Roberts Space Industries · transcript archive
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CitizenCon ▾
48 moments across 21 videos
jake dunlop and he's going to be taking us through the author and process for the stanton and pirate jump points bringing jump points to the verse has been an interesting journey as we've been designing a new element…game we've put a lot of time into creating two solid examples of different types of jump points you'll eventually see all around the verse one in stanton and one in pyro we've been continuing to use houdini
Watch at 00:04:30 ↗Pyro system. Now, you don't necessarily need infrastructure for jump points, but the more traveled ones are the ones that used to be traveled, which Pyro used to be, but not not particularly anymore, have uh what we call jump rings…around them, and they help stabilize the jump point to make for a smoother jump. If you don't have one, then it's more difficult, and the entrance is harder or difficult. But, sometimes you may want to try a sort
Watch at 00:51:47 ↗about how this was working and then also with the jump points how smugglers would work with the secondary and tertiary routes that would lead into the main jump point and then funnel out yeah we kind of call it internally…infrastructure around it it sort of created this impression that that infrastructure was responsible for the jump point in reality it's a naturally occurring thing an interesting balance of like make it seem like this
Watch at 00:03:41 ↗talk of way to interject new things into the solar system. Um so, around uh around the Stanton jump points, the three major ones, uh we will have uh space stations, you know, so that you can go and travel…long jump point and want to stop and stop and basically drop something off there, or refuel or refuel, or do whatever you need to do. Um so, we will have space stations around those jump points that
Watch at 00:52:35 ↗systems are great but obviously there's you got to get to them so let's turn on some jump points y these are small ones any small ship can use these but anything large count unfortunately these are the medium ones…which again medium ships like the freelancer can use and finally the large jump points and if I just switch to 2D we can see how this all joins together and also super fun uh if you Mouse over
Watch at 00:55:38 ↗kind of Step through it a lot like a Google map type thing uh also we should show them a jump point Y let's take a look at Jump point then uh this
Watch at 00:57:16 ↗favorite one a lot of the little concept thumbnails get if you see one because we often show them in jump point magazines afterwards after a ship's being released you see all the early sketches and people probably noticed like that
Watch at 00:04:10 ↗whole and all of the elements within a system the planets and the moons and the Sun and the jump points uh so this is the soul system so we can see Mercury here and Venus and Earth
Watch at 01:24:05 ↗Alexis Lesnik from customer service Chelsea of for uh anybody else stand up yeah everybody stand up stand up right jump Point L of our Publications we missed Ryan ran arer who actually
Watch at 01:02:37 ↗nice contrast of this planet where you have like the saturated red terrain um and the dark Bedrock so jumping to this point here what I want to highlight is the improvements that we made to our ground textures so previously like
Watch at 00:18:38 ↗blows out of the ground and everybody blows up and I'm kind of below everybody cuz at this point they're jumping up and just to be there and for the people have the reaction of the thing that
Watch at 00:47:04 ↗terrain and the dark Bedrock so jumping to this point here what I want to highlight is the improvements that we made to our ground textures so previously like two three years ago we had to rely a lot on ground cover
Watch at 00:07:25 ↗here they feather into like these longer Ridges of bedrock before it becomes smooth down here and if we jump to this point
Watch at 00:18:54 ↗process at this point we're able to jump in start throwing in cargo interacting with doors getting in and out of beds maybe in and out of toilets and just getting a overall sense of what it feels like to interact
Watch at 03:48:04 ↗back in and we have what you see here so again the beginning of the process at this point we're able to jump in start throwing in cargo interacting with doors getting in and out of beds maybe
Watch at 00:13:19 ↗ladder and here we're looking around to the left to the right and you can jump off the ladder at any point you can slide down it you can do all sorts of things a little bit yeah
Watch at 00:34:19 ↗measurable and it'll be something we can tune over time. An- another one on another point we're talking about on Jump Town for future directions forward is and you and I have had this conversation a couple of times
Watch at 01:10:39 ↗second variant of quantum travel and this is for short range jumps sometimes you jump somewhere or you go somewhere and you and you see the next point of interest is like 1200 kilm away we're not going to force
Watch at 00:23:55 ↗second variant of quantum travel and this is for short range jumps sometimes you jump somewhere or to go somewhere and you and you see the next point of interest is like 1200 kilometers away we're not going to force
Watch at 02:26:42 ↗collect resources or provide automated defenses for your base major hard points gives us options on how you can specialize your base let's jump back in game and see how our base is getting on love
Watch at 01:02:24 ↗click on one of the points of interest as we selected this marker its label will stay visible at all angles so far we've showed you that you can use buttons and double clicking to jump to object you're interested
Watch at 05:10:14 ↗click on one of the points of interest as we selected this marker its label will stay visible at all angles so far we've showed you that you can use buttons and double clicking to jump to objects you're interested
Watch at 00:34:39 ↗jump through the final shots here we was gonna say we'll just have one planet shot of the savanna we chose nine so we're just going to cycle through nine but you can see how every single point we covered
Watch at 00:54:07 ↗same for the left this also works me to jump out of the ship because we get more wind this way yeah yeah so the way this works we have we have set up a long list of like different materials…size of that material so you know we'll go around and place a vibration point on like a big metal panel in the cockpit of a constellation and we choose like metal large and we want
Watch at 00:24:19 ↗appreciates it I think at this stage we kind of knew we we'd started developing the tech to a point where we could start tackling some more complex biome types so I think when we got to that stage was like…patan occurs on the planet is very hard so we were like right we're going to have to just jump straight in so so yeah we we did this was one of our artists
Watch at 00:40:07 ↗

