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hi everybody welcome to star citizen live gangs of pyro concepts uh i'm your host jared huckabee is the echo still on no it's just the room is exceptionally echoey today uh hi uh i just did the intro star citizen live ga
Watch at 00:00:02 ↗- 00:00:02Star Citizen Live Gamedev: Lore Builder - Gangs of PyroStar Citizen LiveMar 20215y oldepisode
hi everybody uh welcome to this episode of star citizen live game uh game dev uh lore builder the gangs of pyro it's just super size title for a super sized episode with super size yes uh joining us on the show this week
Watch at 00:00:02 ↗ celx gaming and Asus Republic of Gamers you guys literally helped make this show happen you helped make the Pyro playground happen if you look behind me you see all these amazing Gamers who are experiencing pyro for the very first time…features of Cen con this year and we're so excited to bring pyro into the hands of everyone who's here hopefully you guys get a chance to check out the Pyro playground later today I want to talk a little
Watch at 03:22:56 ↗good job recreating pyro now that you've gotten a chance to be in it oh absolutely um I mean from the game into the booth to the community events to the way that you guys have put everything together I mean…does feel like we are in pyro right now it's it's amazing good we did it guys everyone wrap it up we're and we're we're calling it a day uh that's not true we're still
Watch at 03:27:44 ↗also worth pointing out that it's on both sides that ATC check is on pyro as well they they have to they guard their border there so if you're in pyro and you're murdering and causing all kinds…well no there's a bit different because in pyro right the jurisdiction isn't all uee correct so in pyro there there's the law enforcement is that isn't quite what it is in Stanton
Watch at 00:04:48 ↗should not be the death elevators not even in pyro no guarantees on that I want you to go on record look at that camera and say the elevator's in pyro won't kill you going to say no guarantees that…elevator on pyro won't kill you all right so we take the elevator and where do we go next you're going to go to the entrance all right push the button so one of the other players will
Watch at 02:59:32 ↗debuting at this year's event um then the week after that is probably going to be a look at pyro playground uh and the and the um what's it called the public test channel is that what we're calling…things will come to it and why things will go from it Stu and then a look back at the Pyro play P pyro pyro pyro playground um for the folks who didn't get a chance to experience
Watch at 00:51:55 ↗general primer for pyro for people who again most of the show is for photos this week is for folks who are relatively new to the project who have never seen you guys heard you guys uh give me the nickel version…what is pyro and why does pyro matter to to the story to the fiction of uh of the universe maybe we'll take a step so uh pyro is is going to be an interesting addition to the game in general
Watch at 00:49:43 ↗development right now. Is this because it's a prerequisite for Pyro? Uh it's not exactly a prerequisite. It's something that's going to help Pyro a lot. Pyro finding fuel in Pyro is not going to be as easy…bring it in there and sell it to you at whatever price. So, um the problem also comes with Pyro is like it's very hard to find a station
Watch at 00:45:09 ↗Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gamepl to support…good right yeah was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release
Watch at 03:31:55 ↗another renewed interest because you know sand systems and economic Powerhouse in the universe and so how did that affect pyro and so I I think there's all these individuals who end up in pyro for various reasons…hadn't hadn't actually considered that that you know there's the there's intrinsic value in pyro and not wanting to live under UE and stuff like this but there's also what pyro helps
Watch at 00:54:36 ↗just jump to a couple different areas on pyro 1 before we move to pyro 2 so now we're on pyro 2 um in comparison to pyro 1 you can immediately see the planet is like way more colorful there
Watch at 00:15:21 ↗just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it um on every single pyro Planet it's just that pyro 6 has like a very thin atmosphere…work that we did in the last two years uh I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have
Watch at 00:36:46 ↗keep that secret fatim uh the colonialism outposts were are created were created as part of our work for the pyro system but that does not mean that they will only be found in pyro if that makes sense pyro the work…pyro may have been the inspiration and the and the start of the work for us but there is nothing to say settlers in the outskirts of damar or yila can't buy their same homesteads from the same company
Watch at 00:29:48 ↗came forward and everybody knows that we're heading towards pyro this year that's the focus of many teams throughout star citizen in the different studios when pirate the idea of pyro was first introduced so many years ago through…that um we haven't seen that as of yet in any of the stuff that we've shown up pyro so the question here is simply will pyro or any of its planets and moons have flowing lava fields right with
Watch at 00:04:52 ↗design aesthetic point of view um so pyro's palette is massively different like visually to to stanton um so it's it it's a lot more turbulent um and with that going to come unique challenges the planet's going…different have a completely different vibe so if you've got a stanton palette and you've got a pyro palette that they're they're in in themselves their own beasts and then you establish like what does stanson feel like
Watch at 00:38:39 ↗there's quite a lot to work with and we've learned a lot working on stanton um so the pyro stuff is uh it's really nice to get our teeth into but yeah it's new it's new uncharted…great deal of fidelity but i think the main challenge is really having that feel a shift between stanton and pyro so when you're in when you're in pyro anywhere in pyro space traversal or actually
Watch at 00:39:26 ↗system designers as opposed to the VFX artist. Uh Zandor has an interesting question. Uh do you find Houdini Pyro VFX or do you find Houdini Pyro effects better in your opinion than non- node-based pipelines uh in like a program…kind of just So, we we were talking about this earlier. Um I'm biased towards Houdini's Pyro because um I'm more of a Houdini kind of person. I've used um the Pyro solver
Watch at 00:20:11 ↗security rankings, right? The idea that we talked about at Citizen Con was Stanton is a high-SE system and Pyro is lowac. So because of the current implementation of law and sort of we don't have the the you know…Players can pirate in Stanton with little to no consequence at all. Um it's the exact same as pyro. There's little to no consequence at all. So, what we want to go towards is that say you're going
Watch at 00:28:22 ↗there uh now that's still being investigated but the current hypothesis on this is that the way the Pyro system was built uh so first of all the the requirement when you connect right what the what the hell…tasks uh which are like all the phases for the connection right uh currently when players load into pyro uh and have a load a long load time it's seems to be related to the way the system was built where
Watch at 01:33:30 ↗system versus the version of the Stanton system you have now, obviously these things change, these things grow over time. Pyro will be no different. Even as we continue Even as we continue to add star system after star system after star…about that yet, but uh it'll be on ISC in a couple weeks. But, 4.0 isn't just all Pyro, and we forget Stanton. So, it's we're talking about Pyro as it is in 4.0, but the uh obviously
Watch at 00:27:22 ↗respawn wherever you last registered your spawn point gotcha so if I if I make if I make it to pyro and I go through and I have some adventures and whatever and then I die if I haven't locked…spawn point somewhere in pyro back you go yeah but even in that Tunnel right so if you are if you yeah registered in Stanton and you're like ah this is great I'm almost to to pyro and um then
Watch at 00:39:42 ↗experience in Pyro. I'm like, yes, there are things to do in Pyro besides fight. It's I know a lot of people are thinking it's just going to be this giant meat grinder of stuff, but there's actually…take our break for the ship showdown with with our Gavin Rothery special. And then we're back back to Pyro with an episode entirely dedicated to fighting because I mean there's a whole lot of fighting
Watch at 01:09:37 ↗Skybox yeah we we go there we did Hyrule Sky books yeah yeah real pyro Skybox and fun fact dying story yeah so dying star now has the actual background from that is being is built for the piracies built for pirate…creation process is if it has changed we get the change so yeah as we're developing the Pyro Skybox maybe something does change you'll be able to see that Nine Star up until you know you can see in pyro
Watch at 00:57:00 ↗says can anything about the new star system be shared at this moment uh assuming you're referring to the Pyro system uh absolutely check out last year's citizen con live stream was almost entirely dedicated to pyro uh and then…just an hour ago whatever uh the schedule for this year's uh a decision event has some more uh pyro related content not as much as last year uh because we didn't want to repeat ourselves but uh this
Watch at 00:38:38 ↗

