly all the way in and take a train out to the perimeter we're going to land out here because you can't go in closer to the no-fly zone and then drive to gate to get to sort of check out the outside as well again that was music boy is raging over the team cut the plant ring player 3

  96. 01:24:48

    sorry walking a it's good there you go like Taiwan so again this sort of gives you an idea of the perimeter and the scale of the city yep

  97. 01:25:41

    that was fun man yeah thanks buddy I'll be in the bar you play yeah no you have to find your way through yeah and the outskirts of Louisville you know there's the we're gonna in different areas is a little example of a bit of a shanty town so these are people that have been pushed out of the inner city but people still hang on the outside gates sell their wares to people coming and going from Louisville yeah you can appreciate the size and the

  98. 01:26:34

    scale of Louisville so we're now down on the foot you could sort of look oh if you look up it's pretty big and this is what you fly in and out of I mean I think one of the nice things with star citizen is just a sense of scale that you get but also the sense of detail when you're down there up so it's all that you know you can see things you can interact with them your hand you know we've got millimeter precision for that but we've got scale that goes to billions now getting custom interview but

  99. 01:27:24

    longer-term again we're saying the law and order sister scanning jubu going gooble you try and sneak through things maybe a scan this that's not something you did to get taken sudden you taking the customs yeah and here's the use of the sort of Dropbox stuff that we're putting into three three so as well as admins you can pick up the drop things from this is also allowing you to drop off social so this is sort of a the drop then we're gonna do this is complete our mission Clovis doesn't like to get his hands dirty exactly we just place it my hair about do it yeah violation over the Congo

  100. 01:28:31

    so now we're going to catch the metro hopefully metro line for the permit doesn't run is pretty quickly you know anybody from Europe will understand let's get up there and see what's happening I think we got a little bit of boy person security reserved the right train rub rub rub rub get in it seven yes you uh made up for your two jumps buddy it's literally a five-minute wait on the perimeter so that was good because we're running behind schedule anyway so so a lot of painstaking work went into

  101. 01:29:26

    making this real and when the transit system is fully working or we've got the persistent paps this would be the way you would get to your location just like in your three worlds that there'll be different stars for different sections and right now this is only running from

  102. 01:30:16

    gate two to gate one eventually we'll do kind of package things together so like gate 1 K 2 K 3 to spaceport or to the main center and the transit system will probably use at most of our laughing locations in advance wants to take you to different areas of interest and from the space for central physics district to the habitation areas to the doxy de favela area or whatever depending on the locations we have and I think this thing's moving at about 200 kilometers an hour about 120 under 12 hours our space bullet train yes it's moving

  103. 01:31:06

    it's got a cover you know twelve kilometers now we're in the l19 area you're wearing L 1 9 or 9 so we're just gonna hop the train hub the train to the spaceport and

  104. 01:31:55

    check out the ship dealer transfers to the perimeter spaceport and Industry line trends out there as I said commuter citizen 40g what's the other one be considerate here Darla traveler doors maybe the other one we're gonna do that yeah so eventually what we want to do is basically blinky look at the map real quick on you there you go you'll be able to show

  105. 01:32:45

    trains in transit just so you understand where you're going how to get there and where it's at okay step away from the platform edge when train and approach like I said it's like a 15-second it's a 30-second wait yep there's 30 minute or if is 20 wouldn't make the last one right yeah security reserved the right to search

  106. 01:33:36

    travelers at any time so we're dealing ideally we'd get a shift for you it's uh yes after all after you buy a shipping we got six minutes planned for the next

  107. 01:34:52

    sessions of they got a movie but yeah don't break your legs all right let's head it's New Deal so in three three one person love Iliad you'll be able to rent ships and also baseships renting ships obviously will be more economical in the short term because ships themselves well love to

  108. 01:35:44

    try them out yeah let's try them out they also cost money so is that opportunity to rent something just to use it figure it out so here's a new deal a couple of obviously ships that are coming in three three there's the Phoenix sitting right there then you must stay at cost to their rise is a she's a pretty pretty looking [ __ ] yeah the Hammerhead the big boy again another ship that's coming with three three I think the avocado just started to play with it and have fun

  109. 01:36:34

    it's probably a bit out of our price range definitely out of our price range the first average ready so let's go in and get something that's a little cheaper forever no now which I didn't Mustang maybe a hundred thousand or something I have to take a look this is our first passer we're still working on the economy there's a whole matrix in terms of how much material things got the

  110. 01:37:21

    manufacturing quality the brand as the same for items so we have a matrix that's done to work with you dynamic economy off ships and on items obviously they're still gonna be a little welcome to the New Deal shipyard where there ain't no such thing it's too low of a deal you just went in take last night so just breathe it you know it's low lighting so yeah like that's 600 wish to see your aura 220,000 I don't have 85 X is about much more expensive but unless we get a prospector maybe Glen's been wanting to buying yeah all right there you go we have a prospector we can

  111. 01:38:28

    now fly there we go that is the end of the mission demo so we've gone done a mission in Louisville slashers that that is going to be in three three once that comes online we've shown you the various parts of the gameplay including the FPS aspect that you could do against an environment multi-part missions the various biomes a person in the transit system the enhanced interaction system being able to buy or rent ships we ensure NZ but that's also be part of this and they will all be stuff that will come with three three that you guys will play it wants to personal mode will be outside so thank you very much for seeing this we were looking really hard it's still a bunch more work to be done to get the

  112. 01:39:15

    glitches and bugs out which you all got to experience a bit up but we're really kind of excited by the beginnings of the possibilities of what it's going to provide and I think the rest of the day we've got a whole bunch of panels that are talking about various things that we've done including how we built Hurston's technology meaning we've used some of the other graphics technology we'd be working on the new flight model which won't be in 3/3 but it will be coming in three four onwards which were also pretty excited by so I would say go and visit the panels the audio guys have got some really great presentations on their stuff character guys have got great stuff Tony has a design session that he's going to sit in and expound on so that would also be really interesting so have a great day and I'm gonna see you at the end of it to sit down and

  113. 01:40:06

    recap it and have a little talk with you guys so I will see you later right

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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