Roberts Space Industries · transcript archive
Verse Archive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
339 moments across 140 videos
sale at some point if you couldn't tell yeah it's a it's a it's a ultral light it's ultral light spacecraft like the uh Merlin or the aredes it won't have jump capabilities
Watch at 00:47:04 ↗certain points in development you know we like to call that's a problem for future us or whatever but we did collect the questions that we felt we could answer uh today and so we'll jump into those so right
Watch at 00:04:54 ↗jumping around on topics. >> Um, let's go take a look at the the the command module. There's a number of questions in the chat about uh why the command module is such a critical weak point of the ship. What
Watch at 00:12:09 ↗always like pointing the cameras out the windows and stuff uh we promised them we would we would package it all in a nice thing so we're almost there this year hopefully all right we're going to jump into
Watch at 00:03:20 ↗point it's you know it's about doing the work and actually you know getting the work done now um one of the big elements of that uh that brave new worlds presentation was weather and I want to jump
Watch at 00:08:09 ↗line is this is something I've never seen in 10 years here is this everybody's hit a point where we've all we finally reached a consensus that we've done it this way enough we have to try this…have to make this experience better you know uh uh famously we were watching Big streamer jumped in the game on Friday had like 177,000 viewers
Watch at 01:02:32 ↗shown off exactly the way that we want it to be shown off that's very in three point six is a step in the right direction it's a step towards that desirable final step means it correct you know…think you even preview games or you you sent me over one regarding ship prices and so I will jump to that one yep how our ships priced in the our ships price in the kiosks being determined are they random
Watch at 00:40:32 ↗about halfway through the edge of the show already seriously let's jump into some backer questions let's jump into some bad questions so these were questions uh that were submitted uh on spectrum and voted…order here saw this one coming how do you expect to work through the backlog of ships and at what point in the game can we expect larger ships such as the Kraken Polaris and Perseus now those this
Watch at 00:25:59 ↗cool but if we ever have to do any kind of interdiction or we want to see like trace point to where things are we kind of to know what they are to report to the clients and that gets difficult…Aranea range some of this data maybe we could put some of that information about how we're jumping to the back end so then we could be aware of all the players on the server so you know it's also
Watch at 00:17:57 ↗firefighting neck thing that inspired us all at one point um and of course the episode three where for some reason there there are firefighting ships that fly up alongside uh uh we should consider a food truck ship that sells Philly…Hennessy laugh that's what the B verman was for you couldn't stock it with band new Delights and jump drives on starter ships now the star lot lot oh English a lot of the starter ships don't come with
Watch at 00:51:05 ↗looking more flimsy and flimsy and flimsy and when you're actually going to be escaping from pirates at some point you want to quickly be able to drop your pod and run because you're out is the pirate wants your…have a lot of weapons sounds like a good deal to me john let's let's jump into some let's jump into some uh higher level stuff so some broader features there are a number of things
Watch at 00:32:16 ↗point when um the Manchester goodyards and this stage are fully finished and then Jared will do a wonderful we'll do a a updated version of the 2013 tour that I did with Aaron but it will be in a much…mean we could show up at the the we got details to come like for instance if you jump and you just make it you know you're going to you know catch your balance and do that sort of so that
Watch at 00:32:44 ↗watching uh jeremiah and i are running on e so if you want to jump in and help us out that'd be good um all right so let's go ahead and start your screen share as usual it looks like…mood board is so uh i say this every stream uh never serve concept without a mood board some point of reference especially if you're trying to do actually no matter what genre um it could be from cartoony
Watch at 00:02:27 ↗moment where This is also This is also a good moment because a lot of other programmers can start jumping in on this thing and starting to integrate. Whoever works on weapons needs to integrate this. Well…that builds power supply needs to work with it. So, we can start We're We're at the point where we can slowly start to bring in more people into this as as the groundwork has been has been completed
Watch at 00:52:21 ↗something that we really, really want to do. And obviously, we plan on doing it at some point. Um but I think I may have said this before, essentially, we're trying to build out our more standard set of weapons first…build out uh while we've got our heads in the right space to do them, so we're not jumping all over the place. Um but yeah, it is the most exciting part of making weapons in my eyes when
Watch at 00:14:24 ↗that fade and there are some that take longer and some that happen much quicker. And we'll kind of jump back and forth between the that set up levels, see what kind of transitions are going on, grab the the code…happen at slightly different times, um you'd use these kind of offset values to to trigger them at different points. When it works, that's how how it happens. Yeah, when it works. Yeah
Watch at 00:34:46 ↗there's delays sending and receive we're now here are we actually going to interdict or is the interdiction point at a new location so the we use the back end service to kind of give us a hint and then…problem is not just with the device itself but how descend where the interdiction is where we're jumping to and have everyone be happy with the agreement that we actually did do an interdiction I think the general issues that
Watch at 00:54:26 ↗that time frame and I think it's I think I mentioned it already at some point that what I like the most about the The Savage that was introduced with 318 so the hull scraping is that it is such…itemization planning and preparation and and stuff like that while uh Health scraping right now is uh you you jump into your your vulture or into your reclaimer you drive past some some debris pieces and you can just put on some
Watch at 00:21:08 ↗coming along it's it's a big big big deal the biggest jump since uh since the jump to 20 we're probably almost certainly not going to hit live in April but uh it will be worth a little…make persistence a thing to move everything up into our new database it's not it's flashy as two point that's massively huge but there's also a lot of user end content I mean the game changes very much
Watch at 00:20:59 ↗look like they used to and and and um the timings get changed as well. So, from a design point of view it's really important that um they care about like the spool up time and and they care about…think next week in fact. I think that's his next task. He's he's going to be jumping on to uh concepting the the quantum travel. We've got some really good We've got some really good information from
Watch at 00:12:04 ↗improve them at some point. Um we did a rework of them like a year ago, I think. That improved them quite a lot, but um there's definitely still a lot of work to do and I think there…with our QT mechanic cuz you know, they've mentioned Star Wars and Star Trek like the Star Trek warp jump is like a the ship's stationary then it's an instant into the warp bubble. Same with Star Wars hyper
Watch at 00:15:19 ↗actually or we will be, you know, simulating these things, you know, in in more precise detail like these little point entities. But once we get over to the game side, what we don't want to wind up doing is having…This has been happening, you know, for quite a while within the game already to where every time you jump, uh what we're basically doing is casting your path through the universe
Watch at 00:47:13 ↗that stuff is, how far it is from civilization and they therefore have to travel etc. And so the point would be that we want to be able to just as we were talking about earlier, we want to be you know…NPCs. That being said, one of the things that is called out very often as being an exciting portion of Jump Town, the original, was going there and not knowing if you were going to find resistance. That could kind of keep
Watch at 01:11:27 ↗from a first person point of view like super important we have like scale references as well that we use quite a lot for human scale super important otherwise you'd end up making things far too big or far too small…here with him today like that come on yeah just uh finding any clipping issues as well like jumping into into game
Watch at 00:33:32 ↗they're going to need some support from this team, ties into the content at this point. Uh and I at the start of the year it would it wasn't quite there but as we got towards…which is one of the smallest if not the smallest ship in the game and then we had the 890 Jump, which is 200 odd meters bigger than the uh Archimedes. So, um we learned a lot uh about those two different
Watch at 00:03:17 ↗

