Roberts Space Industries · transcript archive
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Inside Star Citizen ▾
60 moments across 30 videos
space gaping artists created some early warm-up tests for the creation of gas clouds that will encompass the jump point from stanton to pyro beginning with the work already created for citizencon 2949 it needed to be updated with
Watch at 00:07:24 ↗manufacturer and their offerings in the latest edition of jump point magazine [Music] finally let's take another look at the habitation platform of orizon the upcoming landing zone for the gas giant crusader we definitely want to preserve the full reveal
Watch at 00:10:06 ↗inform nearly everything in star citizen and squadron 42 by checking out the portfolio articles in both our monthly jump point digital magazine for subscribers as well as the weekly lore posts found on the robertsspaceindustries.com website both of which have archives
Watch at 00:05:44 ↗will form the basis for our gases found throughout the persistent universe, including in asteroid fields, around space stations, near jump points, and beyond. Finally, from outer space down to the surface of our planets and moons, as the planet tech team
Watch at 00:08:04 ↗wormholes and jump points some previous was done I think back in 2014-2015 a lot of early concepts went out to Chris I was working with Marcel on the concept side of things so we've done a lot of loose
Watch at 00:01:44 ↗citizen universe is one whose destiny is to expand throughout the cosmos beyond its planets and moons through nebula and jump points into the star systems that fill our galaxy with the upcoming off of 3.7 we're taking a look within
Watch at 00:00:02 ↗NPCs as it already is with other players to our subscribers don't forget to check out July issue of jump point magazine with a first look at some of the work being done on our new procedural space station interiors
Watch at 00:10:39 ↗have already seen the first work-in-progress images of the vanguard ward and exterior rework in this month's jump point magazine along with the story behind their team's efforts now many of those teams have been looking forward
Watch at 00:05:43 ↗wearing suits it's like that traditional well-dressed businessman of that era and that kind of was our jumping off point it's got a much different feel than a lot of the zones because of that
Watch at 00:02:27 ↗sharp Bend of a river was a pinching effect in the middle here where the terrain would jump from referencing a point somewhere here on the spline to reference single point somewhere here on the spline so you can see that they
Watch at 00:03:14 ↗been traveling but there are a lot of people really uh jumping at the chance to uh point out some new things that weren't in the patch notes for inside Star Citizen I'm Jared Huckaby thanks for letting us share
Watch at 00:12:48 ↗updates to it internally and hope you are as well and now we are just at the point of scheduling when we can jump it into production it's naturally a large ship slightly larger than
Watch at 00:10:31 ↗jump into a sprint report before I remember who I left out and I start to feel bad. Let's get to it. Up first, let's take a look at the current progress for the Lagrange point clouds intended to come
Watch at 00:05:39 ↗like jump cut your talent to edit what they're saying or for effect or the fade down, the fade up, or the wipe. You can learn all those things. What you can't learn is POV. That's point of view
Watch at 00:05:43 ↗continue to explore the various ways we can incorporate this tech across the breadth of stanton's various points of interest work also continues to pace on the upcoming cargo decks which aim to bring new depth to cargo and player…player trading when they come online later this year and while there's still some time left before players can jump in and explore for themselves we'll continue checking in on their development via sprint reports
Watch at 00:08:07 ↗- 00:03:13Inside Star Citizen: On the Gun, Off the Trolley | Winter 2021Inside Star CitizenFeb 20215y old
will be a cargo trolley started as many things um i didn't think we'd get to the point where it's jackass in space but now we have opportunities so the feature we're working on is trolley push pull…doesn't want to do that i know jared i'm sorry that there's not the ability to jump up on the back and ride it down a hill uh not in this version at least anyway there is over
Watch at 00:03:13 ↗

