Roberts Space Industries · transcript archive
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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
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Around the Verse ▾
70 moments across 52 videos
- 00:22:55Squadron 42: Around the Verse - Scanners Aglow, Torpedoes in TowAround the VerseMay 20188y old
heavy ship could do every type of you know combat and can mine and you know who could do everything build bases then suddenly end up with a lot of ships which basically just exactly the same with with no head
Watch at 00:22:55 ↗ functionality required by design the planks with service outposts are just finishing their initial art sprint and the base building set is complete the team have all the elements needed to create small outposts in multiple configurations which are being
Watch at 00:06:06 ↗- 00:13:10Star Citizen: Around the Verse - Usables: The Universe at Your CommandAround the VerseSept 20179y old
publishing process these will be held almost daily going forward this week our issue count fluctuated up and down based on build stability when we hit 0 issues yesterday we held our first go/no-go sync and we discovered a few new issues
Watch at 00:13:10 ↗ palpable for this feature as our first base line of character customization the feature team is working on the base implementation building on the great work that was done last year and putting the final touches on this first implementation it will
Watch at 00:10:26 ↗- 00:27:32Star Citizen: Around the Verse - CitizenCon 2947 RetrospectiveAround the VerseNov 20179y old
talking about just transporting people no I'm talking about an all-in-one solution designed to build modular structures based on your needs capable of building a farm or a habitat a trading post or a mining operation I mean
Watch at 00:27:32 ↗ like taking a 2d concept artwork and guessing how things look in 3D they already have a 3D base to build off of and then they do an amazing job making my Concepts look even better um and then when
Watch at 00:25:06 ↗really high level of AI we've been spending a lot of time building sort of the building blocks and based off so people aren't really appreciating the potential of what
Watch at 00:06:35 ↗stuff there's a huge amount of work we have to go through and so you're you're building the Cod base out you're making all these sort of changes to to make the you know to make the game
Watch at 00:15:28 ↗stuff there's a huge amount of work we have to go through and so you're you're building the code base out you're making all these sort of changes to to make the you know to make the game
Watch at 00:37:09 ↗finished work on improved rail system for all Weaponry to accommodate attachments better um again kind of building up these base foundations that allow us to as we progress to make things more efficient and and do things easier um also started
Watch at 00:15:02 ↗together a patch uh based on the 25 build so it's like an interim patch that includes fixes well rebalancing of the ship speeds but we'll go out to evocati for them to play test and give us feedback…still try and make changes based on that too ship flight ship handling is the is the main fundamental what we build upon from there is uh ship balancing will be ship Shields ship Health missiles and weapons right
Watch at 00:16:31 ↗- 00:30:01Star Citizen: Around the Verse - Super Hornet & Multi-Region ServersAround the VerseFeb 20179y old
actually expand much in the same way the game servers run we expand a uh internal build system that increases dynamically based on the needs tell me about what you've been working on lately
Watch at 00:30:01 ↗ - 00:22:59Star Citizen: Around the Verse - Hurricane & Character CustomizationAround the VerseMar 20179y old
system which allowed us to build vehicles in a completely modular system where you have like base ship and then you can attach turrets or weapons to it and you can basically build your own custom customized ship…custom for character customization to actually use the same system and be able to have like a base character which is like basically a naked person and then put on different arm pieces different clothing and even different weapons on that yeah
Watch at 00:22:59 ↗ really. BL: There’s a lot more than dogfighting. SG: yeah, no because. BL: dogfighting is the bases and then we’re kind of building it around that. SG: I’ve more recently just like to kind of goof
Watch at 00:02:33 ↗configurations the team is continuing to set dress light and polish these interior spaces to build character while also exploring exploring options for navigation and branding based on the law and fiction the truck stop space stations have moved into the final
Watch at 00:09:16 ↗commander front the designers are pouring through all the feedback we got from the last evocati build and are taking another pretty big pass based some of their feedback and some of our thoughts together yes I think people gonna like what
Watch at 00:01:48 ↗- 00:05:03Star Citizen: Around the Verse - Episode 100 Celebration, Part IIIAround the VerseJul 201610y old
hessie the uh QA manager and he's working on profiling some of the uh uh builds to make sure that the Grim heex pirate base doesn't uh to tell the engineers exactly like what kind of performance hit it might
Watch at 00:05:03 ↗ allows us to do loads of other stuff because it allows us so we have asteroid bases in space which would be procedurals you can build them I can go do stuff and things like that as well and so forth
Watch at 00:36:14 ↗allows us to do loads of other stuff because it allows us so we have asteroid bases in space which would be procedures you can build them up and go do stuff and things like that as well and so forth
Watch at 00:37:54 ↗clear reference you know I wanna mountainscape in there or oh I want my base are pirate elbows to look a certain way but when you're building something this abstract the the concept and the idea it can go through
Watch at 00:03:32 ↗kind of we're going to set it up on the PTU with a build, and we're going to do a phased roll out based on your citizen number. So, we'll invite a fixed number of citizen numbers, have those
Watch at 00:26:02 ↗potential for what that list can entail so I can really flesh out build the whole family together and serve as that you know main base uh centerpiece all right uh the cutless the cutless is kind of that uh mixed skirmisher
Watch at 00:19:06 ↗- 00:04:13Star Citizen: Around the Verse - Episode 100 Celebration, Part IIIAround the VerseJul 201610y old
yeah this week we got on our plate uh 2.5 or what the build will be later become 2.5 and that uh is the uh pirate based grimhex and the flyable Reliant among other things and uh some other stuff
Watch at 00:04:13 ↗ vehicle and personal managers. They were already using the same code base. All we're doing really is changing the 3D model the the way that we build players really is the same way way we're building ships…just changing what's what's up front. Technically, to update Arena Commander, it already had the same code base. We just needed to put a new layer on top, but Star Marine required completely ripping out a whole old system
Watch at 00:23:48 ↗- 00:18:21Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
knew it it had to be a web- based application uh now there are many many options on what type of framework we can use to build an app like that and so we set out to do a lot of research…kind of communication layer we're going to use and so we ended up uh choosing uh react as a base platform which is a framework from Facebook it's open source um that's our Baseline for the application we also
Watch at 00:18:21 ↗

