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108 moments across 56 videos

  1. weeks to build a feature, and then then they got 6 weeks to basically get it stable, get it um basically working the best that they possibly can, and then get it out to public, you know, based off our 3-month

    Watch at 01:01:28
  2. building towards with the way that freight elevator play into pyro uh and and and yeah stuff that you're going to see at at citizen con later this year NE next month six weeks um are all based on stuff that

    Watch at 00:08:04
  3. more robustly, and it is capable of really powerful things that the one of the perks of Houdini being node-based is that even the solver, like all the calculation that happens to calculate how the smoke sim should operate…exposed. So, I'm able to go into essentially the the code. Not not quite code, but the node that builds up this entire solver. I can manually tweak the parameters. In Fume, I can't quite, but it it is kind

    Watch at 00:20:59
  4. when a designer asks you know an npc to go and repair exactly that panel so the way we build the behaviors and you know especially like all the this screw management you know the the part of the crew the guys…made in a way in which they can perform by themselves as best as they can their jobs based on the skill based on the traits right uh so imagine like you have somebody who likes to you know like just

    Watch at 00:53:58
  5. this this is how big it is. And that was When we did the initial estimates for the ship, we based it on the concepts of what was in there. And as we broke it down, it just got more and more…style to sort of pick up. Um they have a lot of sort of hard sci-fi art guys. So building Aegis ships and Anvil ships is their bread and butter. Um but when they switched to an Origin ship which

    Watch at 00:53:17
  6. build your behavior in a way to handle situation of course but i think a lot sometimes it's also just bikes that we have due to the you know server performance that we see i would say as well sorry…that the question is how much of the the performance of the ai is based around the server performance but also the server performance is also based around how well the ai the ai calculation the performance the zebra performances um affect

    Watch at 00:25:01
  7. know it's got a lot of preset materials it's a you know it's a physically based rendering system so all the materials generally work correctly sort of works with HDRI high dynamic range images so you get nice sort…just sort of create visuals and you can see here yeah the water it's pretty generic the buildings you know it's just giving that it's giving that overall impression and if you you know if you're actually

    Watch at 00:21:43
  8. part of the uh um we're in the process of uh we're uh you know still building out our UK office here and uh you know there's still areas that are under construction which is why we haven…artwork has been going up in the last couple weeks and and yeah a lot of it is based on our great Mission givers and whatnot and so it's it's actually there's actually this internal sense of we walk

    Watch at 00:12:07
  9. that, any plans to have a more accurate terrain physics? So, at the moment we have kind of our base terrain. Um so, we kind of generalize it that it's a mix between kind of high grip gravel probably…model driving on ice. Um you can model driving on tarmac. Um but, you know, we've got a build system where the tire model communicates with the game

    Watch at 00:26:44
  10. building something that's truly new if you're building something that's truly different you haven't done that before so you know so the the way in which you tackle it will be different you know ideally you know…which you estimate schedule it and whatever has got to be like uh okay you know we're based yeah your schedules have to be based on prior experience and this is the way we made this thing

    Watch at 00:16:17
  11. heads we know where it is now internally which is a vastly different experience to the current live build so it's this this big time delay that we have to uh wrap our heads around because many of the flight changes…best kind of tunings right now and we're still kind of settling on where the base tuning of the shield lines up and everything and the grids of components

    Watch at 00:20:56
  12. building a scene of those sort of bare-bones strip-backed structures that we're making that we you know build our kits on top of and sort of supplement and add secondary and tertiary details to so i'm just going…them done in a relatively short time frame what's cool about houdini is it's very much a node based software and it's very much non-destructive so basically

    Watch at 00:43:15
  13. have longevity in it it's got to be reusable so that's that's why we build these rooms in a certain way as well because there's no point making it all bespoke in the colonial exists in one location…more about you know I wasn't expecting you know take to go so like it's a complex base the procedural system maybe I'll just I'll cap this

    Watch at 00:29:49
  14. structure uh and while there's there's a lot you can do when you're kind of building a space like this you can kind of design the lighting to fit in nice and neatly but since we're going…then you you just turn on a layer or whatever so this you started with the base model uh rayari hab and then before the stream here you've spent some time redressing this yes yeah exactly i it's a maybe

    Watch at 00:03:20
  15. that you you may be tempted to make the journey right you said we don't factor the rewards in based on the distance yet does that mean it's something we're considering yeah yeah I it would have…content of missions well and then there's the economy team or the folks who are you know building the the economy of the standard system and then of course of the star citizen presenting universe as a whole and while

    Watch at 00:05:08
  16. what's what's the the best way to merge these two things together because obviously we build ships in a certain way at the moment and not all of that is going to be 100 uh usable out the box with…engine already but just disabled so there there's a c bar that we can flip correctly generates the mass based off the material applied to the ship which is sort of a lot of physical base damage is going

    Watch at 00:39:27
  17. know you you can make it quite more stealthy than it may be up the line. >> It's not base uh designed to be a stealth ship. It has nothing going for it that would force it to be stealth. Obviously with…factory line is that's supposed to be it. And and no, we're we're building an MMO here. And a big part of all MMOs is upgrading from your from your common gear to your uncommon gear to your rare

    Watch at 00:55:33
  18. priority based on, you know, the guys that are close to you and the one that are in a fight and something like this. So, So, obviously there's four guys here and, you know, as soon as the vehicle comes…they lose visual. Three of the guys or or or three of the people go and start moving around the building to find it, but one of them doesn't. What what's the difference in behavior there? Is there some randomized

    Watch at 00:08:06
  19. everywhere we find that with just about every department it's we have to build sustainable procedural systems because when you're working at something the scale of star citizen even with you know even with five studios across the world view…themselves I think and I think it's planets before and we're also we're also improving our effects based on the work

    Watch at 00:38:05
  20. where vehicle tech team builds out the technology to allow other teams to use those foundations to add that information so while it's possible i can't say yes that's something that's going to go there but i know…could ping out that actually would be kind of cool emerging just have to start gameplay it in based on what other content teams and feature

    Watch at 00:45:00
  21. sense for those characters and then diversify them based on you know how much they care about those things um and it's from a character perspective it's really cool because we were we were going yeah we want engineers…whatever type but that's that's the the type of thing that we're going to be able to build as a result of this and you know i i don't know how much the the public knows about

    Watch at 00:19:11

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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