Roberts Space Industries · transcript archive
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Around the Verse ▾
70 moments across 52 videos
- 00:10:40Star Citizen: Around the Verse - Outposts and Environmental StorytellingAround the VerseAug 20179y old
this to actually worked from the build guys over in Austin through to engineering in Frankfort who have actually developed the app sure that's the copy bill 3 is based upon so really this week's been tying
Watch at 00:10:40 ↗ much anything because our local developers and designers cover most of those bases. What we do is pretty important because it will prevent something catastrophic happening to the build, which not only affects the test in, but affects the developers that could
Watch at 00:17:37 ↗happier of an experience for the player um just in general. Um, besides that, I also work on building out the analytics pipeline both for our patcher as well as the game. So, um, we are able to use analytics to kind…maybe there's um, some issues based on the region, maybe people with certain operating systems are having trouble with the patchers. And as for the game, um the system that I'm building out is so that developers
Watch at 00:17:54 ↗first thing I'll start to do is start to build general shape either out of ZBrush or Maya and make sure that we get it onto our base male character. So that as you can see here, the helmet actually fits
Watch at 00:22:13 ↗that now would allow the team to be able to build off of those um we reexport in that process re exported all the ship weapons with their new size base on those metrics to make sure they're all aligned
Watch at 00:14:13 ↗that way it'll it'll immediate flag at least based off the variables you set exactly you uh ordinarily what would happen is the changes would go into a build the build then goes to QA QA tests
Watch at 00:13:44 ↗really notice you know if those base assets are in that neutral set then you really start noticing the repetition and everything so I mean we when we build things from builds everything using a template palette which is a complete list
Watch at 00:13:31 ↗better usage of Sur avilable resources we then build the sound system which is a spal object management system such a system is responsible um to all an efficient way to query objects based on SP properties for example finding objects visible
Watch at 00:19:54 ↗- 00:02:34Star Citizen: Around the Verse - Hovers Are For Lovers | 3.4 Ep. 2Around the VerseJan 20197y old
make the player have to make choices based on the terrain that's up and coming if the if it looks Rocky and rough you want to avoid that and you can sort of build tracks around that sort of thing previously
Watch at 00:02:34 ↗ actually actively using this Thruster it will build up and we actually emit one Em I'm sorry IR signature per cool or1 cool uh in the pool and we'll emit one signature based
Watch at 00:13:53 ↗from there then it's navigation based off of that cover State um and then from there we'll go onto looting and and other things so that's it's it's slowly building you know the way that we want
Watch at 00:27:01 ↗know, having that huge base of both pretty large internal QA but also the external group of you guys out there is actually you know, a massive a massive asset to our ability to build something
Watch at 00:32:04 ↗start building connection points and tag points to help us stitch together those pieces. We define design rules and layout parts to make sure that the generation of these layout is controlled, is based on a clear aspect, visual aspect
Watch at 00:29:53 ↗build OCS is a big technical challenge that's going to take more testing and attention than the rest of the features and improvements planned for three point three and due to our date base schedule that has been split
Watch at 00:10:46 ↗- 00:08:17Star Citizen: Around the Verse - The Evolution of Quantum TravelAround the VerseNov 20179y old
accelerations based around that. Basically just scaling them up so that you've got more velocity to play with. But I haven't messed with the acceleration so that should be carried over um from the current build. be on the actual
Watch at 00:08:17 ↗ building the game, but we're also building the company. Oh, yeah. No, we're still building the company. I mean, yeah. I mean, and you and it's not just about it's not just getting people, it's getting…them in, you've got to get them trained up. They've got to spend time learning the code base. Um, you know, and that kind of, you know, that sort of stuff. So, yeah, I mean, we grew from
Watch at 00:34:45 ↗into cons base or any of a specific mission location let's close those tunnels down and see how that feels because I could be a really cool traversal we're being really industry-leading here like when you build
Watch at 00:28:51 ↗animations based off of hit Direction damage amount and overall health of the ship as always we are diligently at work fixing bugs for our next big release the devops team continues to work on increasing capacity with our build and deployment
Watch at 00:05:13 ↗controls based on feedback from players who got to try out the new flight model experience at citizen con dialing in the throttle logic and control among other aspects so stay tuned to Future updates for the continuing development of the system…build out stand and the entire universe we continue to improve and refine the procedural tools that allow us to create the massive environments for Star Citizen massive under understatement yeah say it any bigger with more massive yeah for a look
Watch at 00:02:31 ↗- 00:19:10Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
Spectrum team were uh you know initially not very proficient in this technology but then really learn quickly uh based on L's work uh in order to really facilitate uh getting the rest of the features online so we were able…basically Silo that up between developers and so you know like people would focus on a specific set of features build it out without interfering with the others and then bring that into the main line so we could iterate quickly
Watch at 00:19:10 ↗ guys can see you guys get a good look of kind of what we've been working with and just building up right here. And let's go ahead and turn it on there. So, now we can kind…stuff fitting inside the ship. So, we've been kind of rebuilding the ship piece by piece kind of just based on the functionality and where we kind of saw things fitting. Very cool. One thing we didn't talk about
Watch at 00:12:53 ↗moved on to finish the interior the main hub is currently being worked on based off concepts from my direction and additional pieces be made to add more the truckstop character props and lighting are currently placed on the side shops…corridors have had a first pass on them the pattern of a shop is having its own building set made for it so it looks more distinctive and an admin office has been created so players drop off packages relating to missions
Watch at 00:04:59 ↗space and accurately reflects all the real parts and attachments like the thrusters and weapons this was accomplished by building a list of the render nodes that were selectively rendered to a render target using a custom material shader we can apply…damage status of the vehicle parts whilst avoiding some of the more expensive features of doing a full physically-based forward render this render target vehicle can then be rendered whenever
Watch at 00:01:51 ↗needed to help well before we let you go uh just a couple quick questions uh we're building Star Citizen here what your favorite ship in Star Citizen it's it changes a lot especially now that I'm working with…different ones um previously I would have said uh the Hornet I I like the looks of I'm basing it on looks mainly and I I like the Hornet and the ghost in particular the black one and it's kind
Watch at 00:15:11 ↗pretty cool and when it comes to building that universe there's a department essential for keeping it all running take a look I'm Mike Jones and I'm director of corporate and publishing technology for cloud Imperium games and right…think that's the longest title we have in the company and it's based because of the merging of our DevOps and our IT departments and so my responsibility for IT covers the hardware side of things and the infrastructure side
Watch at 00:15:35 ↗

