Roberts Space Industries · transcript archive
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108 moments across 12 videos
celx gaming and Asus Republic of Gamers you guys literally helped make this show happen you helped make the Pyro playground happen if you look behind me you see all these amazing Gamers who are experiencing pyro for the very first time…features of Cen con this year and we're so excited to bring pyro into the hands of everyone who's here hopefully you guys get a chance to check out the Pyro playground later today I want to talk a little
Watch at 03:22:56 ↗good job recreating pyro now that you've gotten a chance to be in it oh absolutely um I mean from the game into the booth to the community events to the way that you guys have put everything together I mean…does feel like we are in pyro right now it's it's amazing good we did it guys everyone wrap it up we're and we're we're calling it a day uh that's not true we're still
Watch at 03:27:44 ↗should not be the death elevators not even in pyro no guarantees on that I want you to go on record look at that camera and say the elevator's in pyro won't kill you going to say no guarantees that…elevator on pyro won't kill you all right so we take the elevator and where do we go next you're going to go to the entrance all right push the button so one of the other players will
Watch at 02:59:32 ↗Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gamepl to support…good right yeah was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release
Watch at 03:31:55 ↗just jump to a couple different areas on pyro 1 before we move to pyro 2 so now we're on pyro 2 um in comparison to pyro 1 you can immediately see the planet is like way more colorful there
Watch at 00:15:21 ↗just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it um on every single pyro Planet it's just that pyro 6 has like a very thin atmosphere…work that we did in the last two years uh I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have
Watch at 00:36:46 ↗into Pyro, as there's multiple factions that are that are kind of at war with each other out there. We we want the players to be able to get in good with one or one or the other…need to make, and I think it's really going to take shape and form as we go into Pyro cuz UE in Stanton is a pretty, you know, binary thing. There's little pockets of pirates
Watch at 00:44:17 ↗mysterious it's not hostile but it's more like i said wondrous so when we started looking at pyro and we had to start looking at how the jump points work when we're traveling from santa to pyro or pyro
Watch at 00:02:50 ↗enjoy the rest of the show we wanted to thank you for your time we wanted to introduce pyro and show all the hard work that all the teams been working on and working towards the team…hard work in building the pyro system building the ai building uh the planets the worlds and that you'll go and explore so pyro will be ready and when server meshing is and it will be coming out with star citizen
Watch at 01:57:48 ↗will scan you on arrival okay so with that out the way let's look at the unlawful system in pyro unlawful systems have no laws at all and with that comes opportunity pyro as an example has an abundance of high
Watch at 00:36:54 ↗Okay. So, the Rough and Ready can be found in some of the space stations around Pyro. Now, the tattoos, like I said, the tattoos form a progressive design. This illustrates the hierarchy within the gang. As a player…cool. The next gang we're going to talk about is Head Hunters. So, this gang is also located in Pyro, but offers a completely different More of a wasteland vibe with lots of personality, and this will translate into the behavior
Watch at 00:10:45 ↗know, the Or taking over the station. Like there's so many things you can do with that. So. Yeah, Pyro is going to be a a good test bed for a lot Pyro is going to be amazing test
Watch at 01:15:24 ↗Pyro system. Now, you don't necessarily need infrastructure for jump points, but the more traveled ones are the ones that used to be traveled, which Pyro used to be, but not not particularly anymore, have uh what we call jump rings
Watch at 00:51:47 ↗Okay, so. We are now in the Pyro system, and we streamed out Stanton while we were while as we were traveling, and streamed in Pyro. The the other side, by the way, has got an awesome Yeah. way on the side
Watch at 00:57:25 ↗thing that we marked earlier with the routing options on individual planets if you've been attacked 18 times in pyro and you don't ever want to go to pyro again you can mark that system so you your your routes
Watch at 00:57:16 ↗some of you know me I am Bal on Spectrum today we will talk about Brave New worlds this is pyro 2 monox it's a Barren Planet not really habitable now since the advance of our planet Tech we've always
Watch at 00:00:00 ↗people as well the faction and their loadouts we've got lawful people like the new citizens for prosperity in pyro unlawful such as Xeno Fred and sometimes not even no no one the place needs to look a bit you know
Watch at 00:36:30 ↗five star systems three of these being lawful in Stanton castra and Tera and two of them being unlawful in pyro and Nix so what's the difference let's take a look at Stanton lawful systems will be a mixture
Watch at 00:34:28 ↗work done by the character team. All right. So first let's talk about life in the frontier system like Pyro and how this influences the character designs. So we wanted to create something unique compared to what we've seen
Watch at 00:00:14 ↗weekly behind the scenes a documentary series that I now get to do from a spaceship landed on one of Pyro's planets uh Rich you want to try to follow that so the only one thing I would say is that
Watch at 02:13:17 ↗with this this is this is what you're going to see going through these wide and long stances like pyro is incredibly large compared to stanton and stanton's already quite big to go from one side to the other
Watch at 00:33:02 ↗

