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Roberts Space Industries · transcript archive

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9 moments across 7 videos

  1. right you guys can see Aus that's where everything is being built current build system is based on a build system called buildbot uh it's highly modified uh and customized to our own needs

    Watch at 00:30:49
  2. know the full breadth of everything that has to go in there we're sure we're still building the base matrix and then and then we have a spreadsheet that we have a tool it'll basically put everything

    Watch at 00:17:45
  3. next patch I'm just saying that what we what we build towards but the the most important thing is the the base systems in there

    Watch at 00:18:40
  4. trying to make uh like it's systemic so that when we build the environments it just works as opposed to we program specific actions based on you being in this area but not with the right equipment like the equipment allows

    Watch at 00:04:14
  5. said like you you can kind of infer that the personality of Tara Mills for some of these companies just based off their advertising the quality of their products uh stuff like that so you can kind of get us get your…sense of it and that's sort of the kind of the fun thing about what kind of Chris is building here is that we can do that type of um really kind of involved

    Watch at 00:53:17
  6. star map was very lore-based and and talk about stuff with design but a lot of that of what would make this system interesting and unique what were these planets kind of like um procedural generation we haven't worked…closely yet but there will be hopefully building the planets off kind of the specs that we've outlined especially now that we're starting to pull in real scientific data from our Consultants to help the procedural generation team set parameters

    Watch at 00:28:54
  7. getting you know uh clicks building up here and beeps building up there and and um notifications and stuff it can it can get too busy like anything I guess and you you've got to kind of pick your battles when…Interest we have talked about degradation quite a lot haven't we yeah um I mean mostly for ship based stuff really was that you know you have that whole repair C with ships not so much for like you know handheld

    Watch at 00:39:32
  8. ship it's from the outside because the the joystick is interactive and therefore due to cry engine base cry engine we need to have it as part of the exterior uh as soon as item 2.0 is then we can separate…really a like a one-hot solution to fix everything especially while we're still building out all the game assets because yeah for we can optimize for what we have now but while we're still adding more ships

    Watch at 00:27:36
  9. right with persistence and then of course you know when we're talking about persistence we're talking about account based persistence you know your player your your stuff your ships and things like that but we're going to be growing…they acquire items when they change the load out on their ship if that stuff persists between sessions between um build now persistence is something that it's fundamental for every MMO we we talk about it a lot like

    Watch at 00:09:51

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