Roberts Space Industries · transcript archive
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27 moments across 6 videos
from your back from your back engines okay okay so now the biggie in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship game play…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight
Watch at 02:19:17 ↗your from your back from your back engines okay so now the biggy in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship gam playay…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight
Watch at 00:16:12 ↗same time so we're splitting these gameplay experiences this will be done by a thing which is called Master modes a master mode is a thing that is globally applied to your ship um and we have
Watch at 01:39:15 ↗cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this is actually a current version so as long as you go roughly forward you get the full GS um from your
Watch at 02:18:28 ↗cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this actually a current version so as long as you go roughly forward you get the full G's um from
Watch at 00:15:23 ↗show you the the the start the space flight and Atmospheric flight experience uh that's been developed with Master modes and through Squadron 42 we got living on the edge and destination Adventure a two-part look
Watch at 05:25:29 ↗just had a uh earlier in the day we had our flight experience a segment where they talked about master modes and Quantum boosts and stuff like this um but at a higher level and stuff let's talk about
Watch at 00:56:48 ↗heading Direction and and you know I need to know my ammo and and you know Master mode is a good way of going down that road it's kind of going okay we want to have traversal
Watch at 00:58:25 ↗think it'll make a massive Improvement to the game having made these changes uh to implement Master modes and rebalancing all of the ship speeds uh we'll finally
Watch at 01:46:26 ↗while also keeping the point-to-point travel speeds as high as they should be for PU. Playing with master modes in Squadron 42 has been a lot of fun simply because it's changed the entire combat experience. Before
Watch at 00:13:52 ↗think it'll make a massive improvement to the game. Having made these changes uh to implement master modes and rebalancing all of the ship speeds, uh we'll finally be able to define ship roles in the way that
Watch at 00:14:40 ↗

