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Roberts Space Industries · transcript archive

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  1. from there then it's navigation based off of that cover State um and then from there we'll go onto looting and and other things so that's it's it's slowly building you know the way that we want

    Watch at 00:27:01
  2. based on organization based on company based on people's previous experience there are a lot of similarities right there's a lot of crossover we do we do budget reviews we do schedule building we do team management we do personnel

    Watch at 00:01:01
  3. because the way that we procedurally build them. So there's uh it We have what we consider a an anchor point, which is our view room, and then from there everything else is generated based off of there. Just because

    Watch at 00:57:13
  4. people just I think they base their what they know from past games or they theory craft and they all get worried and concerned about it but you know I know what we're building

    Watch at 00:39:14
  5. whether it's building a swimming pool I used to be a swimming pool contractor way back in the day you know laying gun plumbing and stuff all estimation in any field is based on prior work exactly

    Watch at 00:48:43
  6. going to focus on the base textures but not all of them really just the color and the height map before we start off you guys know that star citizen is you know all about building procedural content and building procedural planets

    Watch at 00:03:13
  7. know, having that huge base of both pretty large internal QA but also the external group of you guys out there is actually you know, a massive a massive asset to our ability to build something

    Watch at 00:32:04
  8. there think of all our bases of covered pretty much might be able to throw it in now this is literally what you're doing in your day to day we're in the process of building out all of these different

    Watch at 00:24:06
  9. ship that you like and build it out in that direction add tractor beams uh living accommodations uh whatever helps it be a better search and rescue ship but I mean the cutless is a great base a freelancer starf

    Watch at 00:08:58
  10. these eight female heads you know you pick sort of a base head maybe combine a few of them and then also alter the uh you know various features on it um you know your hairstyle uh skin color eye color…sort of adapt it around um so um I think you'll be able as a player to sort of build any kind of face that you want I mean I think a little later on there's another question that

    Watch at 00:02:31
  11. occasion you build these things systemically so that the world has an inter the universe has an internal logic hopefully at some point and you can just sort of you like well you know based on this and this and this yeah

    Watch at 00:27:52
  12. were placing more props based on like mission spawning that certain areas or NPCs or props were missing contact shadows so we added more shadow casting on the existing light setups and as we want to build our locations more modularly

    Watch at 00:00:53
  13. start building connection points and tag points to help us stitch together those pieces. We define design rules and layout parts to make sure that the generation of these layout is controlled, is based on a clear aspect, visual aspect

    Watch at 00:29:53
  14. build OCS is a big technical challenge that's going to take more testing and attention than the rest of the features and improvements planned for three point three and due to our date base schedule that has been split

    Watch at 00:10:46
  15. promis we're building that yeah and someone's you know already kind of doing that so I mean that just sort of shows you because of the fundamental system and how um you know on the base level we we making

    Watch at 00:46:37
  16. using the same base work so one of the things we've been really trying you know not just on on the movie but on the Huds and the mfds is they're all using like a common building block

    Watch at 01:59:28
  17. weeks to build a feature, and then then they got 6 weeks to basically get it stable, get it um basically working the best that they possibly can, and then get it out to public, you know, based off our 3-month

    Watch at 01:01:28
  18. different roles based on where you are in the project now what are you most looking forward to in the game I'm really looking forward to seeing how the players take all the game systems we build and find Gameplay that

    Watch at 00:01:39
  19. accelerations based around that. Basically just scaling them up so that you've got more velocity to play with. But I haven't messed with the acceleration so that should be carried over um from the current build. be on the actual

    Watch at 00:08:17
  20. discussion based on AI so um we know AI is important we're making huge advancements we're always adding new bits but we're also taking the time to make sure like I said that we build that Foundation as solid

    Watch at 00:18:00
  21. Reliant base and the new gun and the new gun so and that we have our part of that all done the post is ready to go and if published we just are waiting for the uh the build

    Watch at 00:19:16
  22. building the game, but we're also building the company. Oh, yeah. No, we're still building the company. I mean, yeah. I mean, and you and it's not just about it's not just getting people, it's getting…them in, you've got to get them trained up. They've got to spend time learning the code base. Um, you know, and that kind of, you know, that sort of stuff. So, yeah, I mean, we grew from

    Watch at 00:34:45
  23. building towards with the way that freight elevator play into pyro uh and and and yeah stuff that you're going to see at at citizen con later this year NE next month six weeks um are all based on stuff that

    Watch at 00:08:04
  24. based on the shipshape diagram for the ship pipeline short answer is no long answer is not at this time there's just higher priorities basically the ship shape information exists in video format so the work to build something

    Watch at 00:11:26
  25. into cons base or any of a specific mission location let's close those tunnels down and see how that feels because I could be a really cool traversal we're being really industry-leading here like when you build

    Watch at 00:28:51

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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