Roberts Space Industries · transcript archive
Verse Archive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
All shows ▾
1,061 moments across 524 videos
possible over the ensuing decades and what kept just happening over time would be that more and more um jump points were discovered to and from the system so kind of this forgotten system uh became a bit of a thoroughfare…different systems and i'll bring up the jump points here on the map and you can see like it's connected to stanton and it's um which is going to be our first connection to it from
Watch at 00:10:19 ↗post that goes out on our website as well uh following a variety of story lines and jumo oh and jump Point magazine the the monthly subscriber Edition that also has original original fix a lot of it that's nowhere else…found all the the short stories and there are currently only in Jump point so all right that's Sherry that's Adam that's Dave that's will I'm Jared see you in the verse guys thank you for watching
Watch at 00:23:39 ↗extra Community content uh so this show wingman's hanger a lot of our behind the scenes stuff jump Point uh is all sort of financed by the money that comes in from subscribers and then of course it trickles down…know this all the time this right away but even the jump Point stuff trickles down to the general community at all so we all a big thanks to our subscribers um and uh I ask some
Watch at 00:00:00 ↗gonna go into 2d mode to make it a little bit easier well turn out some jump points okay so this is the Sall system is we are all intimately familiar with and all the way down here is Bacchus…right inside sort of the the banner Protectorate it has to jump points that are connected to the get on system which is also a banner system and the Garan system which was a sort of site of the kind of horrific
Watch at 00:02:39 ↗manual it's not the first thing they're doing I think David just finished laying out uh jump Point volume two for that's gonna go to print soon um they're also doing the uh the ship blue prints…five printed blueprints um and then I think after that in addition to the monthly jump point and everything they'll be working on both the making of book which we're supposed to go to press in the not too distant
Watch at 00:49:15 ↗question comes from Mr Everything who asked if I am flying with a squadron of friends and we encounter a jump point will we be able to enter at once or will we have to go through one at a time that…actually a good question and we haven't really uh figured out sort of the group jump point issue I mean I think you would basically be able to link up with your sort of the leader of the whatever you want
Watch at 00:12:48 ↗money every month uh to enable us to do an En enhanced amount of community content so the show um jump point which is usually 50 to 70 Pages that's out monthly that has very in- depth behind the scenes…built a ship or character or um a station in the case of the most recent jump Point uh plus you know some of how we put uh you know how our say module
Watch at 00:00:00 ↗right so let's go on from Alex Terminator he says are we only going to reveal new ships in Jump point no the way it's going to work is well sometimes we might but for the most part ships…more in-depth stuff but it'll never be you'll never be meeting the [ __ ] for the first time a jump point we'll just reveal those ships in like a brochure format cuz that's what we like
Watch at 00:09:58 ↗with the objective to ship a second solar system that's really the primary objective what do you call a jump point for you because we are talking a lot of the low technical yeah that's what I want to know…goal is talking about goodbye secondary goal would be talking about the low technical groundwork for to enable features like jump point so this is day two I think of the summit
Watch at 00:05:42 ↗this time. It's not available in shops anywhere, dig. >> So, fast forward to the end. The Stanton Pyro jump point is going to be renamed to do with the winning corporation. We don't know on the exact name…named to be sort of a hint to them. The landing zone, the low orbit station, and the jump point, which now will belong to the corporation that won. All three of those will get a permanent 5% shop discount across
Watch at 00:08:54 ↗have I I have the route that I would take through this jump point that would show up on my hood and it would show me which which way to turn and what I would be doing uh but that data…dependent on um the navigation data being actually updated by people flying it blind so like if you fly a jump point and no one's flown it or you don't have the navigation data then you don't have
Watch at 00:09:08 ↗space. As they went and they they scanned these coordinates she gave them. They were able to discover the jump point and the military went in behind. And as they came in behind that's when they realized that this deadly pulsar…system. Now, no one knows exactly the fate of Adelaide's Diane uh once she went through the through the jump point. Uh most uh suspect that she came through and her uh her ship basically got a little bit too close
Watch at 00:06:35 ↗jump points at the time obviously still are sort of that big you know uh Holy Grail of for exploration so people are very protective of areas that they're scanning and the story was that there was this guy Vernon…scanning this patch of space uh looking for jump points and he saw another ship show up on his radar and was like convinced that someone was trying to Horn in on his territory and uh so he he took a shot
Watch at 00:14:32 ↗fully figured out C of the pros and cons of um you know whether this you know what classifies jump points that way or what the situations are but that's part of our thinking to make uh sort of space…small ship can get a more direct rout because they can go through some sort of smaller unstable jump points that a really big ship can't uh get through so make for interesting gameplay um okay so that
Watch at 00:16:50 ↗right and let's see so we're starting off in the Sal system uh okay let me turn on jump points there we go Zoom back Zoom back Zoom back uh just for Easy's sake 2D so uh Garen system…from Saul and uh based on sort of where it's situated here you can see we got uh jump points that lead it to Idris and Banshee as far as the e goes uh it goes to the Lear system which
Watch at 00:01:51 ↗business the void rats by Douglas Niles lieutenant Commander Nia Antoinette felt in her belly The Familiar flutter of jump Point passage as her F7 Hornet emerged into known space she banked up and around and stabilized her ship Lieutenant Jackson…brief flash of Jackson's thrusters as he veered in the opposite direction circling around to keep the shimmering jump point in his eyes and in his forward fire laser gatlings the other two pilots arked
Watch at 00:11:44 ↗classifications of jump point uh so you know the the sort of rip in the time space continuum that's allowing you to sort of fold space and you know travel thousands of light year in a blink…some that will be capital ship size and there some the medium ship size and also these particular jump points aren't necessarily always like connecting to the same system so there quite easily could be um roots that uh are quicker
Watch at 00:08:57 ↗less stable um so in in the case of the design we're going to have all the the jump points they're slowly going to um go out of phase so some will go out of phase quicker than other ones…jobs we're thinking about is you know you fly uh you know you go through a jump Point Through the Wormhole and you your job job is to map it again and so what happens is if I've bought
Watch at 00:08:20 ↗unsolved mysteries, just like we are today. Marie Santay was right about one thing though, that there was another jump point, to Xi’An space, Kayfa, which is right there. Looking all valuable to the military, strategically valuable. Anyway, after the cold…ships were invading became, all of a sudden, a really economically valuable system because it had these two jump points that were going to straight to Xi’An Great for commercial interests. And so Serling, this first planet here, which is only
Watch at 00:38:25 ↗year jump this is the fourth year of jump point we started this year a special uh section about the Cs team this month yes Ally was interviewed and the all of the UK CS folks are on there um yeah that…cool people get to meet everybody uh what is next week uh what else is coming out later today jump point is out later today is there another post that's coming out later today star Ms St are going
Watch at 00:59:33 ↗Right. fun for anyone except well, the people blocking the jump point. But, generally that means 99% of people suffer for the 1% who are having a good time making them suffer. Right, right. And you know, there'll be ways…dial back and forth. But, um what we'll probably end up doing is either using instancing to make the jump point entrances unique or something along those lines. We'll We'll figure it out as we go. That's right
Watch at 00:21:46 ↗ship who was out looking for, uh, potentially new jump points. And so, uh, they were sort of at the end of their tether, they were about to run out of supplies and stuff like that. And basically, one of his crew…kind of getting drained. And so they they started scanning and they ended up discovering that it was actually a jump point that was sort of causing this sort of weird um fuel anomy anomaly. Uh and that's what ended
Watch at 00:43:37 ↗would be required for a player to be entered into the galopa for example will the discovery of a new Jump Point planet or animal species get someone in what about when a player kills or captures an Infamous pirate how famous…relevant that it sometimes gets articles taken down but in a in simple terms yes the discovery of a jump Point planet or an animal would absolutely Merit entry
Watch at 00:08:56 ↗your continued support thanks to everyone but without you subscribers we couldn't do the hanger we couldn't do jump point we couldn't do all this really cool Community stuff so special thanks to you but without the pleasures…show without you thanks to the subscribers for your continued support we couldn't do the show or bring you jump point or bring you all the exclusive content that we're doing um thanks very much to the pledgers without
Watch at 00:17:39 ↗jump points the gateways between star systems these wormholes through space bring with them the promise of star citizen's expansion beyond just a standard system and at citizencon 2949 we got to see the first successful traversal between stellar clusters with…assistant art director Jake Gainey for a decompressed discussion of all aspects covering the creation of our very first jump point and to hear from some of the members of the team who worked to bring star citizen's first date
Watch at 00:00:04 ↗

