Roberts Space Industries · transcript archive
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- 00:42:07Star Citizen: Reverse the Verse LIVE - Performance and OptimizationReverse the VerseMar 20188y old
that now to apply the squadron 42 later well the way we build in the game and star citizen and squadron 42 we're sharing the code base and so really a lot of the optimizations we're applying already and will
Watch at 00:42:07 ↗ market um for this new technology i think rough numbers i mean maybe 30 or something of our player base um but that's obviously going to grow over time and we also have to take in by the time you actually…these new mesh shaders which is a new way of building and rendering geometry if that was our core only method of rendering geometry we would lose half our player base and that would be a huge storm so we have
Watch at 00:12:55 ↗much anything because our local developers and designers cover most of those bases. What we do is pretty important because it will prevent something catastrophic happening to the build, which not only affects the test in, but affects the developers that could
Watch at 00:17:37 ↗entire ship from scratch and then get in the game but build the ship uh very simple what we call white box which is more like proxy based and then get it in where it's functional for design to start balance
Watch at 00:05:36 ↗will I be shocked to death my military place or is it based on my reputation he wants to buy a Cutlass but he's not sure to build a quiet if he's not interested in becoming a pirate okay
Watch at 00:04:21 ↗Drake in terms of their kind of ethos of of how they build ships. The Golem Ox is a variant of the Golem so it shares paints with the base ship and comes with new paints that will be cross compatible with
Watch at 00:02:30 ↗might remember seeing Elliot Malby on the on the stream building emission previously he had to open up the subsumption editor to do the the no Noe based logic and that sort of stuff these cargo hauling hauling missions have been completely
Watch at 00:47:12 ↗just keep on building that stuff out and make it you know, just replace the the the sort of the base models with the final models and so forth. But it allows us to get on with actually getting the missions done
Watch at 00:15:26 ↗happier of an experience for the player um just in general. Um, besides that, I also work on building out the analytics pipeline both for our patcher as well as the game. So, um, we are able to use analytics to kind…maybe there's um, some issues based on the region, maybe people with certain operating systems are having trouble with the patchers. And as for the game, um the system that I'm building out is so that developers
Watch at 00:17:54 ↗score of the build but that's because it's one area. So uh you know we we're we're discussing how we can do more territory based uh scoring as well uh so that we can get a better idea…always some factors that you know we've had AMD drivers or NVT drivers issues that affected stability scores some builds and so on. Yeah. >> So how do we use that to determine whether a build goes live? Like is there
Watch at 00:34:39 ↗resources exactly yeah it's an Economy based question again I mean you want it's for people to fight over people to sell people to upgrade you know it's all about building up yourself or your avatar which…nothing new here no exactly I mean that's true and we are essentially a kind of a fleet-based World War II Pacific style combat game yeah that's where that's the origins of that it is planet
Watch at 00:28:54 ↗specifically the Ansel shopping complex situated high above the sprawling main base below the anel area originally served as the command center to Sherman's military operations inside this building you'll find key areas like the edge of Oblivion bar which
Watch at 00:35:11 ↗randomly scattered and they're now BL placed based on physically based rule sets and this logical grouping is is achieved via erosion simulations which we run offline to build localized data maps and they describe the size of the Aggregate
Watch at 00:12:01 ↗plane in so there is um we have a system called building blocks which is how we create our 2d ui it's basically like a kind of node based um system for creating kind of like 2d sort like flash
Watch at 00:17:47 ↗those then we go away we designed them obviously it's based on what what features we have available at that moment and so yeah and then we actually build them prototype them there are many different steps in that depending
Watch at 00:01:46 ↗- 00:01:15Star Citizen: Citizen of the Stars - Gaige Hallman & Nighthawk ZaleUncategorizedMay 20179y old
building, um but sometimes during the day I do game development, uh working on a tabletop game, card based, that's themed around Star Citizen. Uh a couple years back there was talk in the forums, on social media, people were whispering
Watch at 00:01:15 ↗ first thing I'll start to do is start to build general shape either out of ZBrush or Maya and make sure that we get it onto our base male character. So that as you can see here, the helmet actually fits
Watch at 00:22:13 ↗much detail into my models as I can based on the current concept art so see get some more concept art out there so I can build some more ships after the Hornet I got into the uh p52 and the Avenger
Watch at 00:00:48 ↗players so the procedure ual uh technique is sort of building and creating it but it's not uh randomly generated for each different player it would be based on one seed one number uh that would create a um you know
Watch at 00:04:03 ↗tools I need are things like subsumption which is our logic based editor which I'll full screen in a minute uh star words this thing which is how we build strings for the game
Watch at 00:04:57 ↗have two factions in the 2.5 release which is the outlaw base and then Port Olisar will be the two main spawning places. And we’re going to start to build that up and there’s some extra stuff that gets added
Watch at 00:15:45 ↗Concept inter stuff on the carts exterior interior sort of to build out the culture kit for the for the Shen and that's goingon to be used as the base for all of the shien ships looking really cool yeah
Watch at 00:22:56 ↗into this this we just fill in our own values based on you know like the spreadsheets and stuff that you showed oncl last week and so we can still build missions without having to wait for it and then when
Watch at 00:20:13 ↗that now would allow the team to be able to build off of those um we reexport in that process re exported all the ship weapons with their new size base on those metrics to make sure they're all aligned
Watch at 00:14:13 ↗that way it'll it'll immediate flag at least based off the variables you set exactly you uh ordinarily what would happen is the changes would go into a build the build then goes to QA QA tests
Watch at 00:13:44 ↗

