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Roberts Space Industries · transcript archive

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299 moments across 107 videos

  1. would love to take Arena Commander too but obviously requires some pretty significant technology in terms of our server meshing and persistence to be able to keep those ships around whilst we we boot up and actually I mean

    Watch at 00:40:54
  2. about pyro now obviously uh we're working towards you know pyro it's part of 4.0 and server meshing and all that stuff um so we don't so there will be undoubtedly there will be more power

    Watch at 00:48:55
  3. because of PES, we had PES last year, but now we've got another guy down here called server meshing. And it's going to lead to all it's going to lead to all the same stuff, plus

    Watch at 01:01:54
  4. know PES is leading is moving on towards server meshing and stuff and we'll be covering more of that journey in just a couple weeks on ISC uh but as far as the Game feature stuff the cargo

    Watch at 00:56:33
  5. would 100 do some things differently and we're we're actually right now looking at server meshing and and figuring out how we're changing some things and making sure that some of the errors from the past

    Watch at 01:02:17
  6. stage for Star Citizen to realize its fullest potential in the years to come through server meshing increased player and resource caps and the addition of new star systems like pyro NYX and and going on right

    Watch at 00:08:52
  7. persistent streaming and and and later on on the server meshing is to have this fully persistent universe that yeah you can push the chairs around or that that cup I could take off your desk and take

    Watch at 03:13:14
  8. because of proor performance of the servers and what's going to happen with server meshing is going to make a big difference for that and there's other things that are happening in the background that

    Watch at 04:24:51
  9. there are lots of those improvements or maybe there are things that are related to the server mesh I think AI is is in a way is this is a little bit of a laggy child of of development

    Watch at 00:50:17
  10. preparing for the upcoming Alpha 318 with persistent entity streaming that serves as the foundation not only of server meshing in Alpha 4.0 but everything else in the persistent universe as well and since Alpha 318 is now scheduled

    Watch at 00:00:04
  11. hands on deck trying to get persistent entity streaming out the door in the in the server meshing into pyro and all that stuff like that so it's just it's just more important that we focus that

    Watch at 01:04:32
  12. great but the real thing is that we separate simulation from replication and that allows us to do server meshing after that and that's the whole that's the reason

    Watch at 00:11:17
  13. realizing a universe where players can truly leave their mark the the last major milestone that'll make server meshing possible and that it's still heading your way in the upcoming alpha 318. now thank you for taking

    Watch at 00:12:53
  14. keynote or a demo over here everybody's focused on pes and 318 and server meshing and and getting all the and getting this most important year of start citizen development yet you know done

    Watch at 00:24:12
  15. open up from the St system where you can travel to pyro it's going to introduce server meshing um a lot of other major major Tech um pieces that we a lot of people have been waiting

    Watch at 02:52:15
  16. happen uh as members of the audio team commander deckard would like to know when will server meshing be done that's an interesting uh question to ask the audience uh uh here's one that comes

    Watch at 00:08:01
  17. know when folks ask questions about how much gen 12 is going to improve performance versus how much server meshing is going to improve versus how much you know object you know container streaming is going to stuff like

    Watch at 00:20:27
  18. board we don't you don't just throw them down the well and be like make server meshing happen if you start them on these smaller you know beginning tasks many times they have to learn the tools

    Watch at 00:32:55
  19. update on how server meshing is going is that even in your wheelhouse that's not in my wheelhouse i don't think so i didn't think so i tried folks yeah um let's see uh will

    Watch at 00:43:32
  20. person who asked about the polaris is now giving crap to the person who asked about server meshing and chat is just like turning on itself don't do that chat be better with with clips and whatnot

    Watch at 00:34:53
  21. like we still have to do like one final polish pass on it um but yeah before server meshing isn't ready um yeah it's not it's it's not us um holding that back i think

    Watch at 00:53:32
  22. reveal of the long debated 400i from origin new advancements in planet and cloud tech an update on server meshing with graphics that nearly killed vicky and much much more it was also where we saw tremendous offerings from

    Watch at 00:10:33
  23. people that are best suited to doing it uh unfortunately the people that are looking at server meshing because they're they're ironically the people that made the object containers and a lot of the original pipe system

    Watch at 00:37:49
  24. some of the fundamental systems like imagery like healing and there'll be other big systems coming like server meshing you know hang a management app and how you manage your ship load out so there

    Watch at 00:48:06
  25. planets the worlds and that you'll go and explore so pyro will be ready and when server meshing is and it will be coming out with star citizen alpha 4.0 so on behalf of myself i want

    Watch at 01:57:48

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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