Roberts Space Industries · transcript archive
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because that is a new system done with building blocks you won't be able to see the mfds because they are still sort of flash scale form based so they are they are turned off intentionally as a performance uh compromise…distance just for optimization reasons but i'd imagine when they're they're the new building blocks based ones that you'll be able to see not only them but also being able to use them in sort of from
Watch at 00:42:38 ↗have discussions with design right now how we can do that for like if if a player builds a base on a planet for example uh we kind of want
Watch at 00:20:12 ↗delving for Unique crafting blueprints a non-combat player mining for high quality resources or building a base with your friends or a PVP player fighting for your org in station Warfare to protect your base each one of you supports each
Watch at 01:17:52 ↗just you know all the technology we’re building and like Tony went through before as well… you build the base and now we can actually do so much work with it and then the content side and so forth. The fact
Watch at 01:10:52 ↗possible so yes um I think all of these are uh are absolutely on the horizon and we are building the base pipeline to allow for all these things to happen tattoos what's that tattoos Yes actually been talking about that
Watch at 00:13:52 ↗style later you know and dial up well it's this this idea of of start with a base and then build on top of it instead of the sculptor approach which start with all this and then start peeling back
Watch at 00:20:31 ↗something that is valuable for everyone in the world of Star Citizen resource management will finally allow players to build their own bases and their own homesteads and actually keep that that Loop engaging and fun and really this is the main
Watch at 02:13:21 ↗them to actually model this. Like the So right now what Ollie's got is a very flat base form to build the larger shapes. But as you can see this is a cloud detail. Uh, doesn't mean it's going
Watch at 00:16:56 ↗take the knowledge that we gleam from building all the base models and then apply that to putting together the variance so do not expect to see the variance in Crusader uh or Arena Commander until you see all the base models
Watch at 00:42:13 ↗does give us a pretty good idea so we try to establish a stability score for every build right we actually autocalculated based on the data that we get >> not patch every build >> every build yeah every build so like we send
Watch at 00:29:49 ↗this point uh where with the with a number of notable exceptions uh we are attempting to build out all the base versions first before we move on to variants although we are at the point where the variants are getting there
Watch at 00:31:01 ↗porting the the in three nines flash-based herd to propriety building blocks system so everything that was there in the existing central flash was your central heads-up display so your your throttle your indicators for landing gear out your hips
Watch at 00:08:59 ↗kind of have to build up the assets based on and of course the ship that you put down right so you can see there's a lot of things here there's a lot of design markup there
Watch at 00:03:19 ↗again just a blanket answer to all the variant questions guys the current philosophy is to build all of the base models first and then go back and start
Watch at 00:41:24 ↗building because obviously as I might have mentioned a few times I build missions modul um so we build a Lo load of Base sort of modules so with our resource Gathering and our Salvage things the idea is that when
Watch at 00:18:43 ↗shape and and and scattering of these buildings. So, these these are the lower detail, but higher frequency buildings and they complement that base layering. So, then we need to embed those main plates with these secondary plates, which again add more
Watch at 00:26:44 ↗- 00:54:33Star Citizen: Reverse the Verse LIVE - It's Chris Roberts, Y'all!Reverse the VerseAug 20188y old
what I really want to move to is a you know what we call a physical based inventory which is why we're building lock is on to the ships and everything and so there isn't you don't have some
Watch at 00:54:33 ↗ work on on common stuff and um yeah it's you know we we build it from pretty much you know the base uh from zero to right now we are uh you know me Mars Andrea we have two of those
Watch at 00:45:27 ↗said, matching the boards as best we can. Um and then using that as as a base to for the scenery team to actually build from. And um begin that process of iteration cuz it's a creative process
Watch at 00:20:10 ↗Huds and the mfds is they're all using like a common building block framework and we're trying to share the same base code stuff so it's easier to support and maintain cu one of the problems right…hodg podge of the old system which is the old sort of flash scale form system and the new building blocks it's really hard to extend stuff right now and so one of the big obstacles to doing features is actually
Watch at 04:58:43 ↗this information ped on this also connects with the population manager that we want to build you know how we populate the environment automatically based on what can be done and so on and so on but the idea is like when
Watch at 00:40:35 ↗yeah yeah yeah we've got that we have the assets I'm sure we can build the technology to be able to swap out based on the question player but nothing would be investigated at the moment nope yeah there
Watch at 00:23:46 ↗been built because of the community doing that and from just that...you know, from that base we’re going to go even further and build something that I think is going to, I mean hopefully, I don’t want to sound
Watch at 01:18:54 ↗possible based on what existed we used modern Technologies to build it that means we did not go the Classic route of building an application in a low-level language we went with web technologies that can help you on the desktop
Watch at 00:37:01 ↗allows us to do loads of other stuff because it allows us so we have asteroid bases in space which would be procedures you can build them up and go do stuff and things like that as well and so forth
Watch at 00:37:54 ↗

