Roberts Space Industries · transcript archive
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ship game play loops that we don't have at the moment also tie into base building like >> We'll go back to the merchant example. Needs play base shops. You need that for base building as well. So you would…ship, you have a refinery module on your base. Ground extraction in a ship, ground extraction at your base. They sort of build from each other and adds like maybe I don't want a ship to do this. Maybe I just
Watch at 00:42:11 ↗fulfilled a full gameplay loop that is then called the industrial gameplay loop and then way later when we have base building we will basically fulfill a full circle where we then start with the normal playerto-player ship based industrial gameplay…loops into crafting into base building and then with the location based industrial gameplay loops. So to answer the question
Watch at 00:06:31 ↗Cool. It's the drones question. >> It's the drones question. >> Uh, so drones are being developed as part of base building. Um, obviously the Apollo's coming next month. Uh that means >> the base building is coming next month. >> You know
Watch at 01:18:37 ↗like base one one of the major uh uh components of Base building will be this um this next major step forward in player trading uh that folks have been waiting for like right now there's there's there…know credits in return uh so it sounds like much most of that comes online for the first time with Base building yeah and it would be interesting to see actually the the spread between you know like local shops and people
Watch at 00:55:08 ↗working on it is it opens up a lot of things, right? So, there's also like we talked about base building already. So, that not us working on refinery not only finishes or adds the an another very important element…crafting, it also opens up for ships to be developed with that and base building allowing us to have refineries at those and then the station refineries also get more depth. >> And it's it's it's sort
Watch at 00:41:23 ↗with so we'll just jump right into it uh what can player bases be using used for how will Base building integrate with other gameplay features such as Mining and trading anyone not all at once okay I'll take this…first um yes so this is a big one uh because we really believe that Base building will enable
Watch at 00:02:34 ↗systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form Source networks and come with
Watch at 03:03:04 ↗build there's different sizes of them that support buildings from decorations armor weapons components and even ships so like Base building mode you need blueprints resources to craft what you want everything fabricated is produced from a it produces a physicalized
Watch at 04:24:30 ↗limitations like Dave was talking about is at the base building blocks for the person generation are going to be relatively similar so they told us to think more about will be like a rebranding color and stuff but the base architecture
Watch at 00:08:51 ↗nowadays there's a lot more requirements from that Tech whether it be kind of server meshing things Base building things hares persistence so we've approached it from this vertical slce which means yes we can build a planet…solved some of the big Tech problems now we're transitioning some more of a kind of Milestone based approach where we're saying okay well now we're going to finish out GPU spawning and now we're going to finish
Watch at 00:17:54 ↗need. So, we have those actual in-world commercial centers. Um and then eventually we'll have um player places, base building where you can do that locally and build your own town
Watch at 00:08:11 ↗that you'll you'll have options to craft larger items in the near future. And then longer term with base building, we'll have hanger crafting, and we'll have intermediate steps in ship crafting, as well as locations. So, there
Watch at 00:22:25 ↗refinery and then uh as last step the base building refining step. >> No FPS refining just having to crank a >> well we have the crafters technically the crafters are capable of doing like small re refining jobs but >> that that is >> yeah
Watch at 00:19:27 ↗horizon and then crafting tech preview after that and then you know hopefully all on its way to base building and a whole manner of whole host of things like like scanning and radar improvements and stuff in between
Watch at 01:33:33 ↗Squadron closing that out. There are still many gameplay programmers, engineers on Star Citizen working on crafting and base building and engineering and the new inventory system we showed off on a while ago, stuff like this. So, but there's never
Watch at 00:32:24 ↗Network crafting and Base building in the background and do it slower more deliberately and with more time to cook it means these new features not coming out as quickly as originally planned because the same super talented engineers and programmers that
Watch at 00:03:17 ↗longterm that'll that'll help even more and then the the super long term is crafting and Base building you you just being a you get blueprint for everything you can just make your own and Stu like that
Watch at 02:12:40 ↗prime time they'll be used to reconstruct certain elements of different planets and stuff to support other features like Base building and stuff like that so um I know one of the things that often happens because I've been doing
Watch at 00:21:09 ↗from the stream um but anyway I hope you guys like this morning there was the base building and the crafting the ships you'll be able to do it I mean for me the ability to sort of create your
Watch at 00:00:49 ↗last presentations at last year's CitizenCon, where uh we we introduced uh the upcoming uh player uh base building uh stuff. There's a whole There's a whole Not the whole presentation, but a big uh chunk of that presentation
Watch at 00:43:06 ↗because uh power generators right now create energy out of thin air and especially when we go forward to Base building um we can't do that anymore so we need a we need a resource that is actually consumed over time
Watch at 00:20:23 ↗with those other teams like the gameplay teams we talked about they might be coming online with a feature like Base building we we need to support that as well so it's sort of a balance that one always often dictates
Watch at 00:22:38 ↗could then transition onto the features that are really more specific to Star Citizen like cargo like Resource Network like Base building like the the features that
Watch at 00:38:53 ↗launch the Drone that is built into the machine and then from there this allows the player to access the base building and also land claim mode with the land claim modes the player can actually change the size and precision
Watch at 04:22:52 ↗most excited is finally we've started to think about these as like unified settlements you know base building so as you can see on some of the concepts we we deliberately presented early exploration shots in this kind of like
Watch at 00:51:54 ↗

