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165 moments across 52 videos

  1. there's a lot of complexity in how the hanger instancing works and considerations across shards and uh server meshing and all of this so for now no W it won't be that like if you were

    Watch at 00:38:09
  2. that process is all done correctly and and and the the information is there whether it's for server meshing or for the the replication layer yeah I'm imagining hearing you guys talk about this the idea

    Watch at 00:27:34
  3. know the the the overall location system and stuff like this so so yeah you know Ser uh server meshing and you know the replication layer all things that you know aren't necessarily a part of the Squadron

    Watch at 00:08:09
  4. less requests are handled and things like server meshing should help because the spawn queue would be dedicated to each like thing that runs that area was last one is there any programmers on the mft similar

    Watch at 00:47:00
  5. would love to take Arena Commander too but obviously requires some pretty significant technology in terms of our server meshing and persistence to be able to keep those ships around whilst we we boot up and actually I mean

    Watch at 00:40:54
  6. about pyro now obviously uh we're working towards you know pyro it's part of 4.0 and server meshing and all that stuff um so we don't so there will be undoubtedly there will be more power

    Watch at 00:48:55
  7. because of PES, we had PES last year, but now we've got another guy down here called server meshing. And it's going to lead to all it's going to lead to all the same stuff, plus

    Watch at 01:01:54
  8. know PES is leading is moving on towards server meshing and stuff and we'll be covering more of that journey in just a couple weeks on ISC uh but as far as the Game feature stuff the cargo

    Watch at 00:56:33
  9. would 100 do some things differently and we're we're actually right now looking at server meshing and and figuring out how we're changing some things and making sure that some of the errors from the past

    Watch at 01:02:17
  10. there are lots of those improvements or maybe there are things that are related to the server mesh I think AI is is in a way is this is a little bit of a laggy child of of development

    Watch at 00:50:17
  11. hands on deck trying to get persistent entity streaming out the door in the in the server meshing into pyro and all that stuff like that so it's just it's just more important that we focus that

    Watch at 01:04:32
  12. keynote or a demo over here everybody's focused on pes and 318 and server meshing and and getting all the and getting this most important year of start citizen development yet you know done

    Watch at 00:24:12
  13. happen uh as members of the audio team commander deckard would like to know when will server meshing be done that's an interesting uh question to ask the audience uh uh here's one that comes

    Watch at 00:08:01
  14. know when folks ask questions about how much gen 12 is going to improve performance versus how much server meshing is going to improve versus how much you know object you know container streaming is going to stuff like

    Watch at 00:20:27
  15. board we don't you don't just throw them down the well and be like make server meshing happen if you start them on these smaller you know beginning tasks many times they have to learn the tools

    Watch at 00:32:55
  16. update on how server meshing is going is that even in your wheelhouse that's not in my wheelhouse i don't think so i didn't think so i tried folks yeah um let's see uh will

    Watch at 00:43:32
  17. person who asked about the polaris is now giving crap to the person who asked about server meshing and chat is just like turning on itself don't do that chat be better with with clips and whatnot

    Watch at 00:34:53
  18. like we still have to do like one final polish pass on it um but yeah before server meshing isn't ready um yeah it's not it's it's not us um holding that back i think

    Watch at 00:53:32
  19. people that are best suited to doing it uh unfortunately the people that are looking at server meshing because they're they're ironically the people that made the object containers and a lot of the original pipe system

    Watch at 00:37:49
  20. some of the fundamental systems like imagery like healing and there'll be other big systems coming like server meshing you know hang a management app and how you manage your ship load out so there

    Watch at 00:48:06
  21. life in the verse panel uh kicking things off we got ship talk we got persistence and server meshing

    Watch at 00:53:26
  22. number of hangers to support even the current player limit let alone whenever we increase that too with server meshing right so for that reason we're always going to have this problem of too many players mapped

    Watch at 00:25:36
  23. just that that's not the work that's currently being done we're very focused on server meshing into the graph persistence streaming all that stuff um so the people that we would need to work with

    Watch at 00:52:02
  24. important in the futures once we have the simulation and once we have all the the server mesh because it won't matter that the ai is actually sitting there right the simulation with the care of saying

    Watch at 00:08:57
  25. results um so of course that one is going to be for that beneficial like the server mesh some other stuff i think what

    Watch at 00:18:36

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