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352 moments across 77 videos

  1. these no-build exclusion zones you reference national parks they're not literal national parks on pyro

    Watch at 00:59:13
  2. lifeless they've got to have meaning and that's kind of what we've done really nicely with pyro I think you make a good point there oh go ahead go ahead Ally I was going to say just to clarify

    Watch at 00:06:30
  3. some of you know me I am Bal on Spectrum today we will talk about Brave New worlds this is pyro 2 monox it's a Barren Planet not really habitable now since the advance of our planet Tech we've always

    Watch at 00:00:00
  4. people as well the faction and their loadouts we've got lawful people like the new citizens for prosperity in pyro unlawful such as Xeno Fred and sometimes not even no no one the place needs to look a bit you know

    Watch at 00:36:30
  5. things firstly what about 4.0 where does that fit in well 4.0 is the patch that contains server meshing and Pyro and fundamentally it's an alpha development patch which means it's adding further Tech features and content to our Alpha

    Watch at 00:05:47
  6. mentioned obviously where you operate is important like there's the green zone stuff but even in a place like pyro that doesn't have any uh green zones per se you know it's it's you can align yourself with

    Watch at 00:57:20
  7. point to the jump point you know it will skip that flow and it might just be get it from pyro straight to the jump Point straight to the delivery location um so yes we will have Express bowling contracts eventually

    Watch at 01:02:17
  8. hang and asks for a refuel and a rearm I will say that there are Commodities specific uh to pyro I know that much right right um we we've had a mission or two in the past where a vehicle

    Watch at 00:51:23
  9. environment team on and we are going to create a forward operating base as seen in the upcoming Pyro system. So, come on back to check that out. For Star Citizen Live, I'm Jared. That's That's Alberto. That

    Watch at 01:00:16
  10. vehicle and then avoid uh the the strong wind by by driving in with your ground vehicle or uh with Pyro you might have already seen it in the uh citizen con um demos with the solar flare when when your ship

    Watch at 00:54:21
  11. last topic here engineering um obviously engineering U you know everybody's you know everybody is rightfully excited for 4.0 pyro and and all that stuff

    Watch at 00:55:12
  12. wanted to get it in so we could start St uh testing it in Stanton ahead of pyro um the first place we want to do it is in uh grimhex we're planning to set that up as a neutral zone

    Watch at 00:16:49
  13. imagine when we do when pyro actually comes to the vers and goes live uh you're going to have more Mohawks and you're going to have dreadlocks and urban style and grungy hairstyles and when other things which would

    Watch at 00:36:32
  14. same category yeah yeah and then you could then have um DCS on in like pirate systems like pyro for example where they are kind of up for maybe it's a bit of a capture the flag type episode

    Watch at 00:14:36
  15. ready in online but but there is a very obviously we see what happened we saw what happened in pyro playground uh we we we we we can see what's happening in a lot of these places with grieving and stuff

    Watch at 00:34:18
  16. going to do that in a minute so we're going to throw to a beautiful scene of of pyro 2 four I don't remember which one uh while we Shuffle some chairs around and we'll be back to talk

    Watch at 00:42:01
  17. organization reputation system gets further developed in Star Citizen uh we talked about that a lot with with pyro like a lot of the you know they are going to be NPC you know people at Rough and Ready and stuff like

    Watch at 00:32:30
  18. there uh next week uh ISC returns uh with a look at the Pyro playground and how that all came together and what was involved there and stuff it was a pretty big event in the in the development of Star Citizen

    Watch at 01:08:06
  19. actually have it in space that's the most impressive part well we're landed unexpected we landed on pyro three right now it's crazy it's really nice in here it's gushy they're they're comforable well with

    Watch at 00:00:53
  20. kind of you discover things as points of data so say when you going into the Stanton system or pyro whatever you'll you'll see the planets the the Big Planets probably the moons as well

    Watch at 00:23:34
  21. work done by the character team. All right. So first let's talk about life in the frontier system like Pyro and how this influences the character designs. So we wanted to create something unique compared to what we've seen

    Watch at 00:00:14
  22. there is definitely going to be that kind of like and again as we've been looking at pyro like there's been a sort of I push to kind of shift some of the the the atmospheric uh compositions to make

    Watch at 00:55:12
  23. assistant design director for pu content and I oversee a lot of the new work that's been done for pyro but not only the content side I also oversee the upu team which Thorson can talk a bit more okay tourism

    Watch at 00:01:42
  24. from a high level perspective is you know how do tracks work in Stanton how do tracks work in pyro Nick so on and so forth

    Watch at 00:58:08
  25. outposts throughout the Pyro system now um is Claudius even though it's still in development and still working progress is it actively in use anywhere is there is there anything we're currently creating with it it's not yet because

    Watch at 00:43:17

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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