Roberts Space Industries · transcript archive
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been around for a while. little background about the system. It was discovered in 2823, uh, via this jump point from Karen system. Uh, and the explorer who discovered it was named Damon Huerta, who was a resident of actually, uh, Karen
Watch at 00:03:00 ↗whatsoever which was of course completely thrown out of whack in 2542 when she herself discovered the jump Point TOA which where do we have that boop boop boop right here this goes to a close by Shon system
Watch at 00:02:28 ↗namesake at the forefront of badass-looking space ships to our subscribers like I said check out this month's jump point for more on the vanguard rework story and of course this week's subscriber vaults for more images from last
Watch at 00:08:09 ↗here in 2438 that Vernon Tar, a an explorer, was searching the outer reaches for potential jump points. Uh while doing this, he spotted a a strange ship kind of following him and just out of instinct, figuring that this was somebody
Watch at 00:04:00 ↗here in 2438 that Vernon tar a an explorer was searching the outer reaches for potential jump points uh while doing this he spotted a a strange ship kind of following him and just out of instinct figuring that this was somebody
Watch at 00:38:28 ↗they were hinting at a new jump point and they followed it on through and they ended up in the tow hill system now if you think about this if you look at the map right now there's only one jump
Watch at 00:05:03 ↗presence in Nexus really grew that's where it got the name Nexus for being a Nexus of uh of jump points connecting pirate systems um that brings us up to 2930 that that presence only grew until Keller
Watch at 00:11:40 ↗resources in the system people rushed in and started trying to take advantage of it and when more jump points were found to Baker and Horus the system grew even more popular and things were looking up and that is when
Watch at 00:03:34 ↗Nexus really grew that's where it got the name Nexus for being a Nexus of uh of jump points connecting pirate systems um that
Watch at 00:38:14 ↗little bit more in that bit more better balance - in-game stuff to sort of out of a you know jump point or whatever just you need to revise these things as things change and when we start about putting things into
Watch at 00:11:30 ↗this point it's pretty safe to say that all of you watching now know that pyro is the next star system upcoming…Star Citizen persistent Universe in the upcoming Alpha 4.0 and two weeks ago we started isc's Journey Through the jump point to get there and it's a good one you should check it out if you haven't already
Watch at 00:00:00 ↗someone else gets there before you do before I get kicked out of the clan I get a jet point named after exactly then right right before your your last day in the clan right you you can take that yourself yeah…finds it while you're keeping the information to yourself then that person will end up getting too name the jump point so that's just kind of a risk they take right cool from Divas will there be medical oriented services
Watch at 00:15:23 ↗that one place or instance going around it's kind of a random it's not 100% answering about the jump Point thing but but I guess the point I'm making is that a lot of the actions that are happening…seeing them directly then it would be sort of simulated on a here's a chance of making the jump here's a chance and they that won't be actually flying the jump unless you're actually there so what happens
Watch at 00:16:09 ↗will no 42 right nice guy very nice actually the the web guys have been talking about at some point allowing the fans to add to that l in some way well I mean that's kind of what we want right…able to respond definitely be I mean be part of it as in you know if they discover a jump point or they kill dread Pirates they of course go in there
Watch at 00:25:59 ↗battle as the previous phases that you would have seen your parents know you go around shooting people the jump Point itself isn't a whole lot different from any other station aside from that it looks way cooler because you know…pyro you don't know where you're picking your supplies from so it can either be a very quick jump or it can be very short
Watch at 00:12:07 ↗points in some ways are going to be quite similar to this I mean not necessarily going through a death start but they are tunnels that collapse and underlay to move around and narrow uh and the uh you know the more…best shortcut to get to a location and so what our plan is is that you know navigating a jump Point um potentially if it's not a safe one can require some extreme piloting skills along the lines of what
Watch at 00:16:45 ↗- 00:01:46Star Citizen: Reverse the Verse LIVE - The Jim Martin ExperienceReverse the VerseMar 20188y old
popular questions about planetary outposts how player 2 player interdiction will work how repair will work in all four three point three without any repair ships and the future of our player owned hangars now if you like the show and want…nephew's birthday is coming up so help you Tuesday is Laura day in this week brought with us a jump point portfolio article about the inner workings of the history of dumpers depot while Wednesday brought forth another of bug smashers
Watch at 00:01:46 ↗ calling SC Alpha um and then you know obviously we just start expanding that because then at some point we'll let you go down land on the planet and then you'll be on the planet side uh location like…Starz in game cycle and we just keep adding more functionality more locations and then we'll open up to jump points and go on from there so uh it's going to be cool um and we'll be giving
Watch at 00:25:46 ↗there they were able to use it to you know tap into jump technology and start traveling through these jump points right um I mean I remember a couple months ago you know we were sitting down and we actually were going…mean also I me with fuel and everything you know how to how to does Quantum Drive versus jump drive use sep fuels and stuff like that that's what sort of ultimately led to the sort of fuel docks
Watch at 00:09:41 ↗haven't actually been able to thoroughly test uh beyond that because we're also working on on jump points uh as well so that'll be something that uh you guys will need to uh check out as well so that…guys know on what's going on with that I like hearing the word prototype something else to jump y you should make that in phph yeah yeah make everything else a photograph
Watch at 00:08:09 ↗video but it was so fast we had to just freeze the one frame if I discover a new Jump point will I'll be able to send the coordinates to all of my ships as soon as I'm back…personally would know it and you're the pilot yeah but it's a a navigation computer thing to get jump absolutely but you can enter that in your navu just assume that's in right it'll be in your
Watch at 00:16:18 ↗mean, hasn't, forgive me for being blunt, hasn't some version of that bug existed since we added jump points in 4.0. >> Uh different different source cause though, I believe. >> Yeah. It's one of those things
Watch at 02:05:00 ↗beam on a capital ship of a scale. Well, the size of the ship as a just random jump point is over 750 m and then we just have a giant beam that is the front of the ship. >> So sick
Watch at 00:05:45 ↗they went through a jump point and it took them trying to go to one system. It kicked them back out to the next system. Then the thing crashed, then they got back in and the spindles were they tried to open
Watch at 00:26:44 ↗- 00:04:50Star Citizen | Talkin’ Shop IAE 2955 - Greycat Industrial & Everything In-BetweenIAE / ExpoNov 2025
over this Esperia made fetish object. >> Mhm. [clears throat] Whilst we sweat it out on the wrong side of the jump point, actually going toe to toe with the real thing. >> Huh. Another face-off with a Vanduul and you suddenly have
Watch at 00:04:50 ↗

