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Roberts Space Industries · transcript archive

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37 moments across 25 videos

  1. that those things build on each other makes it compelling to me so having this able to link into having artifacts that could be or samples like that could exist in distant regions of space that leads to exploration gameplay the fact…that those things can could decay based on if they take damage or maybe they are on a time limit maybe they they need to be cold or something and and they just decay naturally j-jane spread and switch back

    Watch at 00:44:48
  2. things are supposed to work before you go and the way that you build the lawful behavior before you build the unlawful behavior because you have to know you know runs before you work the other one and we're still both…yeah and in many ways you know when we're talking about law you know it will be solar system based so the well it will be solar system and then local base but the idea would be that the overarching solar

    Watch at 00:09:20
  3. gets touched because of this for the first time in our development we are going out with two parallel PTU builds there will be a three point three that has OCS and a three point three that does not have…happens you know what that that's coming that's an effort for us to basically basically cover all our bases and figuring out where bugs exist in one and where bugs don't exist with other it servers request

    Watch at 00:48:15
  4. billion and one things to think about when making art corp and definitely diversity not just in color but buildings sizes shapes style but we just wanted to keep it to a billion one things not a billion two things…three point five but for a patch release so we will were actually implementing more color variation as a row base base for diversity

    Watch at 00:15:39
  5. these things we try a few different things and we go okay maybe there's an area with really large buildings some atmosphere processors maybe there's an area with almost nothing it's just fly it's almost like a desert…have all these things we want to do let's pick what the best representation of our Corp at its base level is and for us that right now that is there's these

    Watch at 00:44:27
  6. running the teams internally to be much more sort of agile team based so before we were more pipeline base you know the programmers had a list of all the things they were working on the designers a list of things they…weapons characters pretty much a pipeline but in terms of future development we've changed it around so we're building agile teams where you know you have the engineer and the designer and the artists that would be helping and supporting

    Watch at 00:39:48
  7. getting folks on t on on camera now. I can't remember what I did yesterday. I know based on the trouble we're having with our weekend review. We need to get these interviews about the original crowdfunding campaign done…kind of splitting my time between the uh development production team and the community team. Uh, one building inroads into community, see some production processes put into place, but also since kind of done some PR stuff in the past, been doing

    Watch at 00:08:56
  8. Fair which uh rented out the entire avention Center for a couple hundred people um so yeah the if you build it they will come thing doesn't necessarily work in real life unless it's McDonald's yeah that's that…weapons will be getting added into into the game um there's a lot of rework going on with physically based damage that's going to be impacting all of our weapons so even if you guys are seeing like

    Watch at 00:31:21
  9. time you'll get notified it just blow up yeah yeah I mean obviously we've designed missions our stuff based around shipwrecks that's that's the intention but they'll be a long protracted multi crew engagement yeah you need…help them do stuff needs help them transfer their cargo it's a game just so obviously it has to build upon itself yeah I don't have to have that longer engagement time to disabled I think that's I think

    Watch at 00:54:15
  10. from it from a live release probably six to seven to eight weeks before you see the next build so hopefully that also means that but it but it does mean but it does mean that then you get that people have…just really good to have this to father and see that kind of stuff so does this change to release based

    Watch at 00:26:58

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