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Roberts Space Industries · transcript archive

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20 moments across 19 videos

  1. buildings and let's add a drag one to the mix over here so that's going to be the base building that everything is dressed around that's going to be the the center point of this location the cool thing

    Watch at 00:03:16
  2. have lots of plans for the future you know you've seen things with all the the base building updates and also we've talked in the past about things like um persistent Habs Etc so there's more

    Watch at 00:03:18
  3. when Crusader bought the planet, they needed a base of operations and started building out the Providence platform, which was the original naval shipyard. When they were building Orson, Crusader really wanted to have it be a nice place to visit

    Watch at 00:09:01
  4. pull we can change the scale and so on and that's all happening by intercepting the mesh building system and applying offsets based on a function to each vertex within that box we can use this on any scale we like

    Watch at 00:00:50
  5. convention centers so there's definitely some some space to fill there and I started to build this second race track kind of using the base that Martin built for the first one so it's still work in progress

    Watch at 00:02:28
  6. planet and in the end they will be used as the system for player to build their phases we have Rasta because the previous system based on prefab was quite uh hard to use and not up to scale

    Watch at 00:05:44
  7. talking about this next topic from here on we will give you the tools to build your own stories do you want to see a big base good cuz we're going to industrialize crafting will fundamentally change not only

    Watch at 00:17:10
  8. materials and since the star the project we've just been adding to our base shade up she called the alum shader but we didn't build it from the ground up so it was type of the decisions that were made

    Watch at 00:00:55
  9. kind of decided what is really successful and what do we want to build on we really felt like the Raven is very very Sleek whereas the base saber had these really nice kind of like Tail Fins and and a nice

    Watch at 00:03:10
  10. have another third party solution we were using but it was web-based and that caused a lot of trouble in terms of getting it into the build, managing to get uh use perforce which is our source control management system

    Watch at 00:05:45
  11. based fighter that is a a light to medium category so this adds another option into the mix and it also builds in all the work we did for the saber Raven God standard to help get a brand new ship

    Watch at 00:05:39
  12. military and advocacy galavan publishing the terran-based publisher of whitley's guide for vehicle enthusiasts and the navy surplus brand offering bdus jackets pants and more that have been retired from active service building blocks the all-purpose ui system that

    Watch at 00:06:32
  13. going to be giving rewards uh based on reputation because we've added reputation to zeno threat with the um you know addition of reputation we're able to start using that to um build reputation with the cdf the civilian defense

    Watch at 00:03:22
  14. were placing more props based on like mission spawning that certain areas or NPCs or props were missing contact shadows so we added more shadow casting on the existing light setups and as we want to build our locations more modularly

    Watch at 00:00:53
  15. ones but they get run through a different organization you will be running them through redwind you will have to build up your reputations with them they will test your trust they will see that you are reliable by doing fairly legal…eventually they will give you one of these missions where you have to do something a bit dodgy and based on how you do that thing they will either open this career path for you or not there will be some risks

    Watch at 00:00:49
  16. system there are many teams are involved and to get the teams on the same page yeah we're just building an emblems in a room talk for one week aligning all gods that we can just go out and crank…long time so it's communication easier if you know each other and getting forward to yeah equating on goals based on that we can more efficiently execute two or two ago because especially in a global company where time zones

    Watch at 00:03:16
  17. kind of really tried to lean into when we were developing the Rambler was Drake's kind of mentality towards building their ships I think it kind of ticked that box of exactly what Drake would do they've got this chassis…design ethos so I'm I'm very happy with how it turned out the Rambler really takes the the base cutter to the the next level in terms of living on board I think we all saw that when the cutter

    Watch at 00:08:52
  18. that language that can be understood by the player and that's really why you build a team why you build a department to allow that kind of continuity in in VFX in a game so really in the nine years that…coherence of visuals we have a language that is understandable and works for the player we had a good base in the first place but now the the toolkit is really really powerful

    Watch at 00:01:36
  19. everybody sees this as as such an important milestone as as I do in our journey on on on building out these decks and and really flushing out the universe. These new cargo decks that set the stage for a multitude…addition to the cargo decks we just learned about, there are a number of location-based improvements coming to the entirety of the Stanton system with

    Watch at 00:05:54
  20. over time because of the uh maintenance overhead of the old ui tag so with the new ui technology the building blocks we can bring pinning back though we will have them in a somewhat different format than we had before…turret is going to see what this target is and they can then talk about it and coordinate their attacks based on that one thing that we learned in the past

    Watch at 00:07:09

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